IT'S COMING!

Started by Chukker, June 23, 2008, 11:50:34 AM

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mob720

I hope Boingo is gonna add this in TUCQ.
Still looking at my maps every now and then...

TrueDude

Quote from: mob720 on August 08, 2008, 10:33:50 PM
I hope Boingo is gonna add this in TUCQ.

I hope it uses new ones myself for those 2, but that's just me.

Batmanifestdestiny

I love the new screenshots!  they're amazing :o


P.S:Did you guys notice that chukker just let us in on the story with one of the screenshots?  I sure did!

please visit my website.


Use the CQ IRC channel!

Atariangamer

...RLY? I didn't see it...

And I love those shots...Chukker is a real good mapper...
Don't take me seriously. In fact, don't take me at all!

Batmanifestdestiny

Yeah, it tells the story and everything!

P.S: I'm back in internet land for one more week before school starts.

please visit my website.


Use the CQ IRC channel!

Atariangamer

*looks* I don se- *doubletake* ...wha? XD!!!

I catch ya BMD...lol

And welcome back! Hope skool wont keep you away TOO much...it sure wont hold ME back.
Don't take me seriously. In fact, don't take me at all!

Replica

Quote from: Chukker on August 06, 2008, 10:52:46 AM
You bring up an interesting point, Manny. I would think with ZDoom, now I could define an animated texture for the sky. I was originally thinking just a skybox as with any other Doom skybox. I might have to experiment with that.

You could indeed. Use the animdef in zdoom. http://zdoom.org/wiki/ANIMDEFS
I know what you're thinking. No, I don't like peanut butter.

If I had to choose between the real world or the Chex Quest Fan forums; I'd choose the Chex Quest fan forums.

TrueDude

Oh man, I can't wait much longer, how much more needs to be done before release?

(Well, I can wait, I just am excited. :p)

ChexCommander

Prolly not before Christmas...
"I don't cook, either. Not as long as they still deliver pizza." -Tiger Woods

Zorcher

YAY, ITS BEEN PORTED TO ZDOOM!  I was waiting to hear those words.  =)

As you probably know, there is a small difference with chex.exe and doom.exe in that the commonous and bipedicius do NOT shoot the player from a distance, are you planning to fix these issues as well as the zorch propulsor causing damage to the player?  Also, higher difficulty could be implemented by allowing the above mentioned flemoids to shoot from a distance only at a higher skill level difficulty.  I could whip up some DECORATE to show how this is done if interested.

I am getting even more excited, I am marking this on my list of things to look out for.
so far, this includes Mother 3 English Translation, The Empty Museum ZDoom wad, Seal of Nehahra remake, etc.

Atariangamer

Zorcher, in the bottom fan projects, there is a version of 'doomu.wad' that is ported to zdoom...
Don't take me seriously. In fact, don't take me at all!

Manny Cav

#131
Quote from: Zorcher on August 11, 2008, 01:24:15 PM
are you planning to fix these issues as well as the zorch propulsor causing damage to the player?
The Zorch Propulsor always did damage to the player, even in chex.exe. The official explanation given for this (I can't seem to be able to find where) was that slime came back from the portal to the Flemoids' dimension that the "zorch probes" created. Removing this function would technically retcon the Chex Quest canon.
R.I.P. The Game
January 3rd, 1937-
January 7th, 2010

Atariangamer

I think it was either the FAQ, or the Chex Quest Menu...

But its true. Thats what I remember.
Don't take me seriously. In fact, don't take me at all!

mob720

Yes, I agree. Zorch probes? I call them pulses. (Propulsor = pulse)
Still looking at my maps every now and then...

Manny Cav

Official Chex Quest menu description of the Zorch Propulsor:
----------
5=Zorch Propulsors send out little zorch probes. When these probes contact any surface, they open a small zorch gateway that can grab any nearby Flemoids and return them all to their own dimension.
----------

EDIT: This thread gets derailed too easily.
R.I.P. The Game
January 3rd, 1937-
January 7th, 2010