Chex Quest Fan Forums

Chex Quest => Chex Quest and Related Topics => Topic started by: TrueDude on July 23, 2008, 08:40:41 PM

Title: I know this has been discussed before, but...
Post by: TrueDude on July 23, 2008, 08:40:41 PM
Why don't we make a source port exclusively for Chex Quest? But rather than use the engine of Zdoom or something else, try making it from scratch so we can modify much easier and wouldn't have any DooM "leftovers".
Title: Re: I know this has been discussed before, but...
Post by: ChexCommander on July 24, 2008, 10:44:49 AM
We've been working on that one for a while....

The Slimeinator has been working on The Advanced Chex Quest Engine, however, he happens to get errors when he tries to compile it, so he is left without a file.
Title: Re: I know this has been discussed before, but...
Post by: Manny Cav on July 24, 2008, 10:58:58 AM
Quote from: ChexCommander on July 24, 2008, 10:44:49 AM
We've been working on that one for a while....

The Slimeinator has been working on The Advanced Chex Quest Engine, however, he happens to get errors when he tries to compile it, so he is left without a file.
I do not think that True_Dude is talking about what The Slimeinator is doing, taking the code from an existing source port. I think he wants to make a new engine straight from the Doom source code that is Chex Quest oriented.
Title: Re: I know this has been discussed before, but...
Post by: ChexCommander on July 24, 2008, 11:13:44 AM
Okay, but we'd need someone on the job who could do it, and that's certainly not me.
Title: Re: I know this has been discussed before, but...
Post by: Atariangamer on July 24, 2008, 06:14:01 PM
well, I might could take a hack at it...BUT, I will need a conversion from linux DooM source to Windows DooM source, and I will need to know what files contain the monster and text definitions...

Recently, I tried building Chocolate doom with p_chex.c...then building just plain CDoom...its bugged from start. Then, I tried building all sorts of engines, but they all crash during building.

What I would want in a CQ engine:
OpenGL rendering (a must, BUT! also include a software one)
Mouselook (just the simple one, nothing special)
jumping (not needed, but would be useful)
Dehacked support (...needed to be flexible)

This would be for a simple, windows port. Not a fancy OMG FEATURZ!!! engine....Its all I would want. Also, maybe release it with a nice version of TUCQ P1.
Title: Re: I know this has been discussed before, but...
Post by: ChexCommander on July 25, 2008, 12:22:50 PM
Yes, a simple CQ engine would be nice.  That way, we don't have the..."I'm using GZDoom!" "OMG, I'm only using ZDoom!" "Yeah, well I'm still using Legacy!" "No way, I own with JDoom!" "Wait, what? You have an HD TV?" "Well, then what the heck am I doing using Freedoom?!"
Title: Re: I know this has been discussed before, but...
Post by: Atariangamer on July 27, 2008, 11:59:41 PM
Bomb drop:

I recently (ovar vacation) got in touch with fraggle, leader over the Chocolate DooM project. I asked him for help on compiling the CDoom code so I could edit it to be a Chex engine.

...He got interested in what I was trying, and is making a chex mode into the next release of the engine.

O_O

However, its needing to take a DEHACKED patch, so I"m still thinking about making a full Chocolate Chex....but who knows.