Latest Download! (Beta 17) (http://www.mediafire.com/download.php?dmomyje4uxm)
(http://img97.imageshack.us/img97/3331/cqtlq3.th.png) (http://img97.imageshack.us/i/cqtlq3.png/)(http://img4.imageshack.us/img4/1954/cqtlq2.th.png) (http://img4.imageshack.us/i/cqtlq2.png/)(http://img204.imageshack.us/img204/3170/cqtlq1.th.png) (http://img204.imageshack.us/i/cqtlq1.png/)(http://img97.imageshack.us/img97/666/cqtlq1g.th.png) (http://img97.imageshack.us/i/cqtlq1g.png/)(http://img30.imageshack.us/img30/6945/cqtlq4.th.png) (http://img30.imageshack.us/i/cqtlq4.png/)
AboutMy Project is called "Chex Quest: The Lost Quest". I'm not sure how much levels there will be when it's finished, but I'm make as much levels I need to make. CQTLQ is for GZDooM (http://grafzahl.drdteam.org/), so download it, make sure to keep updating your GZDooM with the latest version.
PlotYou are Peter Davidson, a Chex Warrior rookie for the Union of Thouras (UOT). With in the Solar System of Thouras flemoids mysteriously start to appear on various planets. The newly elected (UOT) Governor Gunnar Ovid Horst evacuates all the planets of the (UOT) and sends you to rid of the flemoids. During your adventure you find a sinister plot behind the attacks, something worse then the flemoids. Can you stop the flemoids and not fall for the trap? Play and see new unique levels for GZDooM and save the world from the evil flemoids!
Jeese... you're SO good at mapping! ;D
Lookin Good, arch.
Can't wait for the next beta!
Definitely pretty sweet mapping there!
You should get a site for this! ;D
what are the requirments for it (tucq and Legacies) and waht levles are there
Quote from: Pikazec2012 on February 15, 2008, 09:16:07 PM
what are the requirments for it (tucq and Legacies) and waht levles are there
All you need is DooM Legacy you don't need TUCQ to run it its aready in the wad.
You can play this on other DooM ports but it works best in Legacy.
You need to run the game in OpenGL Mode because of the Midi files.
You can see what levels are done in the this topic -> http://chexquest.org/index.php?topic=21.0
I had some trouble in all of the levels. in level one i couldnt find the blue key. in level 2 i couldnt get across the boxes. level 3 i ran out of ammo at the end. also when i tried it in Gzdoom all the textures were wwhite
You aren't SUPPOSED to run it in GZdoom. The mod is for Legacy.
really?
mine worked flawlessly in Gzdoom
great maps, can't wait to see the other episodes
best mod I've played yet
Quote from: 75 on December 31, 2008, 07:29:37 PM
really?
mine worked flawlessly in Gzdoom
great maps, can't wait to see the other episodes
best mod I've played yet
If you downloaded any versions 1.4 or below it would olny work inLegacy, but the newer version will work in GZDooM.
And I'm glad you liked playing it. ^^
Quote from: 75 on December 31, 2008, 07:29:37 PM
really?
mine worked flawlessly in Gzdoom
That post was in FEBRUARY. I should know that it runs flawlessy in GZdoom. I made it that way.
I wouldn't mind if the red door worked.
Quote from: Replica on December 31, 2008, 10:25:47 PM
I wouldn't mind if the red door worked.
Oh no, you must be useing a chex.wad as the Iwad, theres something wrong with the keys and for some reason shooting at the shooting triger switch is harder.
In Beta 1.6 my goal is to make the CQTLQ and IWAD useing the Chex Quest 3 wad.
If you can use the orignal Doom, if you can't just use cheats to get past the locked doors for now.
Great job!
Quote from: The Slimeinator on December 31, 2008, 09:02:35 PM
Quote from: 75 on December 31, 2008, 07:29:37 PM
really?
mine worked flawlessly in Gzdoom
That post was in FEBRUARY. I should know that it runs flawlessy in GZdoom. I made it that way.
Ok I get it now
I really like it, but yes, I would like it even better if the red door worked.
I dislike how GZDoom supporting chex.wad messed my wad up. ><
Quote from: arch129 on August 09, 2009, 04:06:28 PM
I dislike how GZDoom supporting chex.wad messed my wad up. ><
????
Anyway, on Episode 1, Mission... 4?, it's got a bunch of force fields and teleporters on the beginning?, well anyway, when you go through the first force field - yellow, I think - and come to place of boxes where a switch lowers one and a Stridicus comes out from behind, you can get stuck where the stridicus comes out. You may want to fix that somehow.