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#1
MISCELLANEUS
#2
SOUNDS
#3
MUSICS

MIDI

MP3

OTHER
#4
TEXTURES

SKIES AND BACKGROUNDS

Sky (knik1985) https://opengameart.org/content/sky-7 A dark stormy sky and some light puffy clouds that might look good in a skybox.


EVERYTHING ELSE

Zortch Unused Textures (mutantleg) https://opengameart.org/content/zortch-unused-textures Despite the title, most of these textures would be more at home in DooM than Chex Quest but many may be useful.

Zortch Unused Textures 2 (mutantleg) https://opengameart.org/content/zortch-unused-textures-2 As above these tend to be more DooMish than Chexy, but there are some nice computers.

#5
SPRITES

32 Pixels Tomato Plant (Monklet80) https://opengameart.org/content/32-pixels-tomato-plants A tomato plant with and without fruit.

#6
Making your own stuff for CQ mods is hard, and swiping stuff from other people is bad juju.  >:(

There is a lot of public domain stuff on the internet, but it is in a variety of styles, most of which do not match the style of Chex Quest, and if it doesn't look or sound good in Chex Quest then it is not worth using.  :(

To make life easier, this thread is a list of public domain (CC0) graphics, music, and sounds that match the Chex Quest aesthetic or can be modified to do so.

Feel free to post anything else you find that is Chex Quest compatible.  Make absolutely sure it is in the public domain.
#7
Chex Quest and Related Topics / Re: Other Resources
Last post by Boingo the Clown - February 11, 2025, 03:29:23 PM
Whilst looking for a DooM meme called "WooD" (DooM logo upside-down, Marine with the chainsaw in a forest), I stumbled across a utility for DooM that generates tree sprites or voxels.  Since it can be useful for Chex Quest as well, I will add it here.

https://www.doomworld.com/forum/topic/119954-doomtree-procedural-generated-tree-sprites-voxels/

Scroll down to find the newest version.
#8
Quote from: Dacicus on January 21, 2025, 12:37:23 PM
  • Are some secrets only accessible one time or for a certain period of time?  There's one clearly visible door in E1M4 that I opened somehow once, but I couldn't do it when I played through the level again.  It has a message on a wall (what do they say, btw?).  And I couldn't figure out how to access a secret in the magenta key area of E1M5.
  • It seems like only the propulsor works on the final boss and only at certain times.  Plus, you have to line up the shots properly.  Am I wrong about any of that?

EDIT:
Oh, and the actual game that you can play in the arcade is a nice touch.  I didn't know that the Doom engine let you do things like that.  Is it a GZDoom- or Zandronum-specific feature?

  • Bazoik Revisited does not have any missable secrets. While there's a sort of timed secret in E1M3, you can reopen it after it closes if you miss it the first time. The message on the wall in E1M4 is a reference to a scene from the infamous CD-i game Hotel Mario. Notice that there's also toasters in the same room. As for the E1M5 secret, there's a hidden switch in the same room as the black switch box. Then you'll need to figure out how to open a hidden passage in the room after.
  • The final boss is only vulnerable when it raises its nose after attacking, and indeed only the propulsor works. It's essentially a variant of the Icon of Sin from Doom II.

And yes, the minigame is implemented using features that are exclusively in ZDoom-based ports, specifically the ACS scripting language and a bit of DECORATE.
#9
Chex Quest and Related Topics / Re: [RC1] Chex Quest: Bazoik R...
Last post by Dacicus - January 21, 2025, 12:37:23 PM
Wow, that final boss was something.  I thought it was an impossible troll scenario, but I did finally zorch him away once.  I like how you made the story fit in with that of the other games.

Looks like we can't hide spoiler text on this board, so anyone feel free to skip the rest of this post if you don't want spoilers.

Some questions:
  • Are some secrets only accessible one time or for a certain period of time?  There's one clearly visible door in E1M4 that I opened somehow once, but I couldn't do it when I played through the level again.  It has a message on a wall (what do they say, btw?).  And I couldn't figure out how to access a secret in the magenta key area of E1M5.
  • It seems like only the propulsor works on the final boss and only at certain times.  Plus, you have to line up the shots properly.  Am I wrong about any of that?

EDIT:
Oh, and the actual game that you can play in the arcade is a nice touch.  I didn't know that the Doom engine let you do things like that.  Is it a GZDoom- or Zandronum-specific feature?
#10
Quote from: Dacicus on January 14, 2025, 08:42:56 PMNice work!  I'm enjoying it so far.  Falling into those slime pools in E1M3 is rather annoying, though.  It's possible to get stuck behind the stairs of one of them in the room with all of the arcade machines, which dooms you to dying.  I assume that's a glitch?

Okay, I guess that's something I'll have to fix in the next RC. But for now, there's a way around it if you have a jump key bound: If you hold the jump key, you can swim out of the slime.