As requested, here is a release of Chex Pack P16-5.3.pk3 that has been edited to work with GZDoom, I tested this on GZDoom 4.2.0
http://ifocserv.net/ftp/wads/ChexZDPackP16-5.3.pk3
Limitations:
- Runes are not present in zDoom, they're very uncommon in the Chex Pack maps so I took a lame shortcut and just made them regular powerups (which differs from how they behave in Zandronum, where you can only have one of them at a time)
- CTF is not present in zDoom, but I didn't delete the maps in case somebody wants to implement that in ACS or something
- Invasion is not present in zDoom, since there's only one invasion map it seemed like a lost cause, I deleted everything related to invasion for this zDoom release
- Chex Pack makes heavy use of ConsoleCommand in the PvP maps to set DMFlags, some maps need jumping, some will break with jumping; at the time that was the only way I knew of to fix that problem. GZDoom doesn't support ConsoleCommand unfortunately. If this is a problem for you let me know and I'll look into a different way to handle this for zDoom.
- GZDoom doesn't have the duel game mode, but I left the duel maps in, in case you want to play them in DM or something.
- GZDoom does not have a max armor / health bonus, so I just had the orange juice and slime off be replaced with normal water and slime repel cans.
Untested:
- I don't know if the red team / blue team weapons work in team DM
- Duel hub
- "Rune" replacement hack
- I didn't test any of this with netplay
Let me know if you run into any issues with this. I didn't test it extensively.
When the time comes I might do a Professor Oak Challenge where I go through the maps and get slimed by every flemoid what flemoids are available
All the ones in Chex 3, plus some extras, you'll have to play Episode 4 and find out!