Chex Quest Fan Forums

Chex Quest => The Lost Quest => Chex Quest and Related Topics => Outdated Topics => Topic started by: arch129 on January 13, 2008, 09:55:07 PM

Title: CQTLQ Info/Download (Old)
Post by: arch129 on January 13, 2008, 09:55:07 PM
Latest Download! (Beta 17) (http://www.mediafire.com/download.php?dmomyje4uxm)


(http://img97.imageshack.us/img97/3331/cqtlq3.th.png) (http://img97.imageshack.us/i/cqtlq3.png/)(http://img4.imageshack.us/img4/1954/cqtlq2.th.png) (http://img4.imageshack.us/i/cqtlq2.png/)(http://img204.imageshack.us/img204/3170/cqtlq1.th.png) (http://img204.imageshack.us/i/cqtlq1.png/)(http://img97.imageshack.us/img97/666/cqtlq1g.th.png) (http://img97.imageshack.us/i/cqtlq1g.png/)(http://img30.imageshack.us/img30/6945/cqtlq4.th.png) (http://img30.imageshack.us/i/cqtlq4.png/)

About

My Project is called "Chex Quest: The Lost Quest". I'm not sure how much levels there will be when it's finished, but I'm make as much levels I need to make. CQTLQ is for GZDooM (http://grafzahl.drdteam.org/), so download it, make sure to keep updating your GZDooM with the latest version.

Plot

You are Peter Davidson, a Chex Warrior rookie for the Union of Thouras (UOT). With in the Solar System of Thouras flemoids mysteriously start to appear on various planets. The newly elected (UOT) Governor Gunnar Ovid Horst evacuates all the planets of the (UOT) and sends you to rid of the flemoids. During your adventure you find a sinister plot behind the attacks, something worse then the flemoids. Can you stop the flemoids and not fall for the trap? Play and see new unique levels for GZDooM and save the world from the evil flemoids!
Title: Re: Chex Quest: The Lost Quest Info/Download
Post by: The Slimeinator on January 13, 2008, 09:57:06 PM
Jeese... you're SO good at mapping! ;D
Title: Re: Chex Quest: The Lost Quest Info/Download
Post by: mob720 on January 14, 2008, 01:14:34 AM
Lookin Good, arch.

Can't wait for the next beta!
Title: Re: Chex Quest: The Lost Quest Info/Download
Post by: Loremaster on January 14, 2008, 04:32:43 AM
Definitely pretty sweet mapping there!
Title: Re: Chex Quest: The Lost Quest Info/Download
Post by: The Slimeinator on January 14, 2008, 02:28:32 PM
You should get a site for this! ;D
Title: Re: Chex Quest: The Lost Quest Info/Download
Post by: Pikazec2012 on February 16, 2008, 12:16:07 AM
what are the requirments for it (tucq and Legacies) and waht levles are there
Title: Re: Chex Quest: The Lost Quest Info/Download
Post by: arch129 on February 16, 2008, 12:20:41 AM
Quote from: Pikazec2012 on February 16, 2008, 12:16:07 AM
what are the requirments for it (tucq and Legacies) and waht levles are there
All you need is DooM Legacy you don't need TUCQ to run it its aready in the wad.
You can play this on other DooM ports but it works best in Legacy.
You need to run the game in OpenGL Mode because of the Midi files.
You can see what levels are done in the this topic -> http://chexquest.org/index.php?topic=21.0
Title: Re: Chex Quest: The Lost Quest Info/Download
Post by: Pikazec2012 on February 23, 2008, 04:24:26 PM
I had some trouble in all of the levels. in level one i couldnt find the blue key. in level 2 i couldnt get across the boxes. level 3 i ran out of ammo at the end. also when i tried it in Gzdoom all the textures were wwhite
Title: Re: Chex Quest: The Lost Quest Info/Download
Post by: The Slimeinator on February 23, 2008, 04:31:20 PM
You aren't SUPPOSED to run it in GZdoom. The mod is for Legacy.
Title: Re: Chex Quest: The Lost Quest Info/Download
Post by: 75 on December 31, 2008, 10:29:37 PM
really?

mine worked flawlessly in Gzdoom

great maps, can't wait to see the other episodes

best mod I've played yet

Title: Re: Chex Quest: The Lost Quest Info/Download
Post by: arch129 on December 31, 2008, 10:38:19 PM
Quote from: 75 on December 31, 2008, 10:29:37 PM
really?

mine worked flawlessly in Gzdoom

great maps, can't wait to see the other episodes

best mod I've played yet



If you downloaded any versions 1.4 or below it would olny work inLegacy, but the newer version will work in GZDooM.

And I'm glad you liked playing it. ^^
Title: Re: Chex Quest: The Lost Quest Info/Download
Post by: The Slimeinator on January 01, 2009, 12:02:35 AM
Quote from: 75 on December 31, 2008, 10:29:37 PM
really?

mine worked flawlessly in Gzdoom

That post was in FEBRUARY. I should know that it runs flawlessy in GZdoom. I made it that way.
Title: Re: Chex Quest: The Lost Quest Info/Download
Post by: Replica on January 01, 2009, 01:25:47 AM
I wouldn't mind if the red door worked.
Title: Re: Chex Quest: The Lost Quest Info/Download
Post by: arch129 on January 01, 2009, 01:42:55 AM
Quote from: Replica on January 01, 2009, 01:25:47 AM
I wouldn't mind if the red door worked.
Oh no, you must be useing a chex.wad as the Iwad, theres something wrong with the keys and for some reason shooting at the shooting triger switch is harder.
In Beta 1.6 my goal is to make the CQTLQ and IWAD useing the Chex Quest 3 wad.

If you can use the orignal Doom, if you can't just use cheats to get past the locked doors for now.
Title: Re: Chex Quest: The Lost Quest Info/Download
Post by: ChexCommander on January 06, 2009, 06:40:43 PM
Great job!
Title: Re: Chex Quest: The Lost Quest Info/Download
Post by: arch129 on January 06, 2009, 08:48:54 PM
Quote from: ChexCommander on January 06, 2009, 06:40:43 PM
Great job!
Thanks. ^^
Title: Re: Chex Quest: The Lost Quest Info/Download
Post by: 75 on January 07, 2009, 06:16:19 PM
Quote from: The Slimeinator on January 01, 2009, 12:02:35 AM
Quote from: 75 on December 31, 2008, 10:29:37 PM
really?

mine worked flawlessly in Gzdoom

That post was in FEBRUARY. I should know that it runs flawlessy in GZdoom. I made it that way.

Ok I get it now
Title: Re: Chex Quest: The Lost Quest Info/Download
Post by: MajorSlime on August 09, 2009, 05:47:21 PM
I really like it, but yes, I would like it even better if the red door worked.
Title: Re: Chex Quest: The Lost Quest Info/Download
Post by: arch129 on August 09, 2009, 06:06:28 PM
I dislike how GZDoom supporting chex.wad messed my wad up.  ><
Title: Re: Chex Quest: The Lost Quest Info/Download
Post by: MajorSlime on August 10, 2009, 02:02:13 AM
Quote from: arch129 on August 09, 2009, 06:06:28 PM
I dislike how GZDoom supporting chex.wad messed my wad up.  ><

????

Anyway, on Episode 1, Mission...   4?, it's got a bunch of force fields and teleporters on the beginning?, well anyway, when you go through the first force field - yellow, I think - and come to place of boxes where a switch lowers one and a Stridicus comes out from behind, you can get stuck where the stridicus comes out. You may want to fix that somehow.