Chex Quest Fan Forums

Archive => Inactive Fan Projects => The Dusty Attic => Chex Quest: The Return of the Queen => Topic started by: Dvader0086 on September 01, 2008, 12:25:30 AM

Poll
Question: Should I make some weapons for Drak Matter Zorching?
Option 1: Yes! votes: 5
Option 2: No! votes: 0
Option 3: IDK What that is! votes: 0
Option 4: Maybe? votes: 2
Title: Return of Dark Matter Zorch?
Post by: Dvader0086 on September 01, 2008, 12:25:30 AM
Should I bring back Dark Matter Zorching? For those who don't remember, Dark Matter Zorching was experimental by FOC... In essance it created a little black hole near the target and sucked them in as little as 1 or 2 hits... Not all Zorchers were coverted however... The mini zorcher could not handle the battery for DMZ so it was never converted... However if I bring it back, i'll have to do some more sprite work on new weapons... So what you think?
Title: Re: Return of Dark Matter Zorch?
Post by: TheMasterOfBattle on September 01, 2008, 12:28:56 AM
Well, I wasn't here at that time.  But it sounds like a cool idea all the same.
Title: Re: Return of Dark Matter Zorch?
Post by: Atariangamer on September 01, 2008, 01:08:29 AM
That sounds awesome! try it!
Title: Re: Return of Dark Matter Zorch?
Post by: Dvader0086 on September 01, 2008, 01:11:51 AM
I am working with slimanator to make it happen... It looks good so far...
Title: Re: Return of Dark Matter Zorch?
Post by: Manny Cav on September 01, 2008, 10:51:32 AM
I don't remember, I'm afraid. Could I see an example or two?
Title: Re: Return of Dark Matter Zorch?
Post by: Dvader0086 on September 01, 2008, 11:30:32 AM
The zorchers will be black also... I am hoping to have the propulsor, phazing, and LAZ, as well as some smaller new weapons...

Note: these weapons will take off health! 1% for the propulsor and phazing, 20% for dark LAZ... I am hoping when we do make smaller weapons that it shall not take off any health. But still it should take down a flemmie in about 3 hits... Saves you from being slimed to death... Of couse it will take 5 to 6 hits to take down somthing big, like the Flemoidus Imposterous... Of course the smaller ones like the commonus will take 1 to 2...

Currently I am working on the Dark Matter Cube... It should replace the mini zorcher, and the rapid zorcher will be replaced by a sphere...
Title: Re: Return of Dark Matter Zorch?
Post by: The Slimeinator on September 01, 2008, 12:03:17 PM
To clarify so far, the Phasing Zorcher deducts one to five health per two shots, and the Propulsor deducts 7 to 9 health.
Title: Re: Return of Dark Matter Zorch?
Post by: TheMasterOfBattle on September 01, 2008, 12:05:27 PM
So this zorcher is more powerful then the regular kind, but you lose health if you use it?
Title: Re: Return of Dark Matter Zorch?
Post by: The Slimeinator on September 01, 2008, 12:07:05 PM
Correct.
Title: Re: Return of Dark Matter Zorch?
Post by: TheMasterOfBattle on September 01, 2008, 12:11:47 PM
Thanks for the clarification.
Title: Re: Return of Dark Matter Zorch?
Post by: Dvader0086 on September 02, 2008, 11:33:41 PM
ok there are some pic on our webpage... just gotta upload...

EDIT: Ok screenies on site! Slime has to finish dark LAZ though...

But you can see Dark Matter Phasing Zorcher, Dark Matter Gloves, and Dark Matter Propulsor