http://www.mediafire.com/?mhddy4tyndz
Beta 20
- E1M6
- E1M5 Changes
- Flemegaoid Fixes (Darker Flemoids)
Comment here after playing,
or else thanks! :whale
jeez, man! thats a creepy level, especially w/ the music. (i didnt finish it yet) its dark and has lots of traps, surprises, etc. keeps me on the edge. Thx 4 the weapon hints, tho. (placing phaser ammo/zorcher right b4 flem filled room. & the "flemegaoids" are awesome!
Quote from: noob1234 on April 29, 2010, 10:51:45 PM
jeez, man! thats a creepy level, especially w/ the music. (i didnt finish it yet) its dark and has lots of traps, surprises, etc. keeps me on the edge. Thx 4 the weapon hints, tho. (placing phaser ammo/zorcher right b4 flem filled room. & the "flemegaoids" are awesome!
I love making traps. ^^
Glad you like it so far!
whew!
i finished it! (coming off the adrenaline rush.) i died like 5 times (I H8 CYBERDEMONS) but i eventually did it. man that was awesome!!
The music for e1m7 is cool, too.
i also like the new floor in e1m1, and the "cutoff" of e1m5 (making it shorter). I thought it was a little long.
Quote from: noob1234 on April 30, 2010, 10:40:40 PM
whew!
i finished it! (coming off the adrenaline rush.) i died like 5 times (I H8 CYBERDEMONS) but i eventually did it. man that was awesome!!
The music for e1m7 is cool, too.
i also like the new floor in e1m1, and the "cutoff" of e1m5 (making it shorter). I thought it was a little long.
Thanks, I'm glad you liked it! :whale
I finally got around to downloading it on Sunday, and E1M6 is really good. I'm having some OpenGL problems, so I can't see the dynamic lighting awesomeness (or 3D floors/water), but it's really good. I'm not sure what it is about your maps, it might be the design, or the fact that you use mostly your own textures, or both, but they are some of the coolest levels I've ever played! They seem rather lifelike and stuff. :whale
Quote from: LAZ Trooper on May 05, 2010, 09:15:06 PM
I finally got around to downloading it on Sunday, and E1M6 is really good. I'm having some OpenGL problems, so I can't see the dynamic lighting awesomeness (or 3D floors/water), but it's really good. I'm not sure what it is about your maps, it might be the design, or the fact that you use mostly your own textures, or both, but they are some of the coolest levels I've ever played! They seem rather lifelike and stuff. :whale
Thanks! ;D
Are you sure in GZDoom that you have OpenGL on and not in Software mode?
I had to turn off OpenGL, because I was having problems. I'm going to ask my brother about it, to see if he can fix it.
U might wanna update "status of the lost quest"...
Quote from: noob1234 on May 06, 2010, 07:10:03 PM
U might wanna update "status of the lost quest"...
... <_<
Thanks for reminding me.
waitwaitwait theres only 7 levels per episode?!?
Quote from: noob1234 on May 07, 2010, 05:16:24 PM
waitwaitwait theres only 7 levels per episode?!?
Maybe... I dunno, episode two might have around 6-10 levels, it depends.
well, if theres 10 levels, u cant select level 10 w/ leesnyder cuz once you tybe leesnyder21 then itll go to e2m1.
Quote from: noob1234 on May 07, 2010, 06:15:36 PM
well, if theres 10 levels, u cant select level 10 w/ leesnyder cuz once you tybe leesnyder21 then itll go to e2m1.
You can use the map cheat in the console "map E#M#".
Hey, does GZDoom support sliding doors like Skulltag? It would be sooo sweet to have them.
sure does. More or less everything in Skulltag is from GZdoom
Use Polyobjects.
Skulltag uses an older version of the GZDooM engine. While it's not that old, the newest version isn't used due to some licensing issues (and the fact that Graf Zahl is no longer working on GZDooM).
Quote from: mob720 on May 12, 2010, 05:34:38 PM
Hey, does GZDoom support sliding doors like Skulltag? It would be sooo sweet to have them.
ABSOLUTELY
Just look at my mods, all of them (except DotCF) have them.