Poll
Question:
Should I make some weapons for Drak Matter Zorching?
Option 1: Yes!
votes: 5
Option 2: No!
votes: 0
Option 3: IDK What that is!
votes: 0
Option 4: Maybe?
votes: 2
Should I bring back Dark Matter Zorching? For those who don't remember, Dark Matter Zorching was experimental by FOC... In essance it created a little black hole near the target and sucked them in as little as 1 or 2 hits... Not all Zorchers were coverted however... The mini zorcher could not handle the battery for DMZ so it was never converted... However if I bring it back, i'll have to do some more sprite work on new weapons... So what you think?
Well, I wasn't here at that time. But it sounds like a cool idea all the same.
That sounds awesome! try it!
I am working with slimanator to make it happen... It looks good so far...
I don't remember, I'm afraid. Could I see an example or two?
The zorchers will be black also... I am hoping to have the propulsor, phazing, and LAZ, as well as some smaller new weapons...
Note: these weapons will take off health! 1% for the propulsor and phazing, 20% for dark LAZ... I am hoping when we do make smaller weapons that it shall not take off any health. But still it should take down a flemmie in about 3 hits... Saves you from being slimed to death... Of couse it will take 5 to 6 hits to take down somthing big, like the Flemoidus Imposterous... Of course the smaller ones like the commonus will take 1 to 2...
Currently I am working on the Dark Matter Cube... It should replace the mini zorcher, and the rapid zorcher will be replaced by a sphere...
To clarify so far, the Phasing Zorcher deducts one to five health per two shots, and the Propulsor deducts 7 to 9 health.
So this zorcher is more powerful then the regular kind, but you lose health if you use it?
Correct.
Thanks for the clarification.
ok there are some pic on our webpage... just gotta upload...
EDIT: Ok screenies on site! Slime has to finish dark LAZ though...
But you can see Dark Matter Phasing Zorcher, Dark Matter Gloves, and Dark Matter Propulsor