what do you guys use? I have a few ideas, and I think I'd like to give modding a shot
Is it difficult to make new weapons? How do you do that?
I'd like to make a nearly complete overhaul, new weapons, new enemies, new HUD (I like how doom displayed the ammo count of all weapons on the right)
I'd also like to see three or four different kinds of weapons for each number, like in Renegade, if you've ever played it
It is VERY difficult to make good-looking new weapons, sprite wise.
Level editor:
www.doombuilder.com
WAD editor:
http://www.doomworld.com/xwe/
You can use DECORATE and KEYCONF to manipulate weapons and the number of weapons assigned to each number.
http://zdoom.org/wiki/DECORATE
http://zdoom.org/wiki/KEYCONF
You also really have to be good with sprites, trust me, if you take a look at my mod's crudy sprites you would know why.
Slime, you forgot about http://zdoom.org/wiki/Creating_new_sprite_graphics.
That's not for MAKING sprites. It's arranging them.
Yes, but if you don't know how to arange them, then xwe would be very usfull. ;D
No, no. I mean how to name them to arrange the frames in a proper sequence.
doom builder won't work, a .dll file is missing, I think it has to do with the fact I'm running x64
I tried running it on 3.1 (through dosbox), it just crashed
any ideas?
Doom Builder isn't fond of Vista. Neither am I. If you look on the site, there should be a tutorial on how to run Doom Builder on Vista. If there isn't, Google it.
http://chexquest.org/index.php?topic=262.0
Tru, tech support has a topic on XWE and DooM Builder in Vista.
Is there a text version of the help file available for XWE?
XWE Is a learn it you're slef kinda program. There is of course a guide on texture making. You can find all/everything posible to learn on the internet about doom modding. (For beginners of course.) http://drsleep.newdoom.com/tutor.shtml
There is a guide, located here
http://wiki.srb2.org/wiki/XWE_Tutorial
it is really hard to find
it's actually not a guide for doom, so I don't know if it will work... I'm trying it now
http://handbook.newdoom.com/
Here we go
Please edit your posts instead of double posting.
Or, in this case, triple posting. ;)
yeah, guess I wasn't paying attention, sorry
The original topic starter can double post, but do use common sense--if the last post is less than 48 hours old, just edit it. See the board rules for exceptions.
I know it's been more than a month since any posts have happened here, but I've been looking at other mods and I think I can see how all the sprites of a wad are made...
but, looking in XWE
I can't figure out how the computer knows when to use that stuff, for example, how would it know to use the "firing" sprite when the player shoots vs. using the "just walking around" sprites.
Also, does XWE make the maps, or is it purely Doombuilder for maps? Should I use XWE or DB first?
EDIT- I found a guide for doombuilder. You know, I think CQFF is the only place to find it. I must've looked for an hour on google
1. The bump rule has been extended to 2 months.
2. Internal code, or DECORATE.
3. Use Doom Builder for maps.
Quote from: 75 on February 08, 2009, 05:07:12 PM
I can't figure out how the computer knows when to use that stuff, for example, how would it know to use the "firing" sprite when the player shoots vs. using the "just walking around" sprites
its all part of a universal code of the engine. it knows that X=X, and that it needs to be displayed at this place. Thats why it was so limited back then...now we have DECORATE, which is basically what a full engine replacement did in a small block of external code.
You use DB first, then edit everything with XWE.
GREAT- I have a ton of cool ideas. Next time I get a chance I'm going to see if I can make them into something.
Is there a way to put music from cds, like actual audio tracks onto chex quest or does it have to be midi? Is there some kind of converter available?
EDIT- also, how does one make spites, is it just a matter of importing paint (.bmp) files into XWE?
Does GIMP work for this?
No, the music has to be "Mus" files, but ZDoom has the ability to run midi, mp3, mp2, and a bunch of other things.
HA! No, paint isn't a good sprite maker. I suggest using paint-shop pro, because you can see the pallet.
The music does NOT have to be MUS, it can be Midi, Mus, or Mp3 so long as you use GZDoom. Maybe that's what you were saying Replica, but I just wanted to reinforce it.
Quote from: Replica on February 10, 2009, 08:02:39 AM
No, the music has to be "Mus" files, but ZDoom has the ability to run midi, mp3, mp2, and a bunch of other things.
HA! No, paint isn't a good sprite maker. I suggest using paint-shop pro, because you can see the pallet.
Yeah, but I don't think he's gonna pay for PSP. ;)
But I definitely wouldn't use Paint, unless you've got Skillz with it like Manny. :D
GIMP or Paint.net would be your best bet. Prolly GIMP. But I'm not sure what format to use.
Quote from: ChexCommander on February 10, 2009, 04:28:26 PM
But I definitely wouldn't use Paint, unless you've got Skillz with it like Manny. :D
I'll have you know that I also use the Game Maker image editor (best exchange of features versus ease of use) and GIMP (can't really use this one to its full power). :D
But, they're right. The images don't need to be made in any single image editor. You can use BMP, GIF (I haven't tried this), and even PNG to surpass the Doom palette limit.
Quote from: Manny Cav on February 11, 2009, 09:32:31 AM
I'll have you know that I also use the Game Maker image editor (best exchange of features versus ease of use) and GIMP (can't really use this one to its full power). :D
Y'know, I've never thought about using the GM image editor, but I might try it out later. It just never came to my mind.
And you bet you haven't used GIMP to its max potential. Unless you're like a professional image editor that works with Photoshop and the like, it's hard to max GIMP out. It's a bit of a learning curve for some operations, but you're pictures look SO good if they come out right. ;)
theres always fireworks
This? (http://www.fireworks.com/)
Unless you mean Adobe Fireworks? I've got Photoshop, I don't really need another Adobe product. They get expensive, y'know.
macromedia fireworks
Quote from: GameMaster on February 11, 2009, 05:09:09 PM
macromedia
Which is now owned by Adobe, thank you very much.
XD
school's using an outdated version then.
btw, i knew that, it was kinda a clue when macromedia flash suddenly became adobe flash.
XD Yeah, I noticed something was up when it suddenly become Adobe Flash Player (lolwut?)...
I was going to say that the version of SLumpEd found here (http://slumped.mancubus.net/) is NOT the latest version, but the one here (http://slumped.mancubus.net/index.php?page=main) is. However, the website itself seems to be down. For the longest time, I thought the first one was the latest (which was version a5), but it actually seems like the second one was out for awhile (version 07). Who else has version 07, or has only seen the a5 version? I have the 07 version, and it's a ton better and more livable than a5.
Apparently, it works. What works, I don't know, but it works.
http://slumped.mancubus.net/
Ha ha, that's the first link that I posted. :D
I know. But it doesn't exactly work.
Hee hee, nope. I said it was down, didn't I? :P