Hi-res, Lucius?

Started by Atariangamer, February 17, 2008, 01:02:56 AM

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Atariangamer

Hey Lucius...You still doing the Hi-Res textures for GZDooM? I would like some more, please... And could you try your hand at the sprites? Especially the player and HUD zorcher sprites...I haven't been able to get the pictures off the old board, so could someone post all the good ones here?
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mob720

Hmm, it seems Lucius does not want to tell us about the textures... What do we do now?
Still looking at my maps every now and then...

Lucius

I'm sorry. I've been gone the whole weekend. I've made another texture for the bay doors. I guess I'll show it soon. Boingo said he'd work on a list for me over a week ago but I haven't heard from him since.

Atariangamer

yeah...now people seem dead..
but what about the sprites? just one?
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Anonymous (ChexGuy331)


Lucius

#5
I dunno about sprites but I know I can definitely do textures. I hope boingo can make that list for me soon.

As far as zorchmatch goes, that will be easier for me once the gzdoom conversion comes out. I suppose I can work on it in the mean time though. I just don't have a whole lot of time on my hands now.

Heres an UPDATE:

This is the final version of the blue wall. It looks fine and great in game.


Atariangamer

OOH!!! I like very much. About the sprites though, can't you just run them through the same filters? You  don't really have to hand edit them, just stretch them and soften them...I think.
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Lucius

I don't know. Maybe. That's kind of a lot of work for me though. I guess I can try but there are many sprites.

Atariangamer

Just, like, the basic Chex Warior rotation (not the full walking animation, just a rotation) and some of the hud zorchers
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Replica

Lucuis, what "Filters" do you put them through?
I know what you're thinking. No, I don't like peanut butter.

If I had to choose between the real world or the Chex Quest Fan forums; I'd choose the Chex Quest fan forums.

Lucius

I don't really put them "through" many filters so to speak. I do use filters in photoshop, but it is all in layers and creating overlays and stuff. Basically here's what I do.

- Resize texture to 512x512 pixels
- Apply median filter if needed
- smudge the general color shapes and directions of the textures
- break the texture down into individual shapes and make layers for each shape(ex: panel, keypad, molding, rivets, texts)
- use dodge and burn tools to create shadow
- add monochromatic noise and add depth/bump mapping
- create overlays to create texture feeling (ex the ORGWALL)
- add contrast so that the texture isnt just a solid plain color
- use some blending modes to add contours

Atariangamer

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mob720

So he's basically saying that it's long to convert a texture. So Lucius, are you able to make hi-res sprites? Oh, and I'd really like to see a hi-res texture of the door02 and such. Can these be used in say Legacy or GZDoom as is?
Still looking at my maps every now and then...

Lucius

#13
gzdoom, not legacy. And I already made door02:


Atariangamer

I get chills when I see that stuff...It looks so fraggin real!
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