GZDooM Patch Progress & Release Thread.

Started by Super Chex, August 05, 2008, 09:46:52 PM

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Super Chex

Okay, starting 1-1-2009 I have managed these things:

1) Changed the default red doom-text font with my home-made green slime letters font (based on originals).

2) (Re) Repaired various texture/flat glitches.

3) Added Gzdoom compatability to TUCQ (now embedded in the wad since Boingo isn't working on it anymore).

4) Created 2 new hi-res Chex Quest icons. (I have one of them as my avatar!)

Things I am still doing:

1) I am currently in the production of a Chex Quest Configuration Utility. Compatible with GZDoom, SkullTag, and  Zdoom based engines.

2) I'm going to (if my mappers stop corrupting my maps) put a ramp on E1M1 instead of tho old micro-stairs, with a handrail in the middle. Also I am Considering putting catwalks on the cieling of E1M2.

Any help would/will be greatly appreciated!

:D :p

Atariangamer

I was wondering when you were gonna do this...

I cant wait for this. This will be pretty good, IMO. And can you host this on something else than you're last one. -_-
And a week...It will come out JUST before I go back to school...so I'll have time to mess with it!

BTW, can you make a video on YouTube, or post more pictures here?
Don't take me seriously. In fact, don't take me at all!

Lucius

Great to hear this. I need to use some of this stuff!

Atariangamer

Yes...I'd love to play TUCQ in GZDooM using all teh features!

also, HELLO?!?!! DOES ANYONE NOTICE WHATS GOIN ON IN HERE? WE GOT A GZDOOM TUCQ AFTER ALL THESE YEARS! ARENT YOU EXCITED?! LIKE ME?!
...
I guess not. Post a 'YAHOO!!!' if you:
a) read this
b) think this is awesome
c) cant wait for this.

I am all three.

YAHOO!!!
Don't take me seriously. In fact, don't take me at all!

ChexCommander

YAHOO!

Why was this kept quiet for so long?!
"I don't cook, either. Not as long as they still deliver pizza." -Tiger Woods

mob720

w00t (YAHOO!!!)

Hmm, I do think TUCQ in GZDoom would be nice...... :P

DECORATE FTW!!!!
Still looking at my maps every now and then...

Atariangamer

lol
I hope its a nice, easy, working patch. I bet it is, due to the screenz.

Please, supachex! Get it out soon! I'm dyin to play some of this...
Also, did you fix the 3d floors texture alignment? its kinda off...that and the teleporter floors, the sewer floors, and the lab metal floors. :(
Don't take me seriously. In fact, don't take me at all!

Super Chex

Quotelol
I hope its a nice, easy, working patch. I bet it is, due to the screenz.

Please, supachex! Get it out soon! I'm dyin to play some of this...
Also, did you fix the 3d floors texture alignment? its kinda off...that and the teleporter floors, the sewer floors, and the lab metal floors.

Yep, Totally fixed! Hires variants coming soon!
:D :p

Atariangamer

O_O Awesome...So you're making Hires too? anyway to hires the flemoids? ;D
That would be awesome, tho...hi res flemoids (DONT MODEL THEM). The only time i'd want models is if they're good ones, and true to the original. I know theres a voxel thing that goes from the sprites to voxels, but I dont think there's a voxel2polygon converter...

Can you post some screens here?
Don't take me seriously. In fact, don't take me at all!

Super Chex

Quote from: The Atariangamer of 1993 on August 07, 2008, 05:16:25 PM
O_O Awesome...So you're making Hires too? anyway to hires the flemoids? ;D
That would be awesome, tho...hi res flemoids (DONT MODEL THEM). The only time i'd want models is if they're good ones, and true to the original. I know theres a voxel thing that goes from the sprites to voxels, but I dont think there's a voxel2polygon converter...

Can you post some screens here?

Well, I have a new style of modeling. I simply use the original sprites as my background image, then I model on top of that.
:D :p

Atariangamer

That is awesome! I could deal with that.
Don't take me seriously. In fact, don't take me at all!

Super Chex

One problem with my flemoid models (they don't look that great yet!). :-\... When I animate them (based on other GZDooM model packs) and load them into the game... they... don't... animate! HELP!!! :'(
:D :p

Atariangamer

OH NOEZ!!!!

Hmm...what can we do...Well, I guess the instructions wont help...
http://zdoom.org/wiki/MODELDEF

Heres an example...kinda:
http://gzdoom.doomwadstation.com/ccount/click.php?id=51
Its ZanZan, converted to GZDooM from ZDooMGL. It has 3d models as enemies, so take a peek!
Don't take me seriously. In fact, don't take me at all!

Super Chex

THNX! I'll try this. If it works, you'll see atleast one 3D flemoid this release!
:D :p

Atariangamer

IMO, the Flembrane would be good to start with...Its flat, doesnt rotate much, and has simple animation.
Don't take me seriously. In fact, don't take me at all!