Chex Quest Fan Forums

Chex Quest => Chex Quest and Related Topics => Topic started by: Awesomedude249 on December 31, 2015, 03:20:45 AM

Poll
Question: Which HUD do you like better?
Option 1: The custom-drawn one votes: 2
Option 2: The original one votes: 3
Title: Chex Quest HUD (Possible Better Version?)
Post by: Awesomedude249 on December 31, 2015, 03:20:45 AM
So I play a game called Manyland where it's like Terraria except there's one catch.

All the blocks you see were drawn by a player of the game.

With a 19x19 pixel limit imposed some people have made AMAZING stuff in this game.

You can send "Mifts" in the game. They cost $1 to send, and you draw the mift and add a sound of your choice. So I was sent a mift and the creator of the mift knew I liked CQ, so he redrew the Fred Chexter face that's on the HUD. I want to try loading this HUD into the actual game, so vote which HUD you like better.

(http://i.imgur.com/A24opFa.png) (http://i.imgur.com/R28htFK.png)

(Obviously) the one on the left is the custom HUD, and the one on the right is the original HUD.
Title: Re: Chex Quest HUD (Possible Better Version?)
Post by: Boingo the Clown on January 01, 2016, 04:41:27 AM
In ZDooM and GZDooM, it is possible to replace the  statusbar graphics with high res version.

I have been considering redoing them for T.U.C.Q. for quite some time.
Title: Re: Chex Quest HUD (Possible Better Version?)
Post by: Datra on January 03, 2016, 06:37:00 PM
HD bitmaps in general would be great!
But I can imagine the engine has a limit to the resolutions it can handle.
Title: Re: Chex Quest HUD (Possible Better Version?)
Post by: Awesomedude249 on January 03, 2016, 11:44:42 PM
We're talking about GZDooM here, I think it being a fairly modern sourceport it could support higher-res graphics.