I've updated the patch i made for the gun spashes and blood. You may want to take a look, to see if you want to use it.
http://files.filefront.com/DECALDEFlmp/;9445865;/fileinfo.html (http://files.filefront.com/DECALDEFlmp/;9445865;/fileinfo.html)
Some screen shots.
(http://img299.imageshack.us/img299/8439/doom0000gr0.th.png) (http://img299.imageshack.us/my.php?image=doom0000gr0.png)
The rocket splat
(http://img177.imageshack.us/img177/1570/doom0001zq1.th.png) (http://img177.imageshack.us/my.php?image=doom0001zq1.png)
The plazma splat
(http://img177.imageshack.us/img177/1570/doom0001zq1.th.png) (http://img177.imageshack.us/my.php?image=doom0001zq1.png)
BFG splat
(http://img108.imageshack.us/img108/3962/doom0004yw7.th.png) (http://img108.imageshack.us/my.php?image=doom0004yw7.png)
A Quadrumpas slime ball.
Well, enjoy ;)
Neat! I'll use this for CQPZ!
This thing is cool, but I can think of improvements. Don't want to put down your efforts but I am just making constructive criticism.
First of all it does not make sense for zorchers to leave marks behind such as that one. Zdoom has a thing where a sort of burn will be left on the wall for a second and then fade away. The doom plasma rifle does this in gzdoom and it looks very cool. It would normally leave a black burn mark after that, which is what I suspect that you changed, but in my opinion there should be nothing left. Just the fade effect and that's it. A similar effect can be used for the phasing zorcher and the laz device.
I dont think their is a way of geting rid of it. Boingo could open GZDOOM.pk3 and take all the splat names, and give them the cayn (Blue invisable color) on it.
I think that would work. I can try working on this myself if I get the time.
hey! XWE opens pk3 as well! didn't yall know that? You really cant do wad editing with out XWE, so use it, you don't really have to wait on others.
Were do you think i got the patch to edit? :D I opened GZDOOM.PK3! :D
Quote from: atariangamer on January 17, 2008, 10:41:58 PM
hey! XWE opens pk3 as well! didn't yall know that? You really cant do wad editing with out XWE, so use it, you don't really have to wait on others.
XWE can open pk3's? Well thank you man I never knew that before, lol ;D! I'm so sick of editing them by renaming to pk3.zip.
Quote from: Lucius on January 19, 2008, 10:41:18 PM
Quote from: atariangamer on January 17, 2008, 10:41:58 PM
hey! XWE opens pk3 as well! didn't yall know that? You really cant do wad editing with out XWE, so use it, you don't really have to wait on others.
XWE can open pk3's? Well thank you man I never knew that before, lol ;D! I'm so sick of editing them by renaming to pk3.zip.
I wouldn't recommend that. Every time I try to edit a .pk3 file with XWE, the engine useing it gets fragged.
Or you can use slumped witch is better!
SlumpEd is only for DeHackEd patches. ::)
Well, if you edit the main game file, yes the engine will be fragged. But with the use of batch files, you can run the game with the pk3 patch as an addon, not a replacement of it.
Like it could be called 'CQsplats.pk3', and you create in it using a Lump editor your data. You make a batch file to run gzdoom.exe with doomu.wad and CQsplats.pk3. Easy, quick and efficent. (I figgured out the pk3 thing by trying to open the quake files, the pk3 had an xwe icon.)
Quote from: The Slimeinator on January 21, 2008, 06:57:17 PM
SlumpEd is only for DeHackEd patches. ::)
Funny, thats news to me. ::)(http://img244.imageshack.us/img244/1580/proofofpk3gl9.th.png) (http://img244.imageshack.us/my.php?image=proofofpk3gl9.png)
Holy frag... I have been corrected... *head asplodes*
Holy frag... SlumpEd can edit .pk3 files without fragging the engine...
wOoT! Does this mean you can continue with your skulltag project?
Thats interesting. How is slumped? Is it better than XWE?
Quote from: Replica on January 22, 2008, 11:32:02 PM
Quote from: The Slimeinator on January 21, 2008, 06:57:17 PM
SlumpEd is only for DeHackEd patches. ::)
Funny, thats news to me. ::)(http://img244.imageshack.us/img244/1580/proofofpk3gl9.th.png) (http://img244.imageshack.us/my.php?image=proofofpk3gl9.png)
Cool thing, I'll check it out. Thanks.
XWE is good for sprites, sounds, graphics, and music. SLumpEd edits .pk3 files. And yes, my project will now kick into high gear. Does anybody remember the project "Zdoom blood replacement for slime"? I eliminated some kinks and will now include it in my Skulltag project, and in my new engine.
please, did you get the patch by superchex? He fixed alot of problems, but used the worst hosting I ever saw. IF this would fix all GZDooM errors with TUCQ, I WISH YOU GODSPEED!!!
What I've done with the patch so far is I've removed several "bad hex number" errors and changed around the BWA/Quadrumpus impact scorch/splat thing.
Quote from: atariangamer on January 23, 2008, 08:05:49 PM
please, did you get the patch by superchex? He fixed alot of problems, but used the worst hosting I ever saw. IF this would fix all GZDooM errors with TUCQ, I WISH YOU GODSPEED!!!
I dont know if this was aimed at me, but no i didn't
...did anyone? gosh. and replica, if this is your bit, it was toward you.
slime, how goes it?
I've patched up the Ultricus/BWA/Quadrumpus/Flembrane/Maximus splats by using the same color coding as superchex did with the blood, so they are the same shade of green. I'm reluctant to conduct another test on editing the regular Zorch scorch (rhyme :D) color, because the last time I did it on the Mini/Rapid zorcher, it ALSO happened to turn the scorch from the Commonus' attack into a red scorch.
well, make a separate patch and try it. If it works, put the two together. But the scorch should be red at first then fading to black.
I don't think you can have 2 DECALDEFS in the same .pk3 file without utter chaos.
no, create two patches, then merge the working code together with the existing one.
Heres what needs to be done. You need a Decorate patch, to create a moster. Wich i think your doing is replacing the decorates... And in the commonus decorate you can specifie the scorch!
Hmm. Sounds like an idea. I'll look into it.
Not possible.
Unless, of course, the commonus and bicedipus created a projectile instead of hitscans! Like my mod. :)
no, the method sounds possible. plus, we are trying to get it back to the original "slime up close", I think.
Plus, if we make it right...can we have decorates that replace monster (so and so)? like, I want to replace all the troopers (communuses) with this monster (flemoid) with an extra mele attack. He stays the same, he just has a punch, too. Could I use decorate to replace said monster without having to change every map thing?
Yep. @Zorchdude. It is possible ::)
Quote from: The Atariangamer of 1993 on January 17, 2008, 10:41:58 PM
hey! XWE opens pk3 as well! didn't yall know that? You really cant do wad editing with out XWE, so use it, you don't really have to wait on others.
ah, man, don't mention that program....
I've tried to get it to work to get the Ultricus into my mini-DooM mod (so far I'm only dabbling) but in the sprite section, it only shows 1 sprite of the spoon!
...?
Either you have a broken EXE or you have a broken WAD...I've never had that happen.
Maybe I should redownolad it, or rename doomu to DOOM2
no, you just need to get something to stand in for doom2.wad...
but you should probalby redownload it.
Are you using Windows Vista, Batmanifestdestiny? If so, look at this (http://chexquest.org/index.php?topic=262.0) topic that might help you get XWE running.
actually, on the topic of tucq patches...I hacked one together. A few months ago, I took some ZDooM wiki stuff, bits of superchex's patch, and the skulltag pk3 to make something that kinda worked...but as of this latest release, it all died.:(
Does anyone have the version just before this one?
I oringinaly PMed Boingo my original one. You can also find the patch in my mod.
-_-...I meant GZDooM versions. This latest GZDooM not only broke your teleporters, but my TUCQ patch as well.
GZdoom is starting to get annoying. But I fixed the things. Plus it does work with GZDoom though. ;D
Quote from: Manny Cav on June 30, 2008, 09:39:39 PM
Are you using Windows Vista, Batmanifestdestiny? If so, look at this (http://chexquest.org/index.php?topic=262.0) topic that might help you get XWE running.
I'm an oaky! do I look like I would use any'those fancy pantsy vee-staw thingies??
but no, I don't use Vista.