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Chex Quest => Chex Quest and Related Topics => Topic started by: The Green Avenger on April 13, 2009, 12:17:14 AM

Title: [Discussion]Chex Squadron, the Role Play
Post by: The Green Avenger on April 13, 2009, 12:17:14 AM
Alright, I do a significant amount of role playing on other forums, so this idea seemed to have a little bit of an appeal for me.  Before beginning, though, I wanted to know if there is any interest.

Basically, just in case there are people here that do not know, role playing is basically writing a story by having each player control a specific character or, optionally, a group of characters in a specific setting, usually controlled by the starter of a role play.

The setting I am suggesting in this case would be the Intergalactic Federation of Cereals' Chex Squadron Headquarters.  To begin, we would likely be more dealing with training and character development (basically conversation, interacting with his environment), but later we can come up with a situation to send the characters into, flemoid related or not.  Even perhaps have a few issues in the Federation not having to do with the flemoids to warm up, then have some sort of flemoid issue.  Failing that, we could even do it without any flemoids if we come up with storylines that work well enough.  :D

Alright, since there seems to be some interest, I am posting the rules for the role play here:

TEH RULEZ:

1) No godmodding.  This basically means doing things that are absolutely physically impossible.  I realize that, in a fictional universe, the definition of 'physically possible' may vary, but let's try to stay with humanly possible things.

2) No excess use of other people's characters without permission.  In other words, you might put someone's character in a visual cameo without permission, but don't go putting words in their mouths without asking first.

3) Try to keep grammar and spelling good.  I realize that typos happen, but I have seen way too many instances of things being really over the top with them.  Just try to keep it neat as much as possible.

4) Main characters, such as Fred Chexter and the IFC commander lady (whoever she is), should be used in moderation, and not exclusively by one person.  We may want to include Fred to some extent, seeing as he is the one face we currently recognize out of the Squadron, but don't try to take him over and send him into every mission.  He might turn up during a mission, but I'd prefer if original characters got some exposure as well.

5) In keeping with the games' purpose, try not to have anyone 'die', per se.  We may have to come up with some solution for fights within the IFC, but I don't think we'll be jumping right into that anyway.

6) Don't overpower your character.  This is a potential workaround for the godmodding rule, please do not use it.  Limit commando level characters to a minimum.

7) Remember, board rules apply here too.  Therefor, anything that goes in the rest of the forum goes here, and that which is prohibitted globally isn't allowed in here either, including 'in character' statements.

I may think of some more later.

Also, to allow others to know best how to write in the setting, I would like everyone to post a character profile for every main original character introduced, using this format:

Name: (Character's name)
Male/Female: (Choose one)
Age: (Human years to avoid any confusion)
Height: (Human equivalent)
Hair/Eyes: (I don't know if Chex people have hair, but you get the idea.  Just the colors of both of them)
Rank: (For now, we could go with trainee/regular/veteran/commando, although suggestions are open)
Assignment: (Probably only applicable from regular on up, perhaps even only veterans and up)

I don't know how flemoid characters could be worked into the storyline, but if you can think of a way, please introduce your character using a similar format.  Also, if your character is civilian, even possibly not Chex, you may modify the profile sheet as needed.  The basic idea is just to give people the basic idea of who everyone is.

BTW @ mods, could we have a separate thread for discussions on the setting (a gamemaster, or out of character, thread)?  That allows for the continuation of the storyline without interruption, while discussions continue on elsewhere.  If we could, could we then have the non-Role Play posts in this topic moved there?  Thank you.

-IMPORTANT-

Everyone, please carefully read everyone else's RP posts before posting.  Also, I believe that a technique suggested earlier in this thread should be carried out now, just to help keep thing organized.  That being, adding what characters you use and where they end up, and in what state.  This should be added to the end of your post IN THE RP (Quick reference), and should look something like this.

Chexter - Moved from Storage Facility to Laboratories, partially slimed.

or

Chexter - Moved from Arborteum to Caverns, unconscious, carried by Kix man.

Also, if none of you would mind too terribly much, I think we should begin adding timestamps to our posts, at the beginning.  Let's just call my RP post Year 2300, July 28, 0900 hours.  From there, every post.  That should allow people to accurately work with the characters without having conflicts.  I think we can leave all current posts sans timestamps, but they will come in handy for reference later.
Title: Re: Idea: Chex Squadron, the Role Play
Post by: arch129 on April 13, 2009, 01:38:12 AM
The idea does sound fun. I never role played before on a forum before, but I have heard of it before.
Title: Re: Idea: Chex Squadron, the Role Play
Post by: Replica on April 13, 2009, 09:27:44 AM
Yeah I would love to participate. BTW, shouldn't this go in forum games?
Title: Re: Idea: Chex Squadron, the Role Play
Post by: Zorchdude on April 13, 2009, 10:02:03 AM
I want to be a Flemoid. A Bipedicus without Armour. Pleaaaase? ^^
Title: Re: Idea: Chex Squadron, the Role Play
Post by: Strife on April 13, 2009, 11:51:02 AM
Flemoids would definitely be a challenge to roleplay, since they can only make noises and aren't really capable of coherent speech (unless of course we're talking about personal thoughts or telepathy). Sounds interesting though! ^^

I think I would be interested in taking a crack at this roleplay, if we decide to do it. ^_^ I have prior experience with roleplaying as well. Before we actually go ahead and start one though, clear rules should be established as far as godmoding is concerned since that is often the downfall of many RPs, at least in my personal experience.

I don't think roleplays should be in Forum Games since that's already active enough to begin with. The Chex Quest Fiction board is very empty and fresh. ^_^
Title: Re: Idea: Chex Squadron, the Role Play
Post by: matthias720 on April 13, 2009, 12:49:45 PM
I think it's an interesting idea.  It's definitely worth developing to see how it grows.
Title: Re: Idea: Chex Squadron, the Role Play
Post by: Manny Cav on April 13, 2009, 02:11:19 PM
A roleplay would be a very nice thing. I think I'll take a crack at it if this comes to pass, but I have a minimal amount of experience with roleplaying.
Title: Re: Idea: Chex Squadron, the Role Play
Post by: ChexCommander on April 13, 2009, 05:26:17 PM
Same as Manny. It sounds like fun, but I have a lack of roleplaying experience.
Title: Re: Idea: Chex Squadron, the Role Play
Post by: TheMasterOfBattle on April 13, 2009, 05:27:06 PM
Indeed, it does sound like fun, but I also have no experience with roleplaying on forums. XD
Title: Re: Idea: Chex Squadron, the Role Play
Post by: ChexCommander on April 13, 2009, 05:33:55 PM
This is really the only forum I ever go on anyways.
Title: Re: Idea: Chex Squadron, the Role Play
Post by: Zorchdude on April 13, 2009, 05:36:48 PM
I have an idea for how this could work.

HUB SYLLABUS
NAME: (Obvious. With Flemoid Class, it would have no vowels and possibly an identification number (If captured.) With Chex Class, it would be corny and food based.)
CLASS: (Also obvious. Chex or Flemoid.)
TYPE: (Either Flemoid name or Chex Fighter/Chex Warrior/Chex Patrol etc)
STARTING PLACE: (Where you are at the beginning)
LEVEL: (How long you've been around and how many fights you've been in. An inexperienced rookie would be Lvl. 4, a veteran would be Lvl. 52.)
BATTLE SYLLABUS
AGRESS: (Basic attack. The level it has next to it shows how powerful it is. Lvl. 4 would be 1 damage. If not a multiple of 4, divide by 4 and round to be a whole number.)
AGRESS: (Same as previous, just kept for variety)
COMBAT OPERANDI: (Special attack. Used less then AGRESS. Damage is like AGRESS, except that Lvl. 3 would be 1 damage and not Lvl. 4.
ZORCH RAVE: (Ultra attack. You must collect an entire LAZ worth of ZORCH before you can use it. Lvl. 3 would be 1 damage, just like COMBAT OPERANDI.)
Health: (Obvious again. With a starter it is around 100 or so.)
Resistance: (A percentage of damage that is 'edged away'. Armor picked up increases it for a short time, say 4 posts.)

Here's an example- namely, my idea of a character!

HUB SYLLABUS
NAME: Test Subject 002 / Bipedicus Xplfrnt
CLASS: Flemoid
TYPE: Bipedicus
STARTING PLACE: Chex Lab, City Centre, Muncharia, Ralston (In a test tube in the central room)
LEVEL: Lvl. 22
BATTLE SYLLABUS
AGRESS: Lvl. 14- Spurt
AGRESS: Lvl. 11- Spray
COMBAT OPERANDI: Lvl. 18- Gobs of Goo
ZORCH RAVE: Lvl. 21- Fill 'em with slime
Health: 110
Resistance: 19%

This is what the posts would be like.

The Slimeinator: I pick a fight with the weakest flemoid in the room, a Bipedicus.

BATTLE SYLLABUS

AGRESS: Lvl. 5- Zapzapzap
AGRESS: Lvl. 7- Minizorcher
COMBAT OPERANDI: Lvl. 8- Large zorcher <
ZORCH RAVE: Lvl. 10- LAZ Device

The Bipedicus' health value is reduced to 106.

Zorchdude:
Xplfrnt is a coward! My Flemoid retreats to fight another day! Xplfrnt's SHAME bar is MAXED OUT! He is EXTREMELY VUNERABLE to VIOLENT MOOD SWINGS! Flemoids back away from him.

...or something. XD
Title: Re: Idea: Chex Squadron, the Role Play
Post by: The Green Avenger on April 13, 2009, 06:06:48 PM
Actually, I was thinking more of a story setup.  I'm a little busy right now, but when I have time, I'll post some rules, as well as my sample post.  We will have a character sheet or whatever you want to call it, but the action will be more freeform and less dictated by moves.  A bit more like writing a story, a bit less like playing a game. :D
Title: Re: Idea: Chex Squadron, the Role Play
Post by: ChexCommander on April 13, 2009, 06:31:34 PM
Good idea. A story form sounds much more fun.
Title: Re: Idea: Chex Squadron, the Role Play
Post by: Strife on April 13, 2009, 09:00:14 PM
I find that battle roleplays are needlessly complicated and often don't have much activity for that reason. I would much prefer a story roleplay that we can take at our own pace. ^_^ Plus it will give newcomers a better opportunity to jump in later after the story has already developed to some degree.

Once Green Avenger posts his rules, I would imagine we'd start making character bios, right? If that's the case, I think i'll only control one character in the beginning. From my past roleplaying experiences, i've found that having to watch over multiple characters multiplies the amount of posting you have to do in order for each character to be reasonably involved with the plot.

On a similar note, will there be "celebrity" characters such as Fred Chexter? If so, who controls them?
Title: Re: Idea: Chex Squadron, the Role Play
Post by: ZeldaGamer00 on April 13, 2009, 09:56:57 PM
Quote from: Strife on April 13, 2009, 09:00:14 PMOn a similar note, will there be "celebrity" characters such as Fred Chexter? If so, who controls them?
I guess a rule could be made that'd be like one in another role-play topic I've ran into:
QuoteN/A or VACANT characters will be only described by the person whose character interacts with them...
I guess that nobody could get those who start with "celebrity" status, but their actions would be described by those who are interacting with them.
Title: Re: [Discussion]Chex Squadron, the Role Play
Post by: Manny Cav on April 14, 2009, 02:44:40 PM
Quote from: The Green Avenger on April 13, 2009, 12:17:14 AM
BTW @ mods, could we have a separate thread for discussions on the setting (a gamemaster, or out of character, thread)?  That allows for the continuation of the storyline without interruption, while discussions continue on elsewhere.  If we could, could we then have the non-Role Play posts in this topic moved there?  Thank you.
It has been done. Rules and discussions went in the topic marked [Discussion], and the role play posts were made into a new topic.
Title: Re: [Discussion]Chex Squadron, the Role Play
Post by: Strife on April 14, 2009, 05:50:08 PM
Manny, I think you might have gotten confused about Molly's location. She was in her quarters. ^^; Though I think this still works, since we can just pretend that there was a skip in the timeline after Molly contacted maintenance.

I also noticed how you took some sort of control over what Molly was thinking during her one-sided conversation. I would try not to manipulate user-controlled characters too much, although NPC characters are fair game.
Title: Re: [Discussion]Chex Squadron, the Role Play
Post by: Manny Cav on April 14, 2009, 06:13:57 PM
She went to lunch from her quarters. How is that unreasonable? :D

I understand about the thought thing. I edited my post to what I was going to do at first, anyway. :P

I tend to mess up role plays whenever I do get into them. :D
Title: Re: [Discussion]Chex Squadron, the Role Play
Post by: arch129 on April 14, 2009, 06:56:25 PM
I think it would help (or at lest me) if there was a good map of the ICOF base that we could use during our role playing.

I did make this yesterday. It's kinda like the E3M1 level of the ICOF, but with some more stuff.

(http://img404.imageshack.us/img404/1707/ifoc.png)
Title: Re: [Discussion]Chex Squadron, the Role Play
Post by: Manny Cav on April 14, 2009, 06:58:51 PM
Very good! Did you reference the intro video or E3M1 of Chex Quest 3 any?
Title: Re: [Discussion]Chex Squadron, the Role Play
Post by: arch129 on April 14, 2009, 07:04:31 PM
Mostly I based it off of E3M1. Its not a perfect replica E3M1 because I was to lazy to open the level in DooM Builder. :P
Title: Re: [Discussion]Chex Squadron, the Role Play
Post by: Manny Cav on April 14, 2009, 07:06:40 PM
Still, I think this will work just fine for our purposes. ;)
Title: Re: [Discussion]Chex Squadron, the Role Play
Post by: ChexCommander on April 14, 2009, 07:25:26 PM
Quote from: arch129 on April 14, 2009, 06:56:25 PM
I think it would help (or at lest me) if there was a good map of the ICOF base that we could use during our role playing.

I did make this yesterday. It's kinda like the E3M1 level of the ICOF, but with some more stuff.


Ooh, nice job Arch! I like the Arcade and the Virtual Training Room. XD

EDIT: I like this Role Play. It's like a community story. The different plots intertwining and everything....sweet.
Title: Re: [Discussion]Chex Squadron, the Role Play
Post by: arch129 on April 14, 2009, 08:21:57 PM
Quote from: ChexCommander on April 14, 2009, 07:25:26 PM
Quote from: arch129 on April 14, 2009, 06:56:25 PM
I think it would help (or at lest me) if there was a good map of the ICOF base that we could use during our role playing.

I did make this yesterday. It's kinda like the E3M1 level of the ICOF, but with some more stuff.


Ooh, nice job Arch! I like the Arcade and the Virtual Training Room. XD

EDIT: I like this Role Play. It's like a community story. The different plots intertwining and everything....sweet.
I'm glad you like the map. ^^

The story hasn't really had much "intertwining" yet, mostly different people doing there own thing, but later in the story it should be easier to get different people in one part when most of the main characters are figured out.
Title: Re: [Discussion]Chex Squadron, the Role Play
Post by: ChexCommander on April 14, 2009, 09:29:16 PM
Exactly. Everybody will meet up, or at least some people, soon.
Title: Re: [Discussion]Chex Squadron, the Role Play
Post by: Atariangamer on April 14, 2009, 09:51:14 PM
>< I had an epic first post, then both manny AND arch added quickie updates that ruined my part of the story :'(

I came in a bit late to start off with...eh, oh well.
Title: Re: [Discussion]Chex Squadron, the Role Play
Post by: arch129 on April 14, 2009, 09:55:42 PM
Quote from: Atariangamer on April 14, 2009, 09:51:14 PM
>< I had an epic first post, then both manny AND arch added quickie updates that ruined my part of the story :'(

I came in a bit late to start off with...eh, oh well.

You should still post it if it really doesn't interfere with other parts. Sorry about that, I didn't notice other people where posting at the same time as me.
Title: Re: [Discussion]Chex Squadron, the Role Play
Post by: Atariangamer on April 14, 2009, 10:02:49 PM
It does...it involved me half freeing manny cav, and me begining to find you. However, both have moved from their last positions...so it wouldn't make sense. I'll jump in one time when NOONE is on...
Title: Re: [Discussion]Chex Squadron, the Role Play
Post by: Manny Cav on April 14, 2009, 10:06:22 PM
Hee hee. This is just something you have to cope with. I've role played on larger forums before. It can be a mess, especially when there's a story involved. I wouldn't have freed myself if I knew you was going to do it. :P
Title: Re: [Discussion]Chex Squadron, the Role Play
Post by: arch129 on April 14, 2009, 10:25:24 PM
I found a mistake in your part Manny.

Quote from: Manny CavBuff heard a door lock, then he heard someone call out, 'Hello? Does anybody need help?' Buff replied back with, "Hello? Does anybody need help?"

When Peter herd that it was suppose too be you.
Or did you mean to say...

Quote from: Manny CavBuff heard a door lock, then he heard someone call out, 'Hey is anyone here?' Buff replied back with, "Hello? Does anybody need help?"
Title: Re: [Discussion]Chex Squadron, the Role Play
Post by: Manny Cav on April 14, 2009, 10:32:47 PM
n***. :P I'll go fix it.
Title: Re: [Discussion]Chex Squadron, the Role Play
Post by: Strife on April 14, 2009, 11:05:56 PM
To my understanding, here is a rundown of everyone's location in the Federation base, in case anyone here might be confused:

CHEX SQUADRON
Peter - Giant circular room
Molly - Giant circular room, just encountered Peter
Buff - The locked door outside the observatory control room
Frost - Landing strip, just crashed the ship
1 Unknown Regular and several unknown Trainees are slimed in the ventilation system

FLEMOIDS
Xplfnt - Somewhere in the ventilation system
There is a Commonus in the Star Observatory control room.
There are unknown numbers of flemoids in the ventilation system, mostly larvae and commonus.
Title: Re: [Discussion]Chex Squadron, the Role Play
Post by: Zorchdude on April 15, 2009, 08:22:05 AM
Xplfnt is not just ANYWHERE in the ventalation system now, he is between Bedrooms H, I and the Cafeteria.

He also made contact with Green Wing.

Also, here's the rundown on language:

Latin Ralstone- Equivalent of English in Chex Universe. Most Higher Up Flemoids know some of it, except for Snotfolus who lacked the patience. The Flembrane and the Maximi are not higher ups. Jellon is apparently on a ruling council of some sort, because his name is based off a Latin Ralstone name.

Flqdvn- All Flemoids know this. It has no vowels. Xplfnt is a semi-common flemoid name. Another example is Hjsvclw.
Title: Re: [Discussion]Chex Squadron, the Role Play
Post by: matthias720 on April 15, 2009, 12:05:38 PM
I just had a thought.  What is the general consensus on a person having more than one character?  My thought was that everyone could have a IFC character and a flemoid.  This would provide greater flexibility in story development, because you would not need to ask permission to engage two characters, seeing as you could control your own in a more intense battle.  Another benefit is that you could destroy your own character, if you desired.

I would appreciate any ideas and comments left.  Thanks. 8)
Title: Re: [Discussion]Chex Squadron, the Role Play
Post by: Manny Cav on April 15, 2009, 01:21:15 PM
Strife, I don't think Peter locked the Flemoid into the Observatory. I think he locked the Flemoid out of the observatory.
Quote from: arch129 on April 14, 2009, 09:45:28 PM
Peter looked up and saw a flemoid and then he realized he had no Zorcher on him!  "AHH!" Peter cried out in the sight of the flemoid.  He looked to the cupboard in the corner of the room and pulled out what turned out to be an old fashioned toaster.  Peter chucked the toasted at the flemoid.  The toaster just stuck on the flemoid's head then dropped down to the floor.  Peter knew he needed a Zorcher.  He ran pass the flemoid into the Star Observatory locking the door behind him.
Buff zorched that particular Flemoid on his way to the Star Observatory.

Also, it looks like the external character control seems to be getting a bit more out of control. I even saw Strife doing it after arch129 did it to him. :D

As for having more than one character, I think that could work.
Title: Re: [Discussion]Chex Squadron, the Role Play
Post by: Kuwabara on April 15, 2009, 01:48:42 PM
Sorry if I am getting in this too late.  But this seems fun, and I want in.

Name: Barthelochex
Male/Female: Male
Age: 25
Height: 5'11 (my height)
Hair/Eyes: Brown straight hair reaching a couple of inches past the base of the neck. Eyes: hazel
Rank: Trainee (only been in Chex Federation for a couple of months)
Assignment: Whatever he is assigned, often times being security guard jobs
Title: Re: [Discussion]Chex Squadron, the Role Play
Post by: Manny Cav on April 15, 2009, 02:24:16 PM
Quote from: Kuwabara on April 15, 2009, 01:48:42 PM
Sorry if I am getting in this too late.  But this seems fun, and I want in.

Name: Barthelochex
Male/Female: Male
Age: 25
Height: 5'11 (my height)
Hair/Eyes: Brown straight hair reaching a couple of inches past the base of the neck. Eyes: hazel
Rank: Trainee (only been in Chex Federation for a couple of months)
Assignment: Whatever he is assigned, often times being security guard jobs
Character information goes into your first post in the actual story topic here (http://www.chexquest.org/index.php?topic=1622.0). :)
Title: Re: [Discussion]Chex Squadron, the Role Play
Post by: Strife on April 15, 2009, 04:29:17 PM
Quote from: Manny Cav on April 15, 2009, 01:21:15 PM
Strife, I don't think Peter locked the Flemoid into the Observatory. I think he locked the Flemoid out of the observatory.
Quote from: arch129 on April 14, 2009, 09:45:28 PM
Peter looked up and saw a flemoid and then he realized he had no Zorcher on him!  "AHH!" Peter cried out in the sight of the flemoid.  He looked to the cupboard in the corner of the room and pulled out what turned out to be an old fashioned toaster.  Peter chucked the toasted at the flemoid.  The toaster just stuck on the flemoid's head then dropped down to the floor.  Peter knew he needed a Zorcher.  He ran pass the flemoid into the Star Observatory locking the door behind him.
Buff zorched that particular Flemoid on his way to the Star Observatory.

Also, it looks like the external character control seems to be getting a bit more out of control. I even saw Strife doing it after arch129 did it to him. :D

As for having more than one character, I think that could work.

Fixed. ^_^

Also, I only controlled Peter's reply because if I didn't, my post would have been extremely short. I'll cut back on it from this point onward unless i'm absolutely sure there are no objections.
Title: Re: [Discussion]Chex Squadron, the Role Play
Post by: ChexCommander on April 15, 2009, 06:47:34 PM
Hey, this is fun!  ;D
Title: Re: [Discussion]Chex Squadron, the Role Play
Post by: arch129 on April 15, 2009, 06:49:51 PM
Quote from: Strife on April 15, 2009, 04:29:17 PM
Quote from: Manny Cav on April 15, 2009, 01:21:15 PM
Strife, I don't think Peter locked the Flemoid into the Observatory. I think he locked the Flemoid out of the observatory.
Quote from: arch129 on April 14, 2009, 09:45:28 PM
Peter looked up and saw a flemoid and then he realized he had no Zorcher on him!  "AHH!" Peter cried out in the sight of the flemoid.  He looked to the cupboard in the corner of the room and pulled out what turned out to be an old fashioned toaster.  Peter chucked the toasted at the flemoid.  The toaster just stuck on the flemoid's head then dropped down to the floor.  Peter knew he needed a Zorcher.  He ran pass the flemoid into the Star Observatory locking the door behind him.
Buff zorched that particular Flemoid on his way to the Star Observatory.

Also, it looks like the external character control seems to be getting a bit more out of control. I even saw Strife doing it after arch129 did it to him. :D

As for having more than one character, I think that could work.

Fixed. ^_^

Also, I only controlled Peter's reply because if I didn't, my post would have been extremely short. I'll cut back on it from this point onward unless i'm absolutely sure there are no objections.

That's what I did too, I didn't want to post a single quote and wait about an hour for another short response. I think eventually we will have to get used to other people using our characters to some extent.
Title: Re: [Discussion]Chex Squadron, the Role Play
Post by: Manny Cav on April 15, 2009, 07:15:13 PM
Agreed. Nothing elaborate, but replies here and there will surely help keep things flowing.
Title: Re: [Discussion]Chex Squadron, the Role Play
Post by: Replica on April 15, 2009, 07:18:30 PM
I think it's good the way it is right now, though we could use alittle more poeple.
Title: Re: [Discussion]Chex Squadron, the Role Play
Post by: Strife on April 15, 2009, 08:09:02 PM
Quote from: Replica on April 15, 2009, 07:18:30 PM
I think it's good the way it is right now, though we could use alittle more poeple.

Agreed. There's only one Commander right now and he's unconscious (I think). xD

Once the battle has been going on for a while and the flemoids start to overrun the base, maybe we can have someone roleplay Fred to come and save the day.
Title: Re: [Discussion]Chex Squadron, the Role Play
Post by: Replica on April 15, 2009, 08:14:44 PM
There's 3 Commanders.

1.) Frost. - CC's charactor - yeah, he passed out after his ship crashed.
2.) Unkown name - Manny made him, he was good in the vent though.
3.) Milk - My Charactor. He's currently on his way to help Commander Frost.

Wow, we're really getting into this.. or at least I am. XD
Title: Re: [Discussion]Chex Squadron, the Role Play
Post by: Manny Cav on April 15, 2009, 10:37:47 PM
Strife, I'm afraid you "retconed" one of my posts. Here you said:
Quote from: Strife on April 15, 2009, 08:06:53 PM
"Whoever needs help on the Landing Strip will definitely need our zorch power," said Molly. She then turned to the maintenance crew. "Do either of you have administrative access to the control panel?"

"I do," said one of the crew, stepping forward.
You retconed this:
Quote from: Manny Cav on April 15, 2009, 06:21:30 PM
...but in the meantime, maintenance made it to the top level of the central room. They spotted Peter and Molly. The lead technician asked if there was a Commander around to input the password so they could access the central air/ventilation unit.
The maintenance crew asked Molly and Peter if there was a commander around so he could input the password, and they could access the air unit and fix the problem. However, you just gave one of the technicians the password out of thin air. This is the risk we run when we "put words into other people's mouths." :-\

Fortunately, the password was never used, so I think I'll be able to sidestep this.
Title: Re: [Discussion]Chex Squadron, the Role Play
Post by: Zorchdude on April 16, 2009, 06:45:04 AM
ZORCH RIFT! ZORCH RIFT! WARNING! ZORCH RIFT!

A Zorch Rift is a tear in Time and Space. Fatal unlike ordinary Zorch. It's a bit like a 2 dimensional black hole. It looks like Xplfnt described it in the topic. A Zorch hole is not dissimilar, but it is much less intensified and therefore non-fatal. It also does not suck things towards it, unlike a Zorch Rift. A Zorch Rift is caused by an item filled with Liquid Zorch being Zorched, creating a never-ending loop and possibly destroying everything.

The whole ship rests in Albert's hands. WILL HE CATCH THE CRATE? OR WILL HE DIE HORRIBLY? I can guess. ;)
Title: Re: [Discussion]Chex Squadron, the Role Play
Post by: Replica on April 16, 2009, 11:52:12 AM
Come on guys! We really need to read peoples post beofre posting.

Manny gave an example.

Another would be that Peter and Molly were ate the strip, and yet we then jump back in time so Kuwabara and Allen characters can join them...? The only other one can be fixed... I'll do that easily.

I'm not sure how to fix that problem though, maybe if Arch edits his post to include Allen and Kuwabara's characters?
Title: Re: [Discussion]Chex Squadron, the Role Play
Post by: Strife on April 16, 2009, 01:32:11 PM
Until that's cleared up, Replica, I didn't mention the names of any of the group members in my latest post other than Molly. Once we've figured out how to fix it, I can put them in for clarification.
Title: Re: [Discussion]Chex Squadron, the Role Play
Post by: Kuwabara on April 16, 2009, 01:37:02 PM
Quote from: Replica on April 16, 2009, 11:52:12 AM
Come on guys! We really need to read peoples post beofre posting.

I'm sorry, but that is a LOT of reading to do!  I made sure to skim it though.
Title: Re: [Discussion]Chex Squadron, the Role Play
Post by: Strife on April 16, 2009, 01:47:54 PM
Quote from: Kuwabara on April 16, 2009, 01:37:02 PM
Quote from: Replica on April 16, 2009, 11:52:12 AM
Come on guys! We really need to read peoples post beofre posting.

I'm sorry, but that is a LOT of reading to do!  I made sure to skim it though.

I can see Kuwa's reasoning behind this. The RP is moving very fast, and naturally this might cause some details to be lost. The only thing I can really suggest is that at the end of each post, maybe we can type a quick summary of the characters mentioned in the post so that people who are just skimming through will know which posts relate to the characters they are controlling.

For example, if I typed a post where Molly was talking to Peter and ran into Frost at the landing strip, I could just type something like "Molly, Peter, Frost - Landing Strip on Floor C" at the end of my post. That way, the person who is controlling Frost, if they happen to just be skimming through the topic, will spot their character's name and know that they should go back and read through it. In addition, anyone who has a character in the Landing Strip will notice the location name and will also know that they should read through the post in case their character overheard or saw the events taking place.
Title: Re: [Discussion]Chex Squadron, the Role Play
Post by: Zorchdude on April 16, 2009, 04:16:51 PM
Save Albert! He's got a Zorch Rift on his hands! Someone help him!
Title: Re: [Discussion]Chex Squadron, the Role Play
Post by: Manny Cav on April 16, 2009, 04:42:12 PM
Buff is station in the Central Room, protecting stuff. Can Albert not save himself?
Title: Re: [Discussion]Chex Squadron, the Role Play
Post by: ChexCommander on April 16, 2009, 05:29:01 PM
Quote from: Replica on April 15, 2009, 08:14:44 PM
There's 3 Commanders.

1.) Frost. - CC's charactor - yeah, he passed out after his ship crashed.
2.) Unkown name - Manny made him, he was good in the vent though.
3.) Milk - My Charactor. He's currently on his way to help Commander Frost.

Wow, we're really getting into this.. or at least I am. XD

I'm getting into this too. XD

Rep, I don't think Manny's Buff Wheatman is a Commander. He's a rookie for now.

And yes, Frost is unconscious.

And we must take the time to at least quickly read each other's posts or else the whole story will crash and burn. At first, I didn't even realize Milk was a Commander too until I reread it.
Title: Re: [Discussion]Chex Squadron, the Role Play
Post by: Replica on April 16, 2009, 05:31:33 PM
Quote from: ChexCommander on April 16, 2009, 05:29:01 PM
Quote from: Replica on April 15, 2009, 08:14:44 PM
There's 3 Commanders.

1.) Frost. - CC's charactor - yeah, he passed out after his ship crashed.
2.) Unkown name - Manny made him, he was good in the vent though.
3.) Milk - My Charactor. He's currently on his way to help Commander Frost.

Wow, we're really getting into this.. or at least I am. XD

I'm getting into this too. XD

Rep, I don't think Manny's Buff Wheatman is a Commander. He's a rookie for now.

And yes, Frost is unconscious.

And we must take the time to at least quickly read each other's posts or else the whole story will crash and burn. At first, I didn't even realize Milk was a Commander too until I reread it.

No, no, the Cammander Wheatman was with in the air vents.
Title: Re: [Discussion]Chex Squadron, the Role Play
Post by: arch129 on April 16, 2009, 06:59:33 PM
I don't mean to sound discouraging, but it seems like the flemoid plot is making this story way to complicated.
The issue in the ICOF Spaceship was meant to start the adventure out easy but now its driving away from that plot.

I think we should use this topic to our advantage so we can keep this story organized and plan out big plot changes.

Quote from: Zorchdude on April 16, 2009, 06:45:04 AM
ZORCH RIFT! ZORCH RIFT! WARNING! ZORCH RIFT!

A Zorch Rift is a tear in Time and Space. Fatal unlike ordinary Zorch. It's a bit like a 2 dimensional black hole. It looks like Xplfnt described it in the topic. A Zorch hole is not dissimilar, but it is much less intensified and therefore non-fatal. It also does not suck things towards it, unlike a Zorch Rift. A Zorch Rift is caused by an item filled with Liquid Zorch being Zorched, creating a never-ending loop and possibly destroying everything.

The whole ship rests in Albert's hands. WILL HE CATCH THE CRATE? OR WILL HE DIE HORRIBLY? I can guess. ;)

Again I don't mean to sound discouraging, but this is to big of a plot change for one person to throw out there IMO. We should discuss ideas for plot changes that will affect everybody, if the story changes too much too fast people won't like it.
Title: Re: [Discussion]Chex Squadron, the Role Play
Post by: Manny Cav on April 16, 2009, 07:01:33 PM
I thought the Flemoid attack was the plot. ???
Title: Re: [Discussion]Chex Squadron, the Role Play
Post by: ChexCommander on April 16, 2009, 07:05:06 PM
I thought we had two sides going: one aboard the IFOC ship, and one in the Flem World. Slime was beginning to make it so that the two came together.

Quote from: Zorchdude on April 16, 2009, 06:45:04 AM
ZORCH RIFT! ZORCH RIFT! WARNING! ZORCH RIFT!

A Zorch Rift is a tear in Time and Space. Fatal unlike ordinary Zorch. It's a bit like a 2 dimensional black hole. It looks like Xplfnt described it in the topic. A Zorch hole is not dissimilar, but it is much less intensified and therefore non-fatal. It also does not suck things towards it, unlike a Zorch Rift. A Zorch Rift is caused by an item filled with Liquid Zorch being Zorched, creating a never-ending loop and possibly destroying everything.

The whole ship rests in Albert's hands. WILL HE CATCH THE CRATE? OR WILL HE DIE HORRIBLY? I can guess. ;)

But THAT is distracting and confusing. Anything even close to a rift is a bit complex this early on with everything already happening. It's just being thrown into the gears.
Title: Re: [Discussion]Chex Squadron, the Role Play
Post by: arch129 on April 16, 2009, 07:06:06 PM
Quote from: The Green Avenger on April 13, 2009, 12:17:14 AM
The setting I am suggesting in this case would be the Intergalactic Federation of Cereals' Chex Squadron Headquarters.  To begin, we would likely be more dealing with training and character development (basically conversation, interacting with his environment), but later we can come up with a situation to send the characters into, flemoid related or not.  Even perhaps have a few issues in the Federation not having to do with the flemoids to warm up, then have some sort of flemoid issue.  Failing that, we could even do it without any flemoids if we come up with storylines that work well enough.  :D

To my understanding this mission on the ICOF Spaceship was to be some kinda practice for use to get used to this kinda Role Playing format. I was thinking the ICOF spaceship part would be a short battle between some flemoids, then after that the main charters could go to some kinda planet like what happens in the Chex Quest games there being a larger battle.

I just believe that from the flemoids respective a big battle is going to happen way too soon in the story.
Title: Re: [Discussion]Chex Squadron, the Role Play
Post by: ChexCommander on April 16, 2009, 07:08:35 PM
Nah, I'm liking this adventure on the ship. It was to be an introductory opening, yes, but it can still be intricate. I'm tired of having the same stuff happen every time, y'know?
Title: Re: [Discussion]Chex Squadron, the Role Play
Post by: The Slimeinator on April 16, 2009, 07:54:38 PM
Replica's post... it... conflicts...
Title: Re: [Discussion]Chex Squadron, the Role Play
Post by: Replica on April 16, 2009, 08:05:47 PM
How is that? The fact the Milk was on the FOC base thing when they said he was trying to land conflicted, so I had to do something. I also was going to have him pull Frost out after they get the door open, but I couldn't do that because Molly is Strife's Character.
Title: Re: [Discussion]Chex Squadron, the Role Play
Post by: The Slimeinator on April 16, 2009, 08:08:18 PM
I read the topic, and I didn't see a single thing about identification on the ship. And Green Wing already opened the door.
Title: Re: [Discussion]Chex Squadron, the Role Play
Post by: Replica on April 16, 2009, 08:14:04 PM
... And I'm yelling at people to read carfully to other posts. XD It's still best that we don't talk, or give actions others Charaters. I don't think Molly would of ran if she had a Zorcher, plus there were others with zorchers with her to.
Title: Re: [Discussion]Chex Squadron, the Role Play
Post by: ChexCommander on April 16, 2009, 08:33:11 PM
Hey, what goes around comes around. XD

I say we limit what we do to other characters. If we must, we must, but try not to overdo it. An exception is in my case, where the character has passed out and needs rescuing before he awakes again.
Title: Re: [Discussion]Chex Squadron, the Role Play
Post by: Replica on April 16, 2009, 09:00:18 PM
hehe, It didn't make sence to me why Milk was able to get Frost out, before Green Wing opened the door anyway. XD
Title: Re: [Discussion]Chex Squadron, the Role Play
Post by: Kuwabara on April 16, 2009, 09:03:10 PM
Quote from: Manny Cav on April 16, 2009, 07:01:33 PM
I thought the Flemoid attack was the plot. ???

Thats what I thought too.
Title: Re: [Discussion]Chex Squadron, the Role Play
Post by: Allen Walker on April 16, 2009, 09:07:15 PM
BTW, you guys have my promision to wake up my character (who fainted in the observatory).
Title: Re: [Discussion]Chex Squadron, the Role Play
Post by: Replica on April 16, 2009, 09:07:28 PM
The plot changed??? ???
Title: Re: [Discussion]Chex Squadron, the Role Play
Post by: matthias720 on April 16, 2009, 09:19:11 PM
Quote from: Replica on April 16, 2009, 09:07:28 PM
The plot changed??? ???
Nope.  It's always been this way.
Title: Re: [Discussion]Chex Squadron, the Role Play
Post by: Replica on April 16, 2009, 09:58:58 PM
Kuwabara, why did oyu just ignore my post?
Title: Re: [Discussion]Chex Squadron, the Role Play
Post by: Zorchdude on April 17, 2009, 06:20:18 AM
Quote from: Zorchdude on April 16, 2009, 06:39:46 AM
Xplfnt watched the person below him shake in fear. Xplfnt stared into his wide eyes, and for once, saw a tinge of... guilt. No. He would pass over this area. The terrified male would be spared. Before the war, The Gryxn Wqrn had educated him on alien species. This included gender, and a few words. He knew what FOOD was. And CAKE. He was very proud of CAKE. He also knew HANGAR, but that was not a very exciting word. Now, CAKE...

The Flemoid stopped for a moment, locked in dreams about cake and food. Suddenly, the vent cover gave way under him! He scrambled back in before he could fall, but that was enough for Albert to start firing. He tried to gargle SORRY (Not a good word in combat), but the person got out a Rapid Zorcher and starting tearing away at Xplfnt.

The Flemoid, terrified, shot off down back towards the cafeteria for some food. They will be thinking, Oh, a Flemoid is dumb! They don't have plans! They don't strike twice in the same place! Well, I'll show them. I'm hungry again. Hopefully I can eat enough to regain a stub of a foot... The Rapid Zorcher the person was firing started to overload. Xplfnt stopped. He got out his Large Zorcher and fired at the opponent. It was worth a try.

The Rapid Zorcher was Zorched. It dematerilised. Albert looked up, confused. But Xplfnt was gone. He crawled through the vents. That was a close shave.

I edited this post. No more Zorch Rift. I'll save that for later.

It was a very stupid idea to include the Zorch rift so I removed it. Albert just doesn't have a Zorcher anymore.

And about my current post, He's been captured by the IFC Intergalactic Contact Master, who wants a pet AND wants to stop this endless feud with the Flemoids. You can use him if you want. And remember, he never uses a Zorcher. Never.

Also, guys, don't fret that my main guy has been captured. He can leave any time he wants because he still has his Zorcher and the walls are only slime-proof. I can make a post about the maze, or the computer, or the dictionary. This opens up doorways.
Title: Re: [Discussion]Chex Squadron, the Role Play
Post by: Kuwabara on April 17, 2009, 09:27:25 AM
Quote from: Replica on April 16, 2009, 09:58:58 PM
Kuwabara, why did oyu just ignore my post?

Because Barthelochex is with Moly's group, and she needed help opening the dorr.  As such, I helped open it.  Are you also in Molly's group?  (If you are, then it is my mistake)

EDIT: Yeah, you were right.  Sorry about that.  Obviously, I am new to this roleplaying thing.
Title: Re: [Discussion]Chex Squadron, the Role Play
Post by: Replica on April 17, 2009, 09:34:38 AM
No problem, I'm sure I can fix that. I'm not sure if I could fix the one from Slime though...
Title: Re: [Discussion]Chex Squadron, the Role Play
Post by: Strife on April 17, 2009, 03:39:03 PM
Guys, i'll be on a temporary hiatus for the next week or so. I got flooded with schoolwork this week and i'm afraid I can't find the motivation to continue right now.

Would anyone care to take contol of Molly as a second character until I return?
Title: Re: [Discussion]Chex Squadron, the Role Play
Post by: Kuwabara on April 17, 2009, 05:34:24 PM
I can give it a crack.
Title: Re: [Discussion]Chex Squadron, the Role Play
Post by: Replica on April 17, 2009, 07:29:31 PM
Strife, wouldn't it be best if we just goo here down untill you return?
Title: Re: [Discussion]Chex Squadron, the Role Play
Post by: ChexCommander on April 17, 2009, 07:41:20 PM
I'd say give Arch the character temporarily. His character is pretty much on a team with Molly as of now.
Title: Re: [Discussion]Chex Squadron, the Role Play
Post by: arch129 on April 17, 2009, 08:57:58 PM
If you want too I can temp control you character Strife.
Title: Re: [Discussion]Chex Squadron, the Role Play
Post by: Datra on April 17, 2009, 09:06:53 PM
Wow! I applaude each and every one of you on this role play! A true epic this thing is! What a great read! I would love to join you all in the adventure but my writing skills aren't really... good...  :-\
Title: Re: [Discussion]Chex Squadron, the Role Play
Post by: arch129 on April 17, 2009, 09:16:51 PM
You should join, the more the merrier! ^^  I don't believe that "writing skills" is the most important part in a story.  I would rather read a story that is interesting, but not so well written than a boring story written well. 
Title: Re: [Discussion]Chex Squadron, the Role Play
Post by: Manny Cav on April 17, 2009, 09:22:01 PM
See, here's the thing. Say, look at fanfiction.net. Even if a story is very good, if it isn't written well at all (no double-spacing between paragraphs, horrible punctuation and spelling, terrible paragraph division, etc.), to the extent that I can't even read it right, then I'll just pass right by it (the odds are that if the writer couldn't write well, then he probably couldn't make a coherent story, either). Datra, if you can spell and punctuate as well as you did in that last post, then you'll do alright here. ;)
Title: Re: [Discussion]Chex Squadron, the Role Play
Post by: matthias720 on April 17, 2009, 09:25:43 PM
Quote from: Manny Cav on April 17, 2009, 09:22:01 PM
See, here's the thing. Say, look at fanfiction.net. Even if a story is very good, if it isn't written well at all (no double-spacing between paragraphs, horrible punctuation and spelling, terrible paragraph division, etc.), to the extent that I can't even read it right, then I'll just pass right by it (the odds are that if the writer couldn't write well, then he probably couldn't make a coherent story, either). Datra, if you can spell and punctuate as well as you did in that last post, then you'll do alright here. ;)
Hear, hear.
Title: Re: [Discussion]Chex Squadron, the Role Play
Post by: Datra on April 17, 2009, 09:59:48 PM
O.K. *cracks knuckles* here we go. I'll give it a shot. It may take a while for me to think of something and have it mesh with the story so far, but I will try to send something sometime.
Title: Re: [Discussion]Chex Squadron, the Role Play
Post by: ChexCommander on April 17, 2009, 10:20:46 PM
I see absolutely no grammatical problems in your language. If you can write like that, that's fine. Even if not, it's better than how Josh used to talk when he first joined. XD


Quote from: Manny Cav on April 17, 2009, 09:22:01 PM
See, here's the thing. Say, look at fanfiction.net. Even if a story is very good, if it isn't written well at all (no double-spacing between paragraphs, horrible punctuation and spelling, terrible paragraph division, etc.), to the extent that I can't even read it right, then I'll just pass right by it (the odds are that if the writer couldn't write well, then he probably couldn't make a coherent story, either). Datra, if you can spell and punctuate as well as you did in that last post, then you'll do alright here. ;)

Full-Life Chronicles! XD
Title: Re: [Discussion]Chex Squadron, the Role Play
Post by: Strife on April 17, 2009, 11:23:54 PM
Okay, Arch, I shall entrust you with Molly since she's been with your character (Peter) the longest. ^_^

The one thing you should keep in mind with her is that she's very intelligent and likes to think of plans and ideas. If you come across a situation that involves digging into computers, she'd probably be the best person other than a Commander for the job. Her main character flaw (so far) is that she's frightened of the flemoids since she's never been in combat with them before.
Title: Re: [Discussion]Chex Squadron, the Role Play
Post by: The Green Avenger on April 18, 2009, 12:44:25 AM
...I feel left out.

:D

J/K  I like how this is going, although I had expected some more prelude before anything major happened.  Still, i like how this is going.

I'm sorry for my lack of posting.  I am having some trouble finding enough time to actually sit down and write anything that actually continues the storyline in any way.  Don't expect me to drop out, but I will likely be a little slow.

This said, don't be afraid to use Albert.  He's currently halfway between the virtual training chamber and the bedrooms, and he is unarmed.  Probably grovelling in some corner, trying to get his first real flemoid encounter out of his head.  :D
Title: Re: [Discussion]Chex Squadron, the Role Play
Post by: arch129 on April 18, 2009, 01:12:09 AM
I'm a bit confused on whats happening on the Landing Strip.

I know Peter, Molly along with Milk who just landed are trying to get the commander out of the ruble of his ship.  There's a hole bunch of revisions that really don't add up.  Can the people that are at the Landing Strip explain what they are doing and what they are planing on doing.
Title: Re: [Discussion]Chex Squadron, the Role Play
Post by: The Slimeinator on April 18, 2009, 01:15:47 AM
Well, Green Wing landed first, and took off the door. Then, whoever Milk is messed up the timeline and opened the door with a crowbar.
Title: Re: [Discussion]Chex Squadron, the Role Play
Post by: Zorchdude on April 18, 2009, 12:08:04 PM
Milk is Replica. And perhaps it was a different door?

Make a visit, Green Wing! I dare you to! While Brandon Breadman is out. (Yes, that's the ICM's name now.)
Title: Re: [Discussion]Chex Squadron, the Role Play
Post by: ChexCommander on April 18, 2009, 12:33:53 PM
Wait, so, what? Green Wing wrenched off the door of Frost's ship, then entered the airlock of the other ship? Wha...?
Title: Re: [Discussion]Chex Squadron, the Role Play
Post by: The Slimeinator on April 18, 2009, 12:34:36 PM
I'm assuming the first ship is a smaller ship that crashed in the landing strip of the bigger ship.
Title: Re: [Discussion]Chex Squadron, the Role Play
Post by: ChexCommander on April 18, 2009, 12:42:01 PM
My ship? Yeah. It crashed into the IFOC ship's landing strip.
Title: Re: [Discussion]Chex Squadron, the Role Play
Post by: The Slimeinator on April 18, 2009, 12:42:41 PM
And then I had to go into an airlock to get inside the bigger ship.
Title: Re: [Discussion]Chex Squadron, the Role Play
Post by: ChexCommander on April 18, 2009, 12:45:58 PM
Oh, so you wrenched the door of my ship off and left it? Or was there an airlock inside that you went in?
Title: Re: [Discussion]Chex Squadron, the Role Play
Post by: The Slimeinator on April 18, 2009, 12:47:15 PM
Well, I wrenched the door off to save you because your ship had crashed. Then you fled, I think. So I went after you, into the airlock, which goes into the bigger ship.
Title: Re: [Discussion]Chex Squadron, the Role Play
Post by: ChexCommander on April 18, 2009, 06:21:10 PM
....my character is unconscious. I think it was Peter and Molly that fled.
Title: Re: [Discussion]Chex Squadron, the Role Play
Post by: The Slimeinator on April 18, 2009, 09:09:46 PM
I never knew of any identification on anyone in the ship. If there was, I need to read the topic again. XD
Title: Re: [Discussion]Chex Squadron, the Role Play
Post by: The Green Avenger on April 18, 2009, 10:39:56 PM
BTW, the person with Green Wing, (Slime I believe), please note that this RP currently stands at just about two years after the Bazoik incident, as per Strife's first post.

Everyone, please carefully read everyone else's RP posts before posting.  Also, I believe that a technique suggested earlier in this thread should be carried out now, just to help keep thing organized.  That being, adding what characters you use and where they end up, and in what state.  This should be added to the end of your post IN THE RP (Quick reference), and should look something like this.

Chexter - Moved from Storage Facility to Laboratories, partially slimed

or

Chexter - Moved from Arborteum to Caverns, unconscious, carried by Kix man.

Also, if none of you would mind too terribly much, I think we should begin adding timestamps to our posts, at the beginning.  Let's just call my RP post Year 2300, July 28, 0900 hours.  From there, every post.  That should allow people to accurately work with the characters without having conflicts.  I think we can leave all current posts sans timestamps, but they will come in handy for reference later.
Title: Re: [Discussion]Chex Squadron, the Role Play
Post by: Manny Cav on April 18, 2009, 11:25:25 PM
Sounds good. I'll implement this for my next posts.
Title: Re: [Discussion]Chex Squadron, the Role Play
Post by: The Slimeinator on April 18, 2009, 11:26:17 PM
Quote from: The Green Avenger on April 18, 2009, 10:39:56 PM
BTW, the person with Green Wing, (Slime I believe), please note that this RP currently stands at just about two years after the Bazoik incident, as per Strife's first post.

Noted. Green Wing must then have come from 12 years after Bazoik.
Title: Re: [Discussion]Chex Squadron, the Role Play
Post by: matthias720 on April 19, 2009, 12:55:20 AM
Acknowledged
Title: Re: [Discussion]Chex Squadron, the Role Play
Post by: Replica on April 19, 2009, 01:27:02 PM
Well, I think I fixed my problem. >_<
Title: Re: [Discussion]Chex Squadron, the Role Play
Post by: ChexCommander on April 19, 2009, 05:58:35 PM
Quote from: The Slimeinator on April 18, 2009, 09:09:46 PM
I never knew of any identification on anyone in the ship. If there was, I need to read the topic again. XD

XD Read the first page.
Title: Re: [Discussion]Chex Squadron, the Role Play
Post by: Zorchdude on April 20, 2009, 05:51:16 AM
Another escaped Flemoid! Except he was alive the entire time. Would'ya look at that!

You may now use Brandon Breadman. He is slimed in the living quaters, except he's in another room not on the map. It's by K. It is circular. There's a computer bay adjacent.

Also, Green Wing, I dare you to find Xplfnt/Caladus somehow!
Title: Re: [Discussion]Chex Squadron, the Role Play
Post by: The Slimeinator on April 20, 2009, 07:36:40 PM
On the same ship? Hmm?

And you have an uncanny perception of my personal mottos that I passed on to Green Wing. :o
Title: Re: [Discussion]Chex Squadron, the Role Play
Post by: Manny Cav on April 20, 2009, 10:46:25 PM
Zorchdude, did your Flemoid character block off the ventilation for a room in particular (if so, which one?), or did the entire system go out again?
Title: Re: [Discussion]Chex Squadron, the Role Play
Post by: Zorchdude on April 21, 2009, 03:51:23 AM
XD

It's by Bedroom K, L and the Cafeteria again.
Title: Re: [Discussion]Chex Squadron, the Role Play
Post by: Manny Cav on April 21, 2009, 01:30:35 PM
Thanks. I needed to know that information for my next post, because Buff is still involved with the ventilation. :D
Title: Re: [Discussion]Chex Squadron, the Role Play
Post by: Datra on April 22, 2009, 10:34:04 PM
Can someone clarify this please. does this roleplay take place between CQ 1+2 or after 3?
Title: Re: [Discussion]Chex Squadron, the Role Play
Post by: ChexCommander on April 23, 2009, 07:46:01 PM
Uh...well....all I know is that Fred Chexter is the hero of the Chex World, so it's at least after 2, prolly after 3 as well....
Title: Re: [Discussion]Chex Squadron, the Role Play
Post by: The Slimeinator on April 23, 2009, 08:16:14 PM
It's two years after 1, so it's before 3.
Title: Re: [Discussion]Chex Squadron, the Role Play
Post by: arch129 on April 23, 2009, 08:21:04 PM
Nope its after Chex Quest 3.
Title: Re: [Discussion]Chex Squadron, the Role Play
Post by: The Slimeinator on April 23, 2009, 10:35:36 PM
I don't think so. Chex Quest 3 was 10 years after Chex Quest 1.
Title: Re: [Discussion]Chex Squadron, the Role Play
Post by: arch129 on April 24, 2009, 12:05:07 AM
Quote from: Strife on April 14, 2009, 01:20:42 PM
She still remembered that day like it only happened last week. It had been about one month since Fred single-handedly thwarted the first flemoid invasion led by the terrible Lord Snotfolus (as the people of Chex City came to call him). After the invasion force had been returned to its home dimension with zorch technology, the city broke out in celebration, and Fred received a hero's welcome. A few citizens even had the honor to get their photograph taken next to him, and Molly was one of those lucky citizens. She was so inspired by Fred that from that day forward, she started to pursue a career in the Chex Squadron.

At least two years had passed since then.
Title: Re: [Discussion]Chex Squadron, the Role Play
Post by: The Slimeinator on April 24, 2009, 12:08:25 AM
The FIRST invasion, still headed by Lord Snotfolus. The FIRST invasion was of Bazoik. Lord Snotfolus just didn't appear.
Title: Re: [Discussion]Chex Squadron, the Role Play
Post by: Zorchdude on April 24, 2009, 03:46:36 AM
Slimey, all the invasions were handled by different people. Bazoik wasn't an invasion, more like a take over- they were already there. The Flembrane was the leader there. Chex City? It WAS an invasion, and basically a few months after CQ. It was headed by the Maximi Twins. Eventually Lord Snotfolus realised that their defeats were linked and sent a direct invasion only a few months after CQ2!

10 years is too much time. It never says that in Chex Quest 3. That's just blatant fan theorising.
Title: Re: [Discussion]Chex Squadron, the Role Play
Post by: Replica on April 24, 2009, 09:30:53 AM
No, it said 10 years in the ending text of CQ2. (CQ3 version....)
Title: Re: [Discussion]Chex Squadron, the Role Play
Post by: Manny Cav on April 24, 2009, 10:43:14 AM
The_Green_Avenger made this role play. He's the only one that can clear this up.
Title: Re: [Discussion]Chex Squadron, the Role Play
Post by: The Slimeinator on April 24, 2009, 07:09:29 PM
It says in one of the ending screens.
Title: Re: [Discussion]Chex Squadron, the Role Play
Post by: ChexCommander on April 24, 2009, 08:52:41 PM
Lord Snotfolus was only in CQ3. Therefore, the first invasion would be that of the Invasion! episode. The other invasions, take-overs, whatever, were led by The Flembrane and the Maximus Duo.
Title: Re: [Discussion]Chex Squadron, the Role Play
Post by: Manny Cav on April 24, 2009, 09:02:20 PM
See, the discussion between those that say it's after Chex Quest 1 and those that say it's after Chex Quest 3 isn't going to come to real end until TGA makes a ruling. He made the roleplay; he can clarify this. If we don't know for sure, we should just wait for an official word.
Title: Re: [Discussion]Chex Squadron, the Role Play
Post by: ChexCommander on April 24, 2009, 09:03:55 PM
What does the timeframe have to do with the RP anyways, as of now? Nothing that has to do with time is really going on...
Title: Re: [Discussion]Chex Squadron, the Role Play
Post by: Manny Cav on April 24, 2009, 09:05:10 PM
Hee hee, how should I know? Datra just wanted to know. :P
Title: Re: [Discussion]Chex Squadron, the Role Play
Post by: The Slimeinator on April 24, 2009, 09:07:04 PM
Quote from: ChexCommander on April 24, 2009, 09:03:55 PM
What does the timeframe have to do with the RP anyways, as of now? Nothing that has to do with time is really going on...

Green Wing time travels...
Title: Re: [Discussion]Chex Squadron, the Role Play
Post by: ChexCommander on April 24, 2009, 09:43:23 PM
I know that, but that really doesn't have to do with which CQ this takes place after...
Title: Re: [Discussion]Chex Squadron, the Role Play
Post by: Manny Cav on April 24, 2009, 09:55:28 PM
It actually does. Chex Quest 3 occurs 10 years after Chex Quest 1, but Zero Wing also time travels. You mix those two factors up, and BLAM!, the story's really better off with everyone knowing exactly from what time period he came from and how far he traveled. This could all be answered with knowing when this particular story starts.
Title: Re: [Discussion]Chex Squadron, the Role Play
Post by: ChexCommander on April 24, 2009, 10:31:01 PM
Ay-yah....how about we hold off more time-travel until later in the story.  ;D
Title: Re: [Discussion]Chex Squadron, the Role Play
Post by: The Green Avenger on April 24, 2009, 11:35:40 PM
I'm going to have to rule that this is after CQ 3.  The Chex people would not have known of Lord Snotfolus until after Chexter took him out, and currently there is no reason to change Strife's post.  This is after Chex Quest 3.
Title: Re: [Discussion]Chex Squadron, the Role Play
Post by: The Slimeinator on April 24, 2009, 11:45:24 PM
Quote from: The Green Avenger on April 24, 2009, 11:35:40 PM
I'm going to have to rule that this is after CQ 3.  The Chex people would not have known of Lord Snotfolus until after Chexter took him out, and currently there is no reason to change Strife's post.  This is after Chex Quest 3.

I remember someone (you) saying somewhere that this were just after CQ 1. Oh well.
Title: Re: [Discussion]Chex Squadron, the Role Play
Post by: The Green Avenger on April 24, 2009, 11:49:54 PM
My mistake :D
Title: Re: [Discussion]Chex Squadron, the Role Play
Post by: Datra on April 27, 2009, 06:07:44 PM
Quote from: ChexCommander on April 24, 2009, 09:03:55 PM
What does the timeframe have to do with the RP anyways, as of now? Nothing that has to do with time is really going on...
Quote from: Manny Cav on April 24, 2009, 09:05:10 PM
Hee hee, how should I know? Datra just wanted to know. :P
My RP post I'm going to post implies that it is after CQ 3 and I just wanted to double check in case the RP is actually set at a different time.
Title: Re: [Discussion]Chex Squadron, the Role Play
Post by: ChexCommander on April 27, 2009, 09:35:58 PM
Quote from: Datra on April 27, 2009, 06:07:44 PM
Quote from: ChexCommander on April 24, 2009, 09:03:55 PM
What does the timeframe have to do with the RP anyways, as of now? Nothing that has to do with time is really going on...
Quote from: Manny Cav on April 24, 2009, 09:05:10 PM
Hee hee, how should I know? Datra just wanted to know. :P
My RP post I'm going to post implies that it is after CQ 3 and I just wanted to double check in case the RP is actually set at a different time.

Ah. Well, TGA cleared it up for ya.  ;)
Title: Re: [Discussion]Chex Squadron, the Role Play
Post by: Manny Cav on April 28, 2009, 11:47:33 AM
Guys, don't forget to add the footer information to your posts. Try using the {hr} tag to distinguish the footers from the rest of the post.
Title: Re: [Discussion]Chex Squadron, the Role Play
Post by: Replica on April 28, 2009, 12:09:42 PM
...Was Buff promoted Manny?
Title: Re: [Discussion]Chex Squadron, the Role Play
Post by: ChexCommander on April 28, 2009, 12:17:10 PM
No, I think he was trying to act like a higher rank in hopes of being able to communicate with the Chexerprise. He was faking it.
Title: Re: [Discussion]Chex Squadron, the Role Play
Post by: Manny Cav on April 28, 2009, 12:26:19 PM
Eeh, I didn't try to promote him. He's not a Commando, but a regular, so I though I'd rank him slightly less than Commander. What should I have said?
Title: Re: [Discussion]Chex Squadron, the Role Play
Post by: ChexCommander on April 28, 2009, 12:42:56 PM
Hm, true, we don't have many rankings in the Squadron right now. It's basically trainee and Commander.  :-\

Hmm....maybe a Captain or a Major?

And why'd you call him Buff Williams? I thought he was Wheatman...?
Title: Re: [Discussion]Chex Squadron, the Role Play
Post by: Manny Cav on April 28, 2009, 01:04:14 PM
My mind blew out. :P
Title: Re: [Discussion]Chex Squadron, the Role Play
Post by: matthias720 on April 28, 2009, 03:50:13 PM
Quote from: Manny Cav on April 28, 2009, 01:04:14 PM
My mind blew out. :P
Manny's head asplode. ;D
Title: Re: [Discussion]Chex Squadron, the Role Play
Post by: arch129 on April 28, 2009, 07:39:53 PM
I decided to make a more easily readable version of Chex Squadron today, its a Microsoft Word Document and its only from posts 1-31 pages 1-2.  I plan to do more if people like this idea.
You can download it from here. http://www.mediafire.com/download.php?nga2jyzwyz1
Title: Re: [Discussion]Chex Squadron, the Role Play
Post by: ChexCommander on April 29, 2009, 12:44:31 PM
Thumbs up, Arch! I like! Good job!

EDIT: Now Buff is a Wheatmat. What's been up with your usually grammar-correct brain, Cav?
Title: Re: [Discussion]Chex Squadron, the Role Play
Post by: Manny Cav on May 04, 2009, 11:49:24 PM
(http://www.tripsmarter.com/travelcommunity/attachments/pcb-spring-break/3050d1196163734-spring-break-08-grammar-nazi2.jpg)
Title: Re: [Discussion]Chex Squadron, the Role Play
Post by: Replica on May 05, 2009, 02:07:48 PM
Bleck! Manny's being irritated by his poor spelling of his own persons! (Not that I have room to talk.)
Title: Re: [Discussion]Chex Squadron, the Role Play
Post by: ChexCommander on May 05, 2009, 04:44:30 PM
Technically, that should be "Whom really cares?"

Not really; take a joke, guys. XP
Title: Re: [Discussion]Chex Squadron, the Role Play
Post by: arch129 on May 05, 2009, 08:36:08 PM
Quote from: Manny Cav on May 05, 2009, 08:26:58 PM
Why are they asking me to go down there and operate the stupid things when I can shut the whole system down from here!? Why do they even want the turrets off to begin with?!

The controls should only be in Maintenance Room because the fact they are new and not finished yet, and wouldn't be to easy just to have the controls right where you are?  If you want to you can have the controls there, but I think there can be more story to this story if people could only get to the controls in a single place.
Title: Re: [Discussion]Chex Squadron, the Role Play
Post by: Manny Cav on May 05, 2009, 09:09:15 PM
Er, "Maintenance Room?" ??? I don't see that on the map, so I'm not following you. I was putting the controls to the weapons in the central Room (it's typical to have main weapons controls on the bridge, but there appears to be no bridge here, so I just improvised and put them in the central room).
Title: Re: [Discussion]Chex Squadron, the Role Play
Post by: arch129 on May 05, 2009, 09:20:35 PM
Quote from: Manny Cav on May 05, 2009, 09:09:15 PM
Er, "Maintenance Room?" ??? I don't see that on the map, so I'm not following you. I was putting the controls to the weapons in the central Room (it's typical to have main weapons controls on the bridge, but there appears to be no bridge here, so I just improvised and put them in the central room).
I was planing on releasing the rest of the map there are 3 floors A, B , and C.  I only have A done.
Title: Re: [Discussion]Chex Squadron, the Role Play
Post by: Manny Cav on May 05, 2009, 09:23:08 PM
Uh oh. There be the problem. We're looking at two different maps.
Title: Re: [Discussion]Chex Squadron, the Role Play
Post by: arch129 on May 05, 2009, 09:27:01 PM
Anyways my map isn't official it just a idea.
Title: Re: [Discussion]Chex Squadron, the Role Play
Post by: Manny Cav on May 05, 2009, 11:21:39 PM
It's official enough for this role play. :)
Title: Re: [Discussion]Chex Squadron, the Role Play
Post by: ChexCommander on May 08, 2009, 08:42:00 PM
Now it's really just flemoids attacking everywhere with people running around.  Could we have a change? Could something different happen? I mean, it's nice and all, but all there's been are character intros and flemoid attacks for the last 3 pages.  :-\
Title: Re: [Discussion]Chex Squadron, the Role Play
Post by: Manny Cav on May 08, 2009, 09:12:50 PM
Considering the somewhat random nature of role plays, how exactly do we go about suddenly introducing a new plot element in the middle of something like this? Or should we just resolve the current conflict, then move on to the next conflict.
Title: Re: [Discussion]Chex Squadron, the Role Play
Post by: ChexCommander on May 08, 2009, 09:34:15 PM
Just have a team can the flemoids in a containment cell or something, and move on.
Title: Re: [Discussion]Chex Squadron, the Role Play
Post by: arch129 on May 08, 2009, 10:24:52 PM
Quote from: Manny Cav on May 08, 2009, 09:12:50 PM
Considering the somewhat random nature of role plays, how exactly do we go about suddenly introducing a new plot element in the middle of something like this? Or should we just resolve the current conflict, then move on to the next conflict.

We should get the turrets working then have this conflict resolved.
Title: Re: [Discussion]Chex Squadron, the Role Play
Post by: The Slimeinator on May 09, 2009, 12:11:47 AM
I'm trying to do plot elements here. :(
Title: Re: [Discussion]Chex Squadron, the Role Play
Post by: arch129 on May 09, 2009, 01:11:07 AM
Quote from: The Slimeinator on May 09, 2009, 12:11:47 AM
I'm trying to do plot elements here. :(

Maybe you might just wait for the next chance, we have been on this ship for ever.

If the turret idea is used what will happen next?  I think we (as in most of the main characters) go to some planet which is in trouble, but something new not like Bazionk.
Title: Re: [Discussion]Chex Squadron, the Role Play
Post by: ChexCommander on May 10, 2009, 04:31:24 PM
It would have to be something with some entirely new stuff. The constant visits to planets attacked by flemoids is a recurring theme that might be nice with some new stuff.
Title: Re: [Discussion]Chex Squadron, the Role Play
Post by: arch129 on May 10, 2009, 05:54:51 PM
Quote from: ChexCommander on May 10, 2009, 04:31:24 PM
It would have to be something with some entirely new stuff. The constant visits to planets attacked by flemoids is a recurring theme that might be nice with some new stuff.

We could have some goal in mind.  For example rescuing a bunch of hostages from somewhere the flemoids tooken over.
Title: Re: [Discussion]Chex Squadron, the Role Play
Post by: The Slimeinator on May 10, 2009, 06:12:14 PM
My "goal" is to eventually dethrone Lord Snotfolus so that the Flemoids and the Chex people can live in harmony.
Title: Re: [Discussion]Chex Squadron, the Role Play
Post by: ChexCommander on May 10, 2009, 06:30:47 PM
Interesting. Green Wing is STOPPING the infestation. Cool.


...but ripping his head off? Isn't that a bit...gruesome for Chex Quest? I mean, it's okay, but this is supposed to be a child-friendly forum...
Title: Re: [Discussion]Chex Squadron, the Role Play
Post by: Manny Cav on May 10, 2009, 06:36:30 PM
That's the thing with role plays, though. We can go off the wall and do stuff we wouldn't normally do in the games.
Title: Re: [Discussion]Chex Squadron, the Role Play
Post by: ChexCommander on May 10, 2009, 06:38:28 PM
Oh, okay! Sorry if I'm not used to role plays.  :)
Title: Re: [Discussion]Chex Squadron, the Role Play
Post by: Manny Cav on May 10, 2009, 06:42:32 PM
The restrictions are pretty much limited to what the starter of the role play sets out.
Title: Re: [Discussion]Chex Squadron, the Role Play
Post by: arch129 on May 10, 2009, 06:45:08 PM
I was thinking about making a post of the turrets driving out the flemoids on the ship and ending this part of the story, but I don't just to suddenly change the story with out warning.  If you want to I can make the post or have some one else do it or wait until something else happens.
Title: Re: [Discussion]Chex Squadron, the Role Play
Post by: The Slimeinator on May 10, 2009, 10:54:40 PM
Quote from: ChexCommander on May 10, 2009, 06:30:47 PM
Interesting. Green Wing is STOPPING the infestation. Cool.


...but ripping his head off? Isn't that a bit...gruesome for Chex Quest? I mean, it's okay, but this is supposed to be a child-friendly forum...

My argument there is that Flemoids don't bleed.
Title: Re: [Discussion]Chex Squadron, the Role Play
Post by: matthias720 on May 11, 2009, 12:57:48 PM
I know I haven't posted in the RPG as much as would have liked, but maybe next week I can when college lets out.
Title: Re: [Discussion]Chex Squadron, the Role Play
Post by: ChexCommander on May 11, 2009, 05:49:13 PM
Quote from: The Slimeinator on May 10, 2009, 10:54:40 PM
Quote from: ChexCommander on May 10, 2009, 06:30:47 PM
Interesting. Green Wing is STOPPING the infestation. Cool.


...but ripping his head off? Isn't that a bit...gruesome for Chex Quest? I mean, it's okay, but this is supposed to be a child-friendly forum...

My argument there is that Flemoids don't bleed.

Well, we just watched a really (I mean REALLY, as in disgustingly disturbing) bad video about the Holocaust today in school....and, well, there were some things on there you just don't ever want to see.  Blood is not really the issue, it's the image that comes to mind.

But it's okay if we're doing this role-playing stuff.
Title: Re: [Discussion]Chex Squadron, the Role Play
Post by: arch129 on May 21, 2009, 12:51:07 AM
What should we do?  It's been awhile since someone posted something in the RPing topic.
Title: Re: [Discussion]Chex Squadron, the Role Play
Post by: Replica on May 21, 2009, 11:07:00 AM
I wasn't sure what to post.  :-\
Title: Re: [Discussion]Chex Squadron, the Role Play
Post by: matthias720 on May 21, 2009, 12:32:22 PM
I've been too busy with not-doing-anything. ;D
Title: Re: [Discussion]Chex Squadron, the Role Play
Post by: Kuwabara on May 25, 2009, 01:04:01 AM
BTW in case anyone is wondering, (haven't read all pages of this topic) they can use my character Barthelochex.
Title: Re: [Discussion]Chex Squadron, the Role Play
Post by: Zorchdude on May 28, 2009, 06:21:44 AM
Xplfnt is pretending to be the Chex Warrior! Watch out, evil good-dooers! But please don't visit him just yet. He's learning to walk with boots on! :P
Title: Re: [Discussion]Chex Squadron, the Role Play
Post by: arch129 on July 08, 2009, 07:00:02 PM
This topic died, I want to start this up again.

In the story everyone is still on the IFOC Spaceship, I was hoping we could finish that part so we could eventually move the story onto a planet where we would have more room for the story to continue.
Title: Re: [Discussion]Chex Squadron, the Role Play
Post by: Datra on July 08, 2009, 08:26:06 PM
Actually it has about 2 days left to live.

Quick! Somebody post something!
Title: Re: [Discussion]Chex Squadron, the Role Play
Post by: ChexCommander on July 08, 2009, 08:42:34 PM
Technically, this topic was dead on June 28, but since it needs a revival I doubt we'll get locked.
Title: Re: [Discussion]Chex Squadron, the Role Play
Post by: Datra on July 08, 2009, 08:50:21 PM
Really? the board rules look to me it's dead after 30 days.
Title: Re: [Discussion]Chex Squadron, the Role Play
Post by: arch129 on July 08, 2009, 08:56:25 PM
I already posted.

I want to get most of the people on Floor B, there's a bunch of flemiods there, Peter and Molly can defeat them all by them self's.
Title: Re: [Discussion]Chex Squadron, the Role Play
Post by: Datra on July 08, 2009, 09:20:41 PM
very nice.

uh. where is the medical bay compared to the landing pad/strip/bay/something and where Peter and Molly are?
Title: Re: [Discussion]Chex Squadron, the Role Play
Post by: arch129 on July 09, 2009, 03:11:40 AM
Quote from: The SlimeinatorHis two Flemoid pals stood back and watched as the group of Flemoids was pounded by Green Wing. Soon, the Flemoids had been reduced to a pile of slippery goo.

That's not how I wanted it to be, I was planing that would be the final battle on the ship have most of the main characters in it and have the flemoid characters retreat back so we can finally get of the ship.  It's not very fun to have a huge army of flemoids defeated in a single post.  :P
Title: Re: [Discussion]Chex Squadron, the Role Play
Post by: ChexCommander on July 09, 2009, 11:24:04 AM
Quote from: Datra on July 08, 2009, 08:50:21 PM
Really? the board rules look to me it's dead after 30 days.

Sorry, I was looking at this thread's post date...heh.  ;)

I still don't get why a Flemoid is beating up all the other flemoids...
Title: Re: [Discussion]Chex Squadron, the Role Play
Post by: The Slimeinator on July 09, 2009, 12:06:31 PM
Quote from: arch129 on July 09, 2009, 03:11:40 AM
It's not very fun to have a huge army of flemoids defeated in a single post.  :P

"Huge army?" You just said "a group" of Flemoids was outside the door. Could have been as little as 5.

Quote from: ChexCommander on July 09, 2009, 11:24:04 AM
I still don't get why a Flemoid is beating up all the other flemoids...

Because he wants to prevent a war before it starts. Read the topic.
Title: Re: [Discussion]Chex Squadron, the Role Play
Post by: arch129 on July 09, 2009, 05:18:47 PM
Quote from: The Slimeinator on July 09, 2009, 12:06:31 PM
Quote from: arch129 on July 09, 2009, 03:11:40 AM
It's not very fun to have a huge army of flemoids defeated in a single post.  :P

"Huge army?" You just said "a group" of Flemoids was outside the door. Could have been as little as 5.

Quote from: ChexCommander on July 09, 2009, 11:24:04 AM
I still don't get why a Flemoid is beating up all the other flemoids...

Because he wants to prevent a war before it starts. Read the topic.

Maybe that was my mistake, but there are a lot of flemoids, maybe 50.
Anyways if any of my characters see you they are going to shoot at you not wait for you to talk.  :P
Title: Re: [Discussion]Chex Squadron, the Role Play
Post by: ChexCommander on July 09, 2009, 05:58:48 PM
Yeah, seriously. How are they going to understand Green Wing, anyways?
Title: Re: [Discussion]Chex Squadron, the Role Play
Post by: matthias720 on July 09, 2009, 07:14:50 PM
He has a universal translator.  Check the earlier posts.
Title: Re: [Discussion]Chex Squadron, the Role Play
Post by: ChexCommander on July 09, 2009, 10:06:55 PM
Ah, sorry. Haven't remembered everything...
Title: Re: [Discussion]Chex Squadron, the Role Play
Post by: Datra on October 13, 2009, 06:08:52 PM
Well it's blatantly apparent that the current storyline is out of steam.
I do have an idea that may get the story rolling again if it's legal to revive it.
Title: Re: [Discussion]Chex Squadron, the Role Play
Post by: Replica on October 13, 2009, 06:13:16 PM
I'd like for this to continue...
Title: Re: [Discussion]Chex Squadron, the Role Play
Post by: Datra on October 13, 2009, 06:40:20 PM
Me too. it was really fun and exciting before we got tired of the IFC ship.

Who else wants to get this going again?
Title: Re: [Discussion]Chex Squadron, the Role Play
Post by: arch129 on October 13, 2009, 06:48:44 PM
I want to start this again as long as we can have a plan on how the story goes after we finish the flemoids on the ship.
Title: Re: [Discussion]Chex Squadron, the Role Play
Post by: Datra on October 13, 2009, 07:07:05 PM
howabout this?

Zorchdude's zorch-rift comes back. but this time it sucks the entire command ship into the flemoid dimension and the ship crashes on Flemoid Prime or a neighboring planet.

how does that sound?
Title: Re: [Discussion]Chex Squadron, the Role Play
Post by: matthias720 on October 13, 2009, 08:49:54 PM
SWEET!  I'm game.
Title: Re: [Discussion]Chex Squadron, the Role Play
Post by: Replica on October 18, 2009, 06:38:51 PM
One problem, Strife has disappeared again.
Title: Re: [Discussion]Chex Squadron, the Role Play
Post by: Datra on October 22, 2009, 03:05:44 PM
Quote from: Strife on April 17, 2009, 11:23:54 PM
Okay, Arch, I shall entrust you with Molly since she's been with your character (Peter) the longest. ^_^
Problem solved.  :D
Title: Re: [Discussion]Chex Squadron, the Role Play
Post by: Replica on October 22, 2009, 11:30:56 PM
Quote from: Datra on October 22, 2009, 03:05:44 PM
Quote from: Strife on April 17, 2009, 11:23:54 PM
Okay, Arch, I shall entrust you with Molly since she's been with your character (Peter) the longest. ^_^
Problem solved.  :D

Vah, vah, vah, Zis is nothing. /quote

Atually, that's a good point. *Sigh* It doesn't appear to be picking up. :(
Title: Re: [Discussion]Chex Squadron, the Role Play
Post by: arch129 on October 23, 2009, 02:02:21 AM
Quote from: Replica on October 22, 2009, 11:30:56 PM
Quote from: Datra on October 22, 2009, 03:05:44 PM
Quote from: Strife on April 17, 2009, 11:23:54 PM
Okay, Arch, I shall entrust you with Molly since she's been with your character (Peter) the longest. ^_^
Problem solved.  :D

Vah, vah, vah, Zis is nothing. /quote

Atually, that's a good point. *Sigh* It doesn't appear to be picking up. :(

Maybe we should start a new role playing topic, I think it's going to be hard to start after all of it's time unactive.
Title: Re: [Discussion]Chex Squadron, the Role Play
Post by: matthias720 on October 23, 2009, 02:12:47 AM
I agree.
Title: Re: [Discussion]Chex Squadron, the Role Play
Post by: Replica on October 23, 2009, 10:19:49 AM
I'm up for that.
Title: Re: [Discussion]Chex Squadron, the Role Play
Post by: matthias720 on October 23, 2009, 01:04:03 PM
I just had a thought.  What is we define the basic characters before we begin (ie: how many chex people, their jobs, and how many flemoids) so that we have a template to build of of.  What do you think?
Title: Re: [Discussion]Chex Squadron, the Role Play
Post by: arch129 on October 23, 2009, 07:54:01 PM
Quote from: matthias720 on October 23, 2009, 01:04:03 PM
I just had a thought.  What is we define the basic characters before we begin (ie: how many chex people, their jobs, and how many flemoids) so that we have a template to build of of.  What do you think?

I like that idea. ^^
Title: Re: [Discussion]Chex Squadron, the Role Play
Post by: Replica on October 23, 2009, 08:10:10 PM
This means people can't just jump in too.
Title: Re: [Discussion]Chex Squadron, the Role Play
Post by: arch129 on October 23, 2009, 08:19:15 PM
Quote from: Replica on October 23, 2009, 08:10:10 PM
This means people can't just jump in too.

It depends on how strict we make the rules.
Title: Re: [Discussion]Chex Squadron, the Role Play
Post by: Datra on October 23, 2009, 10:55:15 PM
Quote from: Replica on October 23, 2009, 08:10:10 PM
This means people can't just jump in too.
They most likely could. they'd just have to give some backstory as to what they were doing during the roleplay up until then.
Title: Re: [Discussion]Chex Squadron, the Role Play
Post by: Replica on October 24, 2009, 12:57:19 AM
Well, that works for me then. :)
Title: Re: [Discussion]Chex Squadron, the Role Play
Post by: Datra on November 02, 2009, 04:08:40 PM
Okay, so right now we have
Me
Replica
Arch
Matthias
with Strife's character taken care of.

All we need is to get
BC
Slime
TGA
CC
Kuwabara
Allen Walker
Zorchdude
back here to really get this unde... oh dear... what about Manny Cav...

*did I miss anybody on the list?*
**400th post yay! ^.^**
Title: Re: [Discussion]Chex Squadron, the Role Play
Post by: Replica on November 02, 2009, 11:44:57 PM
I don't think we'll be seeing Manny for a while. Perhaps we should shoot every one else a PM?
Title: Re: [Discussion]Chex Squadron, the Role Play
Post by: ChexCommander on November 03, 2009, 12:26:11 AM
Don't bother. I'm seeing this topic, I just don't have any ideas...
Title: Re: [Discussion]Chex Squadron, the Role Play
Post by: Datra on November 11, 2009, 05:21:21 AM
Maybe we could send everyone to the flemoid dimension and see what comes to mind then?
Title: Re: [Discussion]Chex Squadron, the Role Play
Post by: matthias720 on November 12, 2009, 02:51:10 PM
Quote from: Datra on November 11, 2009, 05:21:21 AM
Maybe we could send everyone to the flemoid dimension and see what comes to mind then?
Capital idea, old bean!