Chex Quest Fan Forums

Chex Quest => Chex Quest and Related Topics => Topic started by: DestroyedEDGE on August 30, 2015, 11:05:32 PM

Title: Chex4Win Primary Topic
Post by: DestroyedEDGE on August 30, 2015, 11:05:32 PM
Ok, I have gotten around to making it a fully-fledged IWAD, but I will not release this version, because it is broken. Seriously.
(http://img13.deviantart.net/ad48/i/2015/242/7/3/screenshot_doom_20150830_202732_by_ironmanrogers-d97t8l9.png)
Title: Re: Chex4Win Primary Topic
Post by: Awesomedude249 on August 31, 2015, 12:55:33 AM
It's definitely not an IWAD of its own yet, otherwise you wouldn't be using TUCQ as an IWAD. The textures are broken.

Also, I keep telling you, there is not a purpose to this project as the original chex quest runs fine on any sourceport.
Title: Re: Chex4Win Primary Topic
Post by: DestroyedEDGE on August 31, 2015, 10:45:21 AM
Actually, I used the textures from TUCQ that are downloadable from the Chex Quest Gallery, and if I launch GZDoom, which is renamed chex4win.exe, it detects chex.wad and chex4win.wad. Chex.wad is detected as Chex Quest (duh) and chex4win.wad is detected as DOOM Shareware. No, I did not use a batch file, I just directly opened GZDoom.
Title: Re: Chex4Win Primary Topic
Post by: Awesomedude249 on August 31, 2015, 12:48:04 PM
Those textures are from TUCQ Phase II Beta III, most likely, they all are covered in "CHANGE ME" writing. Use the textures from Chex Quest 3.
Title: Re: Chex4Win Primary Topic
Post by: MajorSlime on August 31, 2015, 03:28:33 PM
IWADs must be registered directly with the source port. Any IWAD that is not already known to be an IWAD by the source port will automatically be "DOOM shareware", as far as I know. If your trying to make it be registered as the chex IWAD, you might want to try using the chex IWAD as a base.


Also, what awesomedude says is correct; WAD files are platform independent - it doesn't matter if you use them on DOS, Windows, Mac, Linux, Phone, fancy calculator (that exists), or anything. The WAD can't even tell what its running on, because the WAD has no actual code in it; it is nothing but a compressed archive of a bunch of files. The original assumption of this project was you were writing a new program to use as a source engine. If that is still correct, then I do not see why you are messing with WAD files, as they have nothing to do with the source engine besides the fact that the engine reads them.
Title: Re: Chex4Win Primary Topic
Post by: DestroyedEDGE on August 31, 2015, 06:18:11 PM
Quote from: ChexMaster2109 on August 31, 2015, 03:28:33 PM
IWADs must be registered directly with the source port. Any IWAD that is not already known to be an IWAD by the source port will automatically be "DOOM shareware", as far as I know. If your trying to make it be registered as the chex IWAD, you might want to try using the chex IWAD as a base.


Also, what awesomedude says is correct; WAD files are platform independent - it doesn't matter if you use them on DOS, Windows, Mac, Linux, Phone, fancy calculator (that exists), or anything. The WAD can't even tell what its running on, because the WAD has no actual code in it; it is nothing but a compressed archive of a bunch of files. The original assumption of this project was you were writing a new program to use as a source engine. If that is still correct, then I do not see why you are messing with WAD files, as they have nothing to do with the source engine besides the fact that the engine reads them.
Well, if it really is DOOM Shareware then it will be detected as that. I opened GZDoom and I had Chex4Win.wad and Chex.wad in my folder and I did not use a batch file. If you use a batch file on a PWAD, and set it as an IWAD, it will be Doom Shareware. Once again, I DID NOT USE A BATCH FILE!!
Title: Re: Chex4Win Primary Topic
Post by: DestroyedEDGE on August 31, 2015, 06:20:47 PM
This is actually what I am doing to create a WAD that fixes the resolution issue.
Title: Re: Chex4Win Primary Topic
Post by: DestroyedEDGE on August 31, 2015, 06:24:26 PM
Also, Awesomedude, I used TUCQ release 5, and some textures were renamed, and there was probably a file for the old textures to say "CHANGE ME!" still.
Title: Re: Chex4Win Primary Topic
Post by: DestroyedEDGE on August 31, 2015, 06:29:00 PM
Actually, sorry about that correcting. I should start fresh and just use the Chex Quest iwad as a base. I will need to get better textures, though.
Title: Re: Chex4Win Primary Topic
Post by: Awesomedude249 on August 31, 2015, 07:06:09 PM
Please click modify instead of creating a new post. It's okay since you didn't know, just try to refrain from double posting.

That said, the WAD DOES NOT HAVE ANYTHING TO DO WITH THE RESOLUTION. It is just a compilation of information in one file, it's not related to the resolution. It's the sourceport that matters.
Title: Re: Chex4Win Primary Topic
Post by: MajorSlime on August 31, 2015, 08:18:10 PM
Again, awesomedude is right, you can't affect the resolution IN ANY WAY by modifying a WAD. Also, loading from a batch file or loading by dragging and dropping or loading any other way DOES NOT MATTER. It all does the same exact thing, and will not affect how the WAD is detected.
Title: Re: Chex4Win Primary Topic
Post by: DestroyedEDGE on August 31, 2015, 08:36:36 PM
Why does it look better on DOSBox than GZDoom then?
Title: Re: Chex4Win Primary Topic
Post by: MajorSlime on August 31, 2015, 08:52:08 PM
BECAUSE THATS THE FREAKIN ENGINE. A WAD WONT CHANGE THAT.

DOSBox = ENGINE.
GZDOOM = DIFFERENT ENGINE.

SEE THE DIFFERENCE? THE WAD WILL BE THE EXACT SAME ON BOTH. IE WAD DOES NOT EQUAL ENGINE.
Title: Re: Chex4Win Primary Topic
Post by: DestroyedEDGE on September 01, 2015, 12:03:48 AM
Ok, I've been trying to fork GZDoom but there are too many missing files for it. I need a working GZDoom source code zip.
Title: Re: Chex4Win Primary Topic
Post by: MajorSlime on September 01, 2015, 06:30:42 AM
Can't help ya with that. It's been a while since I've even looked at the GZDoom source code. Besides that, I'm still not sure messing around with code is the best option for this. You still haven't given us very much details on the problem itself (or maybe you have, its been a while and I don't remember much of the original problem besides it has something to do with resolution).
Title: Re: Chex4Win Primary Topic
Post by: DestroyedEDGE on September 01, 2015, 07:24:40 PM
PROJECT STATUS: ABANDONED
That's right, this project is abandoned. No more new updates. Can an admin lock this topic? I am working on Chex Quest Revived, and cannot continue work on this project.
Title: Re: Chex4Win Primary Topic
Post by: Awesomedude249 on September 01, 2015, 08:02:06 PM
Good thing you're discontinuing this project, it was not very worth it anyway. What is Chex Quest Revived, out of curiosity?
Title: Re: Chex4Win Primary Topic
Post by: DestroyedEDGE on September 01, 2015, 08:20:15 PM
Remake of Chex Quest, but using the DooM 2 map format. Also I am working on better textures.
Title: Re: Chex4Win Primary Topic
Post by: Awesomedude249 on September 01, 2015, 08:25:15 PM
Do you mean higher resolution, or just better in general?
Title: Re: Chex4Win Primary Topic
Post by: DestroyedEDGE on September 01, 2015, 08:36:08 PM
Quote from: Awesomedude249 on September 01, 2015, 08:25:15 PM
Do you mean higher resolution, or just better in general?
Both.  ;)
Title: Re: Chex4Win Primary Topic
Post by: Awesomedude249 on September 01, 2015, 08:48:47 PM
Oh. Well I can make some textures for it, if they're high-res renders of the originals, or high res newer versions.
Title: Re: Chex4Win Primary Topic
Post by: DestroyedEDGE on September 01, 2015, 09:04:40 PM
Quote from: Awesomedude249 on September 01, 2015, 08:48:47 PM
Oh. Well I can make some textures for it, if they're high-res renders of the originals, or high res newer versions.
Thanks! I also plan on adding new flemoids. Maybe you could help with that, too.  :whale
Title: Re: Chex4Win Primary Topic
Post by: Awesomedude249 on September 01, 2015, 09:10:47 PM
Wait, do you want high-res renders of the originals AND new textures that are high res?
Title: Re: Chex4Win Primary Topic
Post by: DestroyedEDGE on September 01, 2015, 09:13:42 PM
Quote from: Awesomedude249 on September 01, 2015, 09:10:47 PM
Wait, do you want high-res renders of the originals AND new textures that are high res?
Nope, just want the originals high-res remakes. Plus the old textures look better on ZDooM than GZDooM anyways, and this mod uses ZDooM.
Title: Re: Chex4Win Primary Topic
Post by: Awesomedude249 on September 01, 2015, 09:15:43 PM
If you want high-res textures you need to use GZDooM, because ZDooM doesn't support high-res textures.
Title: Re: Chex4Win Primary Topic
Post by: DestroyedEDGE on September 01, 2015, 09:19:59 PM
Quote from: Awesomedude249 on September 01, 2015, 09:15:43 PM
If you want high-res textures you need to use GZDooM, because ZDooM doesn't support high-res textures.
Ok, it's just the graphics don't get fuzzy in ZDooM while they do in GZDooM. But Ok.
Title: Re: Chex4Win Primary Topic
Post by: MajorSlime on September 01, 2015, 09:21:18 PM
That's a setting you can turn off in the graphics options of GZDoom
Title: Re: Chex4Win Primary Topic
Post by: Awesomedude249 on September 01, 2015, 09:25:17 PM
Yeah. The high-res ones won't work in ZDooM to my knowledge. I have to get off but I will be back in like 5 mins.