[RC1] Chex Quest: Bazoik Revisited (for Zandronum/GZDoom)

Started by Melodic Spaceship, January 12, 2025, 10:48:43 PM

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Melodic Spaceship



After sitting on this project for like 9 years, working on it on and off in that time, I've finally made the push to release a public RC of this. Do be warned, this is basically my very first project I've ever done on the Doom engine. I think in spite of its age, the levels are still decent enough, though.

  • IWAD: Chex Quest 3 1.4 or 2.0
  • Port: GZDoom or Zandronum





Bazoik Revisited is a PWAD for Chex Quest 3 (the official ZDoom version) that's an interquel set between the events of Chex Quest 2 and 3, where Fred Chexter goes back to Bazoik, but a different section of Bazoik from the one he visited previously: Bazoik Manufacturing and Resort. At the behest of Scenic Bazoik Ltd. who wanted to reinstate their "Scenic Bazoik!" tours, the Intergalactic Federation of Cereals started an effort to clear off the remaining Flemoids on Bazoik. To achieve this, they invented a special large-scale Zorcher called the "Ultra-Zorcher" which was capable of zorching all Flemoids off of a planet, with a special filter so that it would only zorch things originating from another dimension. Unfortunately, when they sent it to Bazoik it crash-landed and its automatic activation system was busted. But since the manual activation system was determined to still be intact, they send you, Fred Chexter, off to Bazoik to locate the Ultra-Zorcher (which they could only point to being somewhere in the Manufacturing and Resort area) and perform the manual activation of it.

Bazoik Revisited provides 5 regular levels of non-violent zorching action plus a secret level. In addition, the episode 2 slots contain 5 Zorchmatch maps for multiplayer gameplay, and episode 3 contains scrapped and old versions of levels. The main levels also all support Co-op and Zorchmatch.

Full credits are included inside the PK3 under the "credits" directory. This includes the main "credits.txt" file but also "chexgc-readme.txt", as this uses some resources from Chex Quest: Galactic Conflict, which the author requested that any projects using them include the readme.

IMPORTANT NOTE: There's a popular download source for the Chex Quest 3 IWAD hosted on ModDB. However, this is actually an outdated version which cannot be used to play Bazoik Revisited, which has been specifically made to error out if you try to use it. If you're using that version, you will need to download the 1.4 version of Chex Quest 3 from https://www.chexquest3.com/downloads/ChexQuest3_v1.4.zip or if you want, Chex Quest 3 v2.0 is also a compatible IWAD for Bazoik Revisited.

Download Bazoik Revisited here: https://drive.google.com/uc?export=download&id=1GRveD6cf4qWdX0OvkITm7O-JCjZSZHGj

Dacicus

Nice work!  I'm enjoying it so far.  Falling into those slime pools in E1M3 is rather annoying, though.  It's possible to get stuck behind the stairs of one of them in the room with all of the arcade machines, which dooms you to dying.  I assume that's a glitch?

Melodic Spaceship

Quote from: Dacicus on January 14, 2025, 08:42:56 PMNice work!  I'm enjoying it so far.  Falling into those slime pools in E1M3 is rather annoying, though.  It's possible to get stuck behind the stairs of one of them in the room with all of the arcade machines, which dooms you to dying.  I assume that's a glitch?

Okay, I guess that's something I'll have to fix in the next RC. But for now, there's a way around it if you have a jump key bound: If you hold the jump key, you can swim out of the slime.