CQTLQ Info/Download (Old)

Started by arch129, January 13, 2008, 09:55:07 PM

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75

Quote from: The Slimeinator on January 01, 2009, 12:02:35 AM
Quote from: 75 on December 31, 2008, 10:29:37 PM
really?

mine worked flawlessly in Gzdoom

That post was in FEBRUARY. I should know that it runs flawlessy in GZdoom. I made it that way.

Ok I get it now
"Give us those nice bright colors, give us the greens of summer, makes you think all the world's a sunny day."

You can find me on the CQFF discord: https://discord.gg/AgNhjem

MajorSlime

I really like it, but yes, I would like it even better if the red door worked.
Shh!  I'm taking a break from reality.

arch129

I dislike how GZDoom supporting chex.wad messed my wad up.  ><

MajorSlime

Quote from: arch129 on August 09, 2009, 06:06:28 PM
I dislike how GZDoom supporting chex.wad messed my wad up.  ><

????

Anyway, on Episode 1, Mission...   4?, it's got a bunch of force fields and teleporters on the beginning?, well anyway, when you go through the first force field - yellow, I think - and come to place of boxes where a switch lowers one and a Stridicus comes out from behind, you can get stuck where the stridicus comes out. You may want to fix that somehow.
Shh!  I'm taking a break from reality.