Chex Quest Fan Forums

Chex Quest => Chex Quest and Related Topics => Topic started by: wiweeyum on April 10, 2009, 08:04:48 AM

Title: ModDB guys, check it out.
Post by: wiweeyum on April 10, 2009, 08:04:48 AM
Hey all, I pop in every once in a while with some news or whatever. The most current bit of info for you all is that I just created a profile for Chex Quest on ModDB.com. Go check it out at:
http://www.moddb.com/games/chex-quest/

If you haven't used ModDB at all, this is the time to figure it out. Just spend some time browsing around and looking for games and mods. The site has managed to combine many many different communities in the way it should be done. Any time someone uploads a mod or addon pack to a game with a good news post (this is the important part), they can get featured on the front page... which means your file can get easily 400+ views the day that you upload it. Currently, there are 1320 people viewing the site, and I've never seen that number lower than 600.

So, go upload all your map packs. Go upload your new enemies, your music, etc. If it's taken advantage of, you'll have a common hub to get your files noticed. This is coming from experience. :P

Also, I did the Doom 3 Chex Quest game called Chex Trek (wow, three games all at once). It's been a while since I stopped working on that, so after realizing that a lot of people didn't have Doom 3 (either they didn't want the nasty gory, or weren't allowed to, etc.) I made a few recordings of the gameplay. It's just a straight run through from start to finish of my mod. If you'd like to watch those videos, including a remake of Landing Zone, go here:
http://www.moddb.com/mods/chex-trek-beyond-the-quest

You guys keep Chex Quest alive! I love you for it. Now go make a dent in the big bad violent AAA-title world! They need something non-violent to shake up their world!
Title: Re: ModDB - get your files noticed!
Post by: Richie on April 10, 2009, 10:56:28 AM
I thought a spam bot had somehow gotten through our filters when I saw this title.  XD

Welcome to the forums!  Chex Trek was amazing.  Do you have any plans of restarting it?
Title: Re: ModDB - get your files noticed!
Post by: ChexCommander on April 10, 2009, 05:40:08 PM
Welcome to the forums?! Richie, where have you been?!

It was a while back when wiweeyum joined the forums and told us about his new project for the Source Engine called Violation Flemoid (it was supposed to be for RAGE back then).  But that was at least before Christmas, if I remember correctly.

And btw, is VioFlem supposed to be for the UT3 Engine or Source? The VioFlem site says one, and Mod DB says the other...
Title: Re: ModDB - I'm a spambot!
Post by: wiweeyum on April 10, 2009, 06:02:07 PM
Bwahaha! The human spam bot. I'll change the title of the thread to something a little less fake sounding. Oh the joy of 3 am posts. :)

Chex Trek is done. That in itself was a huge learning project where I learned what not to do. I honestly have no idea what it's like to work on a project here, but with the newer engines and the level of quality needed to impress people... it's crazy to tackle a project as big as I did with absolutely no organization. In fact the only reason it got so far is because of sheer tenacity. Oh btw, here are the two videos from the ModDB page... on YouTube! (hehe, it's like listening to yourself recorded... you just cringe every time you hear it, even though you know it's not bad)



BUT! I am working on Violation Flemoid: Bootspoon of Justice. It's the same idea that I had earlier to retell (not remake) chex quest on a newer engine. I really don't want to go into a crazy amount of detail yet... but I'll keep you guys in the loop.

ANd it's source. Moddb is the most up to date.
Title: Re: ModDB guys, check it out.
Post by: ChexCommander on April 10, 2009, 07:06:21 PM
Ah, okay. That makes more sense. I doubt if there's at least 2 people here who play Unreal Tournament 3.
Title: Re: ModDB guys, check it out.
Post by: Atariangamer on April 10, 2009, 08:28:51 PM
ITS gonna be a source mod?!?!? OH YEAH!
And have you seen my pregame and endgame stories? Thats kinda a retell of the pregame and E1M5.

Aw, now I cant wait for the game...Chex Quest: Source...XD
Title: Re: ModDB guys, check it out.
Post by: xbolt on April 10, 2009, 08:44:35 PM
It looks like Atariangamer's dream is actually coming true... Now Strife just needs to get involved. ;)

Seriously, though. That's an awesome bit of news. Since it's Source, are you going to utilize Valve's SteamWorks and make some cool achievements for it? That would be wicked awesome.
Title: Re: ModDB guys, check it out.
Post by: Manny Cav on April 10, 2009, 09:02:04 PM
I know it's a little late to comment on this, but I really like it! I love the detail, the Flemoids (very creepy--a lot of the members here who first played Chex Quest when it came out remember being frightened by the Flemoids), just everything. It's like a dream mod when you actually see it. Too bad that it shut the Doom 3-less off, though. I also liked the subtle references to the original game (the news article on that table, the monitor that played the intro video). I just don't understand why the weapons couldn't have been fixed some.

On one note, I'd like to use a Doom-engine version of whatever that thing is that you throw that has the red button on top in my mod, Chex Quest Arena. May I do so?

It would also seem like the domains squatters finally got http://www.chextrek.com/. In fact, it also seems like you took http://www.vioflem.com/ down for awhile.
Title: Re: ModDB guys, check it out.
Post by: 75 on April 10, 2009, 09:28:30 PM
It's pretty good.... but I don't like the new flemoid sounds... it just doesn't seem Chex Questy enough

The voiceovers were really good, and the textures are well done, but I actually don't like the new flemoids, they're not cartoony enough; they don't look like flemoids, they look like slimy doom3 monsters.

It's a very good idea, and one of the most complete mods I've seen, but the weapons and the enemies are just too... dark. It seems like that happens a lot with the new shooters  :-\
Title: Re: ModDB guys, check it out.
Post by: Manny Cav on April 10, 2009, 09:42:32 PM
The problem with the weapons is simple--wiweeyum or "StoneyDumples" and his team could either not find a way to replace them, or they simply were too... unmotivated. As for the Flemoids, I actually rather like the new creepy nature about them. It's more realistic (but at the cost of the cartoony appearance), but keeps the core Flemoid values. I also like the slime trails they leave. However, it would seem like the Cycloptis has been weakened down some, likely because it was made to replace another monster.
Title: Re: ModDB guys, check it out.
Post by: Atariangamer on April 10, 2009, 10:29:33 PM
A more realistic, spookier Chex Quest on Source would win. But I would like the zorchers to be a bit more like the originals. And a reloading system (or a charging system, like the chopper cannon on the airboat in HL2) would rock.

I so totally cant wait for this. But is this you goin solo? or do you have a team behind you?
Title: Re: ModDB guys, check it out.
Post by: wiweeyum on April 11, 2009, 12:51:28 AM
Well thanks for the comments. :)

Manny's got a good grip on what I've been up to. The weapons weren't finished, the flemoids never got modeled right... especially the bipedicus, they look like they were made out of playdough.

I'm making VioFlem (http://www.moddb.com/mods/violation-flemoid) as a retelling... I don't want to step on anyones toes with story or anything, so just know that I'm not following the canon 100%. The flemoids will be scarier, but not demonic. The commonus (http://www.moddb.com/mods/violation-flemoid/videos/flemoidus-commonus-textured) is about as creepy as they'll get.

Really, I'm making the game as how I remember it from when I was younger. Manny hit that nail right on the head. I actually changed the name to something without Chex in it so that it would be harder to relate to the original... I don't want to give Chex Quest a bad name due to the "realism".

That said, there's still no killing. I'm going with a deep deep story, but the coloring will still be very bright and happy. It's an interesting balance... I think you guys will like it, but there's really not any way to show you until there's more to look at.

Somebody ask me about the gameplay. :P That's where it'll really shine.


Title: Re: ModDB guys, check it out.
Post by: xbolt on April 11, 2009, 01:04:09 AM
Say, what about the gameplay?
Title: Re: ModDB guys, check it out.
Post by: wiweeyum on April 11, 2009, 01:33:39 AM
I can't tell you!  ::) Actually I could, but it would take a really really long time, and I don't think I could explain it well enough without hand signs and movements etc.... meh. As soon as I get some footage of it, I'll post it up. In a nut shell though, it's going to involve strategy that your mom can figure out. :P One thing I liked about Chex Quest was that it catered to more than just gamers. This will do the same. No twitch reaction honed FPS skills needed. But it'll be good.

How about this, if you guys want to know, just ask questions and I'll answer them. Otherwise it'll turn into an essay and it'll be hard to follow in just one sitting. I know because I've lost more than one person through text.

Oh, and if you want updates in other places, follow vioflem on facebook (http://www.facebook.com/pages/Violation-Flemoid-Bootspoon-of-Justice/33074066823?ref=ts), twitter (https://twitter.com/VioFlem), or steam (http://steamcommunity.com/groups/vioflem). Twitter I'm attempting to do daily updates. It'll be kinda boring for a bit, but as big updates happen, there'll be updates on Facebook and ModDB.
Title: Re: ModDB guys, check it out.
Post by: xbolt on April 11, 2009, 01:38:18 AM
Steam group status -- Joined

Oh, and you never answered my question about utilizing SteamWorks and having achievements in the mod.
Title: Re: ModDB guys, check it out.
Post by: wiweeyum on April 11, 2009, 01:42:04 AM
It's not something I'd thought of before really. :P Is it possible to do achievements with a mod?
Title: Re: ModDB guys, check it out.
Post by: xbolt on April 11, 2009, 01:58:56 AM
I thought it was, but some quick searching leads me to believe the mods that have achievements, were specifically chosen by Valve to receive that treatment.

Dang...
Title: Re: ModDB guys, check it out.
Post by: wiweeyum on April 11, 2009, 03:22:06 AM
Yeah, the ones like synergy and stuff do. It's a good idea. The first release is going to be gameplay with a highscore, so achievements could work well... but it wouldn't have the same effect. Sad face.
Title: Re: ModDB guys, check it out.
Post by: Super Searcher on April 11, 2009, 03:32:44 AM
This is a AWESOME idea! ;D too bad about not able to have achievements though. :-\
Title: Re: ModDB guys, check it out.
Post by: Manny Cav on April 11, 2009, 10:59:44 AM
Quote from: wiweeyum on April 11, 2009, 12:51:28 AM
I'm making VioFlem (http://www.moddb.com/mods/violation-flemoid) as a retelling... I don't want to step on anyones toes with story or anything, so just know that I'm not following the canon 100%. The flemoids will be scarier, but not demonic. The commonus (http://www.moddb.com/mods/violation-flemoid/videos/flemoidus-commonus-textured) is about as creepy as they'll get.
I looked at it, but it really looks more like a moldy bunch of clay than a creature with slime dripping in layers from it. The sprites from Chex Quest exhibit this appearance.
Quote from: Manny Cav on April 10, 2009, 09:02:04 PM
On one note, I'd like to use a Doom-engine version of whatever that thing is that you throw that has the red button on top in my mod, Chex Quest Arena. May I do so?
Repeating for lack of response. :P
Title: Re: ModDB guys, check it out.
Post by: The Slimeinator on April 11, 2009, 02:47:49 PM
Quote from: Super Searcher on April 11, 2009, 03:32:44 AM
This is a AWESOME idea! ;D too bad about not able to have achievements though. :-\

You can do them in GZdoom.
Title: Re: ModDB guys, check it out.
Post by: The Green Avenger on April 11, 2009, 04:21:49 PM
Slime, this is a Source mod, not a GZDooM mod.  :D
Title: Re: ModDB guys, check it out.
Post by: wiweeyum on April 11, 2009, 05:27:07 PM
Quote from: Manny Cav on April 10, 2009, 09:02:04 PM
On one note, I'd like to use a Doom-engine version of whatever that thing is that you throw that has the red button on top in my mod, Chex Quest Arena. May I do so?

Yeah, go right ahead. I'm all about sharing ideas. In fact, if anyone likes anything I do, go ahead and use it. You don't have to ask permission. Letting me know would be nice though. :P It's a Zorch-Nade... or at least that's what we called it. I think it looks like a salt shaker though. lol

Quote from: The Slimeinator on April 11, 2009, 02:47:49 PM
Quote from: Super Searcher on April 11, 2009, 03:32:44 AM
This is a AWESOME idea! ;D too bad about not able to have achievements though. :-\

You can do them in GZdoom.

If I could make this mod in GZdoom, I'd do it... believe you me! The high end engines are crazy.

Quote from: Manny Cav on April 11, 2009, 10:59:44 AM
I looked at it, but it really looks more like a moldy bunch of clay than a creature with slime dripping in layers from it. The sprites from Chex Quest exhibit this appearance.

Agreed, and thanks for the bluntness. Really. It's on the list of things to do once it's in game to create the slimy look. It still needs the basic infrastructure though for shape. What we're going to do is create little 3D planes that "hang down" from over hanging edges. It'll have a scrolling texture of gloppy slime. Depending on how that looks, we'll add little particle droplets that physically fall off the body.

Quote from: Manny Cav on April 10, 2009, 09:02:04 PM
It would also seem like the domains squatters finally got http://www.chextrek.com/. In fact, it also seems like you took http://www.vioflem.com/ down for awhile.

Chextrek.com and vioflem.com are both payed for out of my pocket. When we decided 100% we were dropping chex trek for vioflem, I let the payment cycle run to its end with chex trek, then transferred everything over to vioflem.com. The old forums can still be accessed at www.vioflem.com/phpBB2 if you'd like. As for the actual website website of vioflem.com, it was old and out of date information. The front page had a comment section that was broken, and very unprofessional looking. Since I didn't have the time to redo the entire site, I just quickly whipped the under construction page up as a shell.

I actually didn't really mean to start getting into vioflem stuff by posting about moddb; it's not really "showing" quality right now. I've been lurking around setting things up quietly for a long time, but no big "here it all is" presentation has been made. It'll all happen soon though.

Quote from: Atariangamer on April 10, 2009, 10:29:33 PMBut is this you goin solo? or do you have a team behind you?

I do the texturing and PR stuff, my brother Jerick does the 3D modelling and concept drawings you see, and Dan911 does the programming. I don't personally have the skill to do it all by myself.

Quote from: 75 on April 10, 2009, 09:28:30 PM
It's a very good idea, and one of the most complete mods I've seen, but the weapons and the enemies are just too... dark. It seems like that happens a lot with the new shooters  :-\

Yes, you're right... it is darker. But I don't want you to turn away yet... it's not going to be dark. There's no way for me to show you yet, but the mood of the game will be very much similar. There is a level of realism added to the characters, monsters, and weapons, but it's all sylized. If you think about the story from the original game, it's quite a sinister plot that's retold many times in many games. Basically an alien race comes in and destroys a base, then you have to go save everyone from the fear. That story is only happy because of the happy graphics... this will stay. The voice acting is quality, but corny. The animations are creepy, but overdone to be silly. The color scheme will look quality and realistic, but still cartoony.

I guess that way I've thought about where the game fits into the rest of the chex quest universe is like this. Relate the original chex quest to a telling of a legend, or a story told over and over from long ago. Details get lost, the story gets fuzzy, the main character is immortalized, the enemies fudged a bit here and there. VioFlem is as if you were to go back and see everything in its glory. Details are fleshed out. Some elements are different, but the main ones stay. Make sense?

Quote from: Manny Cav on April 11, 2009, 10:59:44 AM
Repeating for lack of response. :P

Whew... did I get them all? If I still haven't answered any questions, let me know. :) YOu guys rock.
Title: Re: ModDB guys, check it out.
Post by: ChexCommander on April 11, 2009, 06:51:03 PM
Wow, it seems like you've been doing quite some work on this.  I like it. The realism will add a different tone to CQ that is unprecedented.

I'll be awaiting this when it's released someday.  :)
Title: Re: ModDB guys, check it out.
Post by: wiweeyum on April 11, 2009, 07:06:50 PM
Yup, five years baby!
Title: Re: ModDB guys, check it out.
Post by: ChexCommander on April 11, 2009, 08:00:40 PM
I'll be pwning those flemoids in my cubicle.  :D
Title: Re: ModDB guys, check it out.
Post by: Atariangamer on April 11, 2009, 10:56:52 PM
If we could see even a demo in a year...I would be happy. However, there is probably so much more than that to this thing, so it may be 2-3...or what's your projected finish date?

Those flemoids on the ModDB page look more like, as Manny said, lumps of clay! Also, what setup are you aiming this at? I have enough to run HL2:E2 on medium with little problem, but not enough for high (though if I turned the sound up real loud, I could drown out my CPU fan protesting with all its might ><) To run something like that communus model at full res...dang, would be murder, mebe.

I'm checking out your "features" list...

On the music: You ever play Star Wars: Tie Fighter? That had some great music sync stuff, and enemy enters and almost imediately, the music goes upbeat, and when its gone or the tense situation is over, instant shift to triumphant, which slowly fades down to silence or an ambient Imperial beat. Thanks to the iMuse system, which has got to be the best situational music system i've seen. IMO, HL2 and the orange box games did an OK job with it, but mostly the music is ambient, not situational, except for a few parts. Take getting the HEV suit, that music from the Valve logo comes on. It feels kinda weird though...In CQ, i'm so used to having constant music, while in HL2 there are a few points where there is no music, just talking and battle noise.

Lockon Targeting: I would accept a thirdperson game, if we could have one thing: over the shoulder view. I saw the Ghostbusters demo, and the way that plays is PWNZ. More games should be like that. But in FPS, I dont think that would work so great. I'm not such a fan for lockon except on weapons that need it. Phasing zorcher and propulsor...maybe LAZ device. The rest I dont think would need it. And actually, a physical button lockon would be better for me. I like the option. ;)

The strategy aspect also feels odd. I'm with TGA, it would almost be too easy unless the flemoids were super powerful, then you'd NEED twitch reflexes to activate the freeze and plan out your ideas. ALSO, that sounds very much like the thing in Fallout 3. You slow down time (SLOW, not freeze) and take time to analyze the critical points on the enemy and plan out your attack, then it starts to automate the movement, and you have some control in there somewhere (read it in a mag, havent played). I would rather see alot of few enemies, tense situations, especially in a realism mod like this. Also, have you ANY idea how to implement this in Source? It would take more than what i've seen so far (however, i have seen a good deal of great gameplay bits). I'm a DooMer, so I like placing classic aspects into newer stuff. My idea of strategy is good ammo/health rationing with corner shooting and hiding in crevaces or closets. That system would confuse someone till they learned it, then they would just own the game. I would REALLY like to see this system in action with a nice explanation, then I'd think different. But until then, I'd like to play an FPS instead of a RTS or RPG. IDK...my opinion, take it for what its worth.

Title: Re: ModDB guys, check it out.
Post by: wiweeyum on April 12, 2009, 05:55:39 AM
It'll be released episodic, so the first release is just going to showcase gameplay. No attempts at story will be made. It's a VR training type release. It'll be an orangebox mod, so if you can run portal, you're all good. The models are remeshed to approx. 1000 polys before they go in game. That's a lot better than the 130,000 hi-res. The beauty of normal maps!

Because the combat system (which consists of three main parts, the lock-on, the stamina/accuracy, and the freeze time) is so drastically different, I can't really give an example of what it'll be like. I can give you lists of games that have one element, or maybe an element that inspired another... but really, it's all just very different. It has to be seen to be understood. I'll find out very quickly if it'll work the way I imagine it, and if it doesn't then by golly it'll get changed! That's why the first release is focused only on the combat system.

I have a working prototype of the music system. It's awesome. I'm in the process of getting a song written specifically for it.

The third person camera will control very similar to splinter cell. It's 99% done. The lock-on is about 30% done. The source engine is very flexible, but not many people want to change the formula of an FPS. I'm trying something new, and we'll see how well it works, eh? One update at a time.

Projected time frame? I have no idea really... just follow it on facebook or moddb and you'll see every bit of anything completed. I'm not secret about this mod. You'll see the lock-on system flesh out from nothing in videos. They'll be on youtube, facebook and moddb. I'll post big updates here, but fro little sutff, follow on those sites.

Did I answer all your questions?
Title: Re: ModDB guys, check it out.
Post by: Atariangamer on April 12, 2009, 06:43:14 AM
You've answered all of mine till release of new stuff ;D
Title: Re: ModDB guys, check it out.
Post by: 75 on April 12, 2009, 12:35:15 PM
Quote from: Atariangamer on April 11, 2009, 10:56:52 PM

On the music: You ever play Star Wars: Tie Fighter?


That is one awesome game! I didn't know anyone else played that!

Sorry, just had to say that
Title: Re: ModDB guys, check it out.
Post by: ChexCommander on April 12, 2009, 01:56:06 PM
Oh wow, I just watched the videos for Chex Trek, and that really looks great! A lot of textures replaced, the weapons were Doom but okay, and it looked great! Wow, I'm hoping for even better in VioFlem now! Even that beta of Chex Trek was sweet! It's a pity I don't have Doom 3....
Title: Re: ModDB guys, check it out.
Post by: wiweeyum on April 12, 2009, 04:03:51 PM
Yeah, Tie Fighter kicks some serious fanny. I love the no direction is up feeling ti has. I grew up with that game as well.
Title: Re: ModDB guys, check it out.
Post by: brain candy on April 13, 2009, 06:08:42 PM
I just watched those videos as well.... freaking epic! It looked fantastic! I loved seeing the CQ universe in a more fluid, realistic environment. Total craziness.

Oh and TIE Fighter was the absolute best when I was little.  :D
Title: Re: ModDB guys, check it out.
Post by: wiweeyum on April 14, 2009, 02:27:40 AM
So uh, bringing the topic back on topic...

How about getting some files up on ModDB? The Chex Quest community is pretty dang secluded. Awareness is the key to keeping this community alive.
Title: Re: ModDB guys, check it out.
Post by: Manny Cav on April 14, 2009, 02:25:29 PM
You mean like a beta or something? If so, where can I download what I need to play it? Last I heard, this was going to be on the Source engine. Can I get that for free, or do I need to pay for it?
Title: Re: ModDB guys, check it out.
Post by: wiweeyum on April 14, 2009, 04:47:03 PM
I guess I didn't explain it very well in the first place. ModDB is a site where they cater to game developers. I created a profile for Chex Quest, I didn't even want to talk about VioFlem in the first place when I posted here. :P

Members can go create profiles for games that have a community of modders that prefer that game as their modding medium. So I went and created a Chex Quest (http://www.moddb.com/games/chex-quest/) profile, then uploaded the compact version of Chex Quest from Manny's site (which is absolutely amazing Manny) so that people could find the CQ profile and have a download available. I added a few videos, so people could get a feel for what CQ is before dowloading it. That's all hunky dory, but the main purpose of the site is to be able to search for Chex Quest, then click the 'mods' button and see all the fan made projects.

That's where you guys come in. The place has tons of visitors, and any time you create a mod profile (for those big projects) or just add an addon for a map or something, it'll go on the front page where it's visible to the 15,000+ viewers per day. People leave comments, and stuff like that. It really increases the chances of people actually playing your stuff. I don't really know how better to explain it, other than that it isn't like any other site you've ever been on. They've struck a formula that gets your files out there... every time. If you put the time into making sure it's professionaly presented, people will download and play your mods.

So, go take a look. Really, I think it'll be a great way to get people to remember Chex Quest and why it was made.

EDIT: I sound like an advertisement... ugh. But seriously, the only reason I sound that way is because it's amazing.
Title: Re: ModDB guys, check it out.
Post by: Manny Cav on April 14, 2009, 05:02:07 PM
Quote from: wiweeyum on April 14, 2009, 04:47:03 PM
I guess I didn't explain it very well in the first place. ModDB is a site where they cater to game developers. I created a profile for Chex Quest, I didn't even want to talk about VioFlem in the first place when I posted here. :P
Ha ha, whoops. I misread what you posted. :P
Quote from: wiweeyum on April 14, 2009, 04:47:03 PM
Members can go create profiles for games that have a community of modders that prefer that game as their modding medium. So I went and created a Chex Quest (http://www.moddb.com/games/chex-quest/) profile, then uploaded the compact version of Chex Quest from Manny's site (which is absolutely amazing Manny) so that people could find the CQ profile and have a download available. I added a few videos, so people could get a feel for what CQ is before dowloading it. That's all hunky dory, but the main purpose of the site is to be able to search for Chex Quest, then click the 'mods' button and see all the fan made projects.
You should really upload Chex Quest 3 in place of the compact download. The compact download contains the original chex.wad and chex.exe, and those really don't work well at all on modern computers. Seriously, just put up Chex Quest 3. It contains all of the original levels, and then some, in a modern engine that works on modern computers. My web host has been fluctuating in downtime, though, due to DoS attacks, malicious PHP scripts, and other violations committed by people who don't know how to run a website, so I'll just tell you that you can get it at Chucktropolis (http://www.chucktropolis.com/gamers.htm).

Also, the screenshot you uploaded of Chex Quest came from another Chex Quest mod floating around out there. It's not a true screenshot from Chex Quest, even if you got it from Doomworld. :P
(http://media.moddb.com/cache/images/articles/1/38/37299/crop_120x90/cquest.jpg) (http://www.moddb.com/games/chex-quest/reviews/chex-quest-what-in-tarnation)
Quote from: wiweeyum on April 14, 2009, 04:47:03 PM
That's where you guys come in. The place has tons of visitors, and any time you create a mod profile (for those big projects) or just add an addon for a map or something, it'll go on the front page where it's visible to the 15,000+ viewers per day. People leave comments, and stuff like that. It really increases the chances of people actually playing your stuff. I don't really know how better to explain it, other than that it isn't like any other site you've ever been on. They've struck a formula that gets your files out there... every time. If you put the time into making sure it's professionaly presented, people will download and play your mods.
How does this work? Would I be able to upload a mod, and say that it is a mod of Chex Quest, and tie it in with your upload of Chex Quest? My mod requires Skulltag, so would I be able to upload it, anyway?
Title: Re: ModDB guys, check it out.
Post by: wiweeyum on April 14, 2009, 05:48:37 PM
Well the best part is that you can edit the CQ profile yourself. When I made it, I gave the public full access to changing stuff around. I just changed the title to CHex Quest 1-3 instead of just Chex Quest, and I just deleted the compact download. I'll add CQ 3 in its place.

To add a mod, look at the top bar where it says 'mods' faded out. Click that and it'll bring you to a page where there are no mods listed. :P In the top right hand side of the mods box, click the plus. You can add your mods information there. You're basically creating a homepage for people to find information about your mod. From your own mods homepage, you can add downloads and make news posts etc.

Looking at another game should help some. We'll check out the way ModDB is set up in groups using Valve's Half-Life 2. I'll compare each group to Digital Cafe's CQ:

Valve Group Page (http://www.moddb.com/groups/valve) - Here is information about the company. Big company has lots of tabs. Click on the Games tab and you'll see Half-Life 2. Click that.
Digital Cafe Group Page (http://www.moddb.com/groups/digital-caf) - Click the games tab and you'll find Chex Quest.

Half-Life 2 Game Page (http://www.moddb.com/games/half-life-2) - From here, you get information solely on Half-Life 2. Click the mods tab, and you'll see a list of mods. From within the mods box, search for flemoid. Click Violation Flemoid.
Chex Quest Game Page (http://www.moddb.com/games/chex-quest/) - Click mods to add your own mod.

Violation Flemoid Mod Page (http://www.moddb.com/mods/violation-flemoid) - This is my mod. Within my mod profile, there are videos, pictures, news posts, etc. You pretty much use your profile however you want. You can add permissions for access, you can create forums for the mod, you can flesh it out with features. Most mods are in production, and you can see at the top of their mod page when they plan on releasing. If it's released, a little box shows up on the side where people can vote on your mod. The summary page shows a preview of a few pictures, your latest uploaded video, your most recent news post, and your downloads.

I'm sure you could get away with uploading any newer engine stuff into the CQ profile. Just make sure you have links to be able to play through it correctly. The source engine has the orangebox engine, lost coast engine, and soon to have the episode 3 engine. So skulltag should be just fine.
Title: Re: ModDB guys, check it out.
Post by: Manny Cav on April 14, 2009, 06:03:57 PM
Hmm. I'll examine that website further and if I like what I see, I'll get into it and kick things off.
Title: Re: ModDB guys, check it out.
Post by: ChexCommander on April 14, 2009, 06:26:53 PM
Quote from: Manny Cav on April 14, 2009, 02:25:29 PM
You mean like a beta or something? If so, where can I download what I need to play it? Last I heard, this was going to be on the Source engine. Can I get that for free, or do I need to pay for it?

Not to stray here, but I was wondering the same thing. Are you just gonna release the engine in with the game when you release it?

Hmm, ModDB, so we could just get some of our mods on there and try to expand our net of players? Sounds cool.
Title: Re: ModDB guys, check it out.
Post by: wiweeyum on April 14, 2009, 06:40:08 PM
Due to the legalities of modding on the big engines, you'd need to own a copy of any orangebox game to play it. So Portal, Half-Life 2: Episode 2, or Team Fortress 2. The only way I'd be able to release it standalone is if I purchase a Source engine license from valve... for a whole lot of moolah. Then I'd be dealing with copywrite issues with general mills etc, and I'd have to buy the rights from them. A whole lot of issues involved there.

My favorite part of ModDB is the front page. If you make a mod, then make a good news post, it'll get featured on the front page. The admins are very personable and reachable. It's built around the community, not the files.
Title: Re: ModDB guys, check it out.
Post by: ChexCommander on April 14, 2009, 07:27:16 PM
Ah....it has to be from the Orange Box?  :-\

I have HL2 DM and Lost Coast....hmm, well, anyways, by the time it's released I'll probably have The Orange Box...
Title: Re: ModDB guys, check it out.
Post by: wiweeyum on April 14, 2009, 07:54:49 PM
What I did was just buy portal separate straight from steam. I didn't want the other two. :P Too violent for me.
Title: Re: ModDB guys, check it out.
Post by: ChexCommander on April 14, 2009, 08:10:55 PM
Hmm...well, I thought orange box was a good deal with TF2, the HL2 eps, and Portal...but to every man his own. I'd probably be TF2-ing all day if my graphics were good enough. XD
Title: Re: ModDB guys, check it out.
Post by: Atariangamer on April 14, 2009, 09:21:50 PM
Valve, with their Half-Life series, seems to be doing what iD did so long ago with Wolf3d/Doom/Quake. They're breaking the boundaries, and doing it quite nicely. The Source engine is got to be the best thing yet. Easy to mod, like Doom, but still next gen capable (on full high, HL2:E2 is BEAUTIFUL) while remaining backwards compatible (if you can run HL2, you can play most every Source game).

Portal was THE ultimate puzzle game. With the commentary explaining why things were done, it shows that a game can be incredibly complex, but easily playable through slowly built techniques.

TF2 probably has the greatest idea of multiplayer. Several classes, all with weaknesses and strengths for every player, and a visual style that amazingly works, plus a great staff behind it making it better all the while. If anything, class based play (multi or single) is great, allowing a player to play to his strengths. (and I play it...ALOT. Although it kinda trains up a different player than what wiweeyum is creating the game for)

I'm a twitcher. Gimme a shotgun in a really dark hallway and I'll go to TOWN. Once ya gotta think about every move, it becomes something different. although it provides a new experience, I do like the ability to act on impulse and get your adrenaline pumping. With some of those shots, a rush would be great feeling, dark or light. But if you're just going around in a bright environment just blasting flemoids...That would get a bit repetitve. I'd enjoy some kind of 'scary' part. Nothing extreme, but like...narrow tunnels in the Caverns that can let out a flemoid without warning (or sticking you in the Doom3 situation...no flashlight with a weapon ><). Just keep that in mind during development, plz? (but whatever I get, i'm sure it will be great, eh?)
Title: Re: ModDB guys, check it out.
Post by: wiweeyum on April 14, 2009, 09:47:05 PM
Very good points Atarian. I'm happy to tell you that it'll be good. The biggest design challenge we've given ourelves (hehe, ourselves... not our elves) is to change the formula, while still keeping the fun fast FPS feel. I personally think it'll work, but I really can't guarantee 100% yet since it's not made. :P I promise though that if it doesn't keep the fast paced feel, it'll be changed til it does. I want you guys to follow the development so it feels right. I listen to your feedback, and it does affect the choices I make.

Look at this picture for your caverns feel. It'll be as creepy as it was the first time you entered it.
http://www.moddb.com/mods/violation-flemoid/images/flembrane-concept-model
Title: Re: ModDB guys, check it out.
Post by: Atariangamer on April 14, 2009, 09:52:50 PM
Wow, that would be epic freaky to walk up in! (but i would OH SO TOTALLY DO IT!)
Title: Re: ModDB guys, check it out.
Post by: Strife on April 14, 2009, 10:29:10 PM
You know, Wiwee, the scary-but-silly style you're describing reminds me somewhat of the Oddworld series. ^_^ One of the things that makes Oddworld stand out for me is that it has a gritty atmosphere and a sinister plot, but the characters act and sound like cartoons. If VioFlem turns out to be anything like that, i'd totally give it a shot. Heck, i'd give it a shot no matter what it turns out to be like. xD

It's really awesome that you've given so much effort into bringing Chex Quest into the current generation of the game industry! Here's hoping we can make it stay there. ^_^
Title: Re: ModDB guys, check it out.
Post by: wiweeyum on April 14, 2009, 11:37:47 PM
I really appreciate that Strife. And I totally dig the shortened version of Wiweeyum, it made me laugh.

I've not played Oddworld, but I'm grabbing a demo off of steam right now.
Title: Re: ModDB guys, check it out.
Post by: ChexCommander on April 15, 2009, 06:36:11 PM
Lol at the abbreviation of wiweeyum. XD

And dude, that picture is SO SWEET! I would totally play that.
Title: Re: ModDB guys, check it out.
Post by: wiweeyum on April 17, 2009, 05:49:37 AM
So I think the best way to test out ModDB is to get someones MOD up there and see what becomes of it. I've spoken with the admins more than once, and I know their level of standard when it comes to promoting. If someone's willing to put their project up there, completed or not, I can show you how to get it noticed. There's a formula that works every time to get it on the front page.

CHeck out the statistics for visitors looking at different sections of my profile. The most recent spike is from it going on the front page for two days.
http://www.moddb.com/mods/violation-flemoid/stats
That's 464 visitors in just one day at its highest... and VioFlem is new. Well established mods get much higher.
Title: Re: ModDB guys, check it out.
Post by: Replica on April 17, 2009, 09:26:13 AM
O_O I'd pay so much to get that many people interested! Your mod looks like it deserves it too. :)
Title: Re: ModDB guys, check it out.
Post by: Manny Cav on April 17, 2009, 10:22:42 AM
Since you seem interested wiweeyum, I'll give this a shot sometime. I think I'll do it when Beta 4 comes out, so I'll have more to show for it, as well as to get some important changes across (like separating the skins) before the unchanged version gets published abroad. I'll also need for my website to be in running order again. Getting Beta 4 out may take awhile, though due to the dreaded modder's roadblock, and the website itself will probably take around a week or so, give or take a few days.

In the meantime, what will I need to get started, wiweeyum, in terms of content, images for the front page, etc.?
Title: Re: ModDB guys, check it out.
Post by: ChexCommander on April 17, 2009, 07:39:41 PM
Quote from: Replica on April 17, 2009, 09:26:13 AM
O_O I'd pay so much to get that many people interested! Your mod looks like it deserves it too. :)

My dad's got 26000 hits on his Freewebs Page.  ;)

Mind you, he did post a lotta links and submitted to search engines, but that's how you do it on the Internet.
Title: Re: ModDB guys, check it out.
Post by: wiweeyum on April 17, 2009, 09:25:42 PM
The header image is all you need to get it up, but as for content, just a couple screens to prove that it's actually more than an "Idea". That shouldn't be hard for you. :P

As for getting news posts on the front page, Good HTML formatting with content, whether it be pictures or videos. The order people look at your page is Comments, pictures, videos, then read the news post, then comment themselves.