Chex Quest Fan Forums

Chex Quest => Chex Quest and Related Topics => Topic started by: Per-Scan on September 17, 2011, 08:58:22 AM

Title: Your Favourite CQ WADs?
Post by: Per-Scan on September 17, 2011, 08:58:22 AM
I'm looking for something new to play but I don't seem to have much luck finding much.  So, do any of you guys have any recommendations?   What are your faves? :)
Title: Re: Your Favourite CQ WADs?
Post by: 75 on September 17, 2011, 10:08:54 AM
Chex Skulltag Pack has had a lot of updates since you were last here

Also, Chex Quest: The Lost Quest is good.
Title: Re: Your Favourite CQ WADs?
Post by: Per-Scan on September 18, 2011, 07:43:00 AM
Yeah, I've just tried out the latest release.  It's looking really good.

Thanks for the suggestion.  I'll give TLQ a blast later today.

Nobody else got any suggestions?  I've been playing through Nitro's Chex lately and though it's nice enough I'd love to see what would be considered 'classics'.  Doom has Alien Vendetta, Suspended in Dusk etc.  What does Chex have to offer?? :)
Title: Re: Your Favourite CQ WADs?
Post by: 75 on September 18, 2011, 09:03:55 AM
Quote from: Per-Scan on September 18, 2011, 07:43:00 AM
Doom has Alien Vendetta, Suspended in Dusk etc.  What does Chex have to offer?? :)

Not a lot, unfortunately, Quadrumpusguy is working a set of single player maps for the mod so that there will be another good, full, Skulltag-compatible mod to play online.

Most of the games made here are improvements on the Chex levels; you could try:

Chex Quest: The Lost Quest for GzDoom

The Ultimate Chex Quest - Boingo the Clown, it's for Doom Legacy
Strife's Level Packs - also for Legacy
Newmaps is also for legacy, the first few maps aren't good, but I've heard it gets better later on. I remember having fun with it, but that was a few years ago.

You can find these mods here: http://gallery.xboltz.net/downloads/

Also:

Chex Quest: A New Mission, by the Slimeinator, is a great mod. http://www.chexquest.org/index.php?board=47.0
Chex Quest: World Trek was good, but the download links are broken.
Chex Quest: Ragnarok was QG's first wad, it's too hard at times, but it has some interesting areas : http://www.chexquest.org/index.php?board=80.0

EDIT : Chex Quest: The Lost Quest is for GzDoom, not Legacy, it was made by Arch129
The Ultimate Chex Quest is for Legacy, it was made by Boingo The Clown.
Title: Re: Your Favourite CQ WADs?
Post by: arch129 on September 18, 2011, 03:44:14 PM
The Fan Projects Directory (http://www.chexquest.org/index.php?page=page133) has a list of most of the currently available Chex Quest mods.
Title: Re: Your Favourite CQ WADs?
Post by: ChexCommander on September 18, 2011, 05:30:18 PM
Quote from: 75 on September 18, 2011, 09:03:55 AM
Quote from: Per-Scan on September 18, 2011, 07:43:00 AM
Doom has Alien Vendetta, Suspended in Dusk etc.  What does Chex have to offer?? :)

Not a lot, unfortunately

...what? Back in the day we had huge numbers of WADs going. Obviously nothing modern lately but we've still got a darn lot to show for it.

Per-Scan, check out both the Fan Projects Directory and the CQ Gallery and http://gallery.xboltz.net/

Oh look! Xbolt found some mods that predate even him. ;)
Title: Re: Your Favourite CQ WADs?
Post by: Per-Scan on September 18, 2011, 07:20:28 PM
Thanks again.  I'll be checking out these wads for the next while I think.  So many are for Legacy which is a source port that causes me no end of troubles but I'll try the new build recently revealed on Doomworld - wish me luck! :)
Title: Re: Your Favourite CQ WADs?
Post by: 75 on September 18, 2011, 09:12:09 PM
Quote from: ChexCommander on September 18, 2011, 05:30:18 PM
Quote from: 75 on September 18, 2011, 09:03:55 AM
Quote from: Per-Scan on September 18, 2011, 07:43:00 AM
Doom has Alien Vendetta, Suspended in Dusk etc.  What does Chex have to offer?? :)

Not a lot, unfortunately

...what? Back in the day we had huge numbers of WADs going. Obviously nothing modern lately but we've still got a darn lot to show for it.

Per-Scan, check out both the Fan Projects Directory and the CQ Gallery and http://gallery.xboltz.net/

Oh look! Xbolt found some mods that predate even him. ;)

I've played every Chex mod I can find, including every wad on the chex quest gallery (literally every wad; including the since5 maps), and I can only think of one at the moment that's 32 levels long like Alien Vendetta or Momento Mori, and I got bored and quit before the 5th or 6th level. I think it was by the Slimeinator; I admire his effort, but aside from Chex Quest: A New Mission, his mapping is ugly, and very frustrating to play. It's not because it's hard, UAC Ultra is hard, and it's a great map pack, but his mods usually make me want to quit after two or three maps because the difficulty is mostly involved in struggling to move away from unfair fights or deadly traps. 

I'll try Chex Quest: Generation 2 again, I think the one I mentioned here was named Chex Quest : A New Era.

EDIT - the download link for Chex Quest: Generation 2 is broken, can somebody upload it? I found one on the fan projects directory, the one in the subforum is broken.

EDIT2 - Chex Quest: The New Era doesn't work on Skulltag, and GzDoom is hard to install on Linux, so I can't verify what I said at this time. It says "third episode", so perhaps that wasn't the one that was 32 levels.

EDIT3 - The 32 level mod I was thinking of was The New Chex Quest : Generation 2. I got it confused because I was thinking of another mod by the Slimeinator with almost the same name which I like a lot; this (http://www.chexquest.org/index.php?topic=1939.0).

Does anyone have that? It starts in an underwater base, the second level starts next to the water, and you must dive down into it to activate a switch. I haven't played that mod in years, and I would like to play it again.
Title: Re: Your Favourite CQ WADs?
Post by: QuadrumpusGuy on September 18, 2011, 09:43:21 PM
Quote from: ChexCommander on September 18, 2011, 05:30:18 PM
Obviously nothing modern lately

That is not true by any means. The Chex Skullpack is my justification for this.

The Chex Skullpack is still alive, and is NOWHERE near dead. In fact, I've been working on a set of Vanilla maps for a nearly entire Vanilla episode. Episode One of Chex Quest 3 is being revamped as we speak. Duel Maps have been added, and even a HUB for selecting a Duel Map.
There have even been other people outside of the CQFF offering to do some mapping and other work.
Title: Re: Your Favourite CQ WADs?
Post by: 75 on September 19, 2011, 12:05:32 AM
I made a mistake in my second post, Chex Quest : The Lost Quest is NOT for Legacy, it's for GzDoom, and it's by Arch129. The Ultimate Chex Quest is by Boingo the Clown, that mod is for Legacy. I recommend both.

Also, I second Quadrumpusguy;  Chex 3d models in Skulltag, GLDEFS on all zorch states (including flemoids) and all projectiles, a new skin, new weapons (including custom sprites), 7 duel and 8 DM maps, invasion mode things, new weapon codes, and zorch pain/death states for Chexter is not "Obviously nothing". The only thing obvious is that you either didn't think carefully about what you're trying to say, or you don't pay enough attention to know to what makes a good Doom/Chex mod.
Title: Re: Your Favourite CQ WADs?
Post by: MajorSlime on September 19, 2011, 12:22:41 AM
Touchy...

But i do have to agree with what 75 said about the Slimeinator's mapping, although reluctantly. I just couldn't keep playing.

Man, if only i could figure out how to get legacy to work T_T
Title: Re: Your Favourite CQ WADs?
Post by: ChexCommander on September 22, 2011, 04:33:49 PM
Quote from: QuadrumpusGuy on September 18, 2011, 09:43:21 PM
Quote from: ChexCommander on September 18, 2011, 05:30:18 PM
Obviously nothing modern lately

That is not true by any means. The Chex Skullpack is my justification for this.

The Chex Skullpack is still alive, and is NOWHERE near dead. In fact, I've been working on a set of Vanilla maps for a nearly entire Vanilla episode. Episode One of Chex Quest 3 is being revamped as we speak. Duel Maps have been added, and even a HUB for selecting a Duel Map.
There have even been other people outside of the CQFF offering to do some mapping and other work.


...75 already mentioned the Skulltag pack. I'm not going to repeat what's already been said.

Chill, people.
Title: Re: Your Favourite CQ WADs?
Post by: QuadrumpusGuy on September 22, 2011, 07:06:02 PM
You're missing the point.
Title: Re: Your Favourite CQ WADs?
Post by: ChexCommander on September 22, 2011, 07:58:11 PM
Quote from: QuadrumpusGuy on September 22, 2011, 07:06:02 PM
You're missing the point.

I hosted CQ Skulltag for 2 years and pioneered (after GM) the CQ Multiplayer tradition, do you really think I'm missing the point?
Title: Re: Your Favourite CQ WADs?
Post by: 75 on September 22, 2011, 09:47:44 PM
Quote from: ChexCommander on September 22, 2011, 07:58:11 PM
Quote from: QuadrumpusGuy on September 22, 2011, 07:06:02 PM
You're missing the point.

I hosted CQ Skulltag for 2 years and pioneered (after GM) the CQ Multiplayer tradition, do you really think I'm missing the point?

It's very clear from that last post that you're missing the point, since what you said has nothing to do with his or my objection to your statement:

Quote from: ChexCommander on September 18, 2011, 05:30:18 PM
Obviously nothing modern lately

Why do you keep trying to pretend you don't know what we're trying to say? If that's not what you meant just say so, it's easier that way. Are you making the case that my mod is nothing?

[spoiler]
if you are; it's only your loss, really.[/spoiler]

9/20/2015 EDIT: (looking through my old posts) wow, looking back that was really rude of me to say that, sorry CC/BC, I regret starting the whole thing.
Title: Re: Your Favourite CQ WADs?
Post by: QuadrumpusGuy on September 22, 2011, 10:40:27 PM
That has nothing to do with the point I am trying to make. What I'm saying is that your comment on "obviously nothing modern lately" completely disregards modern CQ ST creations, such as the CQ Skullpack, and lacks acknowledgement for other wads in development that implement Chex Quest, such as ZDWars.

That and the amount of years someone spends on ST have no correlation.
Title: Re: Your Favourite CQ WADs?
Post by: MajorSlime on September 22, 2011, 11:15:02 PM
Dudes, why so serious /batman quote

Seriously, though, it was a random comment in passing, not meant to offend anyone, nor provide lack of acknowledgement to any mods.
Title: Re: Your Favourite CQ WADs?
Post by: brain candy on September 23, 2011, 12:57:06 AM
Quote from: ChexMaster2109 on September 22, 2011, 11:15:02 PM
Dudes, why so serious /batman quote

Seriously, though, it was a random comment in passing, not meant to offend anyone, nor provide lack of acknowledgement to any mods.

Thank you.

Now, that's a wrap folks. Let's chill out.

[spoiler]I just discovered the Japanese emoticon keyboard on my iPhone.

@(・●・)@

It's Cameron the Karmic Koala! Or a Ferengi, not sure.[/spoiler]
Title: Re: Your Favourite CQ WADs?
Post by: 75 on September 23, 2011, 01:36:58 PM
I can't speak for QG, but I'm not offended; nothing said in this topic is any significance to me after I gave my recommendations for wads; unless the admins/moderators take action against me for saying nothing said is of any significance to me.

Again; if I'm misinterpreting his vague statement again, he should say so. I'm correcting him based on that interpretation, since he did not give me another explanation for what he said. I only try to correct somebody who evades a discussion once. There's little else to say aside from repeating myself, because he did not confirm or try to refute what I said. I've already made what I said as clear as possible, and I can't introduce anything new since I'm working on an assumption. However, don't expect me to ignore what he said, and I won't change my stance without an explanation from him of what he meant.

In all situations, if you want to refute what I'm saying, make a good case for it; if you make a bad case, don't be surprised if I reply. If you aren't comfortable with justifying what you said, don't reply. It's a public forum, you should be prepared for a counter-argument from anyone. Why post, if you don't want to see anything new in reply?

I have noticed the moderation policy in this forum is to avoid conflict, including good debates and discussions. This policy is why I have no interest in posting here aside from giving wad reviews, recommendations, modding tips, and updates to my mod. I ask anyone who wants to try to use this forum's oppressive policies as an easy way to win a discussion to leave me alone. If the admins/moderators feel this post is too explicit for this forum, I challenge you to keep it, if I'm wrong you have nothing to fear.

Don't try to negotiate with me on this; I will only repeat what I said, there is no substitute for freedom of speech. I have no interest in being part of a mod team or forum that pretends that it's more important to be peaceful than to have rational discussions, and enforces this policy with bans.
Title: Re: Your Favourite CQ WADs?
Post by: brain candy on September 23, 2011, 03:25:05 PM
Quote from: 75 on September 23, 2011, 01:36:58 PM
I can't speak for QG, but I'm not offended; nothing said in this topic is any significance to me after I gave my recommendations for wads; unless the admins/moderators take action against me for saying nothing said is of any significance to me.

Again; if I'm misinterpreting his vague statement again, he should say so. I'm correcting him based on that interpretation, since he did not give me another explanation for what he said. I only try to correct somebody who evades a discussion once. There's little else to say aside from repeating myself, because he did not confirm or try to refute what I said. I've already made what I said as clear as possible, and I can't introduce anything new since I'm working on an assumption. However, don't expect me to ignore what he said, and I won't change my stance without an explanation from him of what he meant.

In all situations, if you want to refute what I'm saying, make a good case for it; if you make a bad case, don't be surprised if I reply. If you aren't comfortable with justifying what you said, don't reply. It's a public forum, you should be prepared for a counter-argument from anyone. Why post, if you don't want to see anything new in reply?

I have noticed the moderation policy in this forum is to avoid conflict, including good debates and discussions. This policy is why I have no interest in posting here aside from giving wad reviews, recommendations, modding tips, and updates to my mod. I ask anyone who wants to try to use this forum's oppressive policies as an easy way to win a discussion to leave me alone. If the admins/moderators feel this post is too explicit for this forum, I challenge you to keep it, if I'm wrong you have nothing to fear.

Don't try to negotiate with me on this; I will only repeat what I said, there is no substitute for freedom of speech. I have no interest in being part of a mod team or forum that pretends that it's more important to be peaceful than to have rational discussions, and enforces this policy with bans.

This thread was brought to my attention by someone who was not involved. They were not trying to use our forum's "oppressive policies" to stifle a debate, just showing concern.

75, I really don't give a crap what goes on in here as long as it doesn't turn into an out and out bar brawl and y'all don't go breaking my floor lamps. I only act if a concerned citizen speaks up or if it's something universally offensive. The members define what's appropriate and I'll respond accordingly. If it feels like the policy is to avoid conflict, then conflict avoidance must be a part of our forum culture. It's not something actively being pushed down by me.

We're all (mostly) adults and I trust that you all will keep a lid on things and moderate yourselves. My job is to just remind everyone how we got to this rather peaceful point in our forum's existence (empathy, cooperation, compromise, etc), clean up a few F-words here and there, and chase off spammers and stoner ninjas. I'm not here to suspend, ban, or censor anyone over a discussion.

In this case, I'm here to request that everyone keep the more venomous and accusatory vocabulary to a minimum and to just drop the debate altogether if there isn't even anyone actively engaging you with an opposing view. I've certainly inspired some heated debates that I really didn't want to get into with a misinterpreted drive-by comment. If no one is pushing back, then don't keep pushing.

@(・●・)@
Title: Re: Your Favourite CQ WADs?
Post by: 75 on September 23, 2011, 04:02:04 PM
I don't know what you mean by a bar fight, it seems impossible on the internet. However, I will remember what you said, and I will continue as I was. I will assume what you said is true at this time (i.e, that you won't enforce an anti-confrontation policy), if you are telling the truth, I won't have any problems here.

I sustain the rest of my case from my last post. Unless CC clarifies what that statement meant, I have nothing more to say. It was not a debate, though; mostly me and QG repeating ourselves to people not involved in the discussion.
Title: Re: Your Favourite CQ WADs?
Post by: ChexCommander on September 23, 2011, 04:25:26 PM
Quote from: ChexMaster2109 on September 22, 2011, 11:15:02 PM
Dudes, why so serious /batman quote

Seriously, though, it was a random comment in passing, not meant to offend anyone, nor provide lack of acknowledgement to any mods.

THANK YOU!

You talked about what mods were available, I continued and meant (in my opinion) that nothing else I knew of was modern. That's all. I don't really understand what everyone was freaking out about.


Quote from: brain candy on September 23, 2011, 03:25:05 PM
If no one is pushing back, then don't keep pushing.

@(・●・)@

Thanks, BC.
Title: Re: Your Favourite CQ WADs?
Post by: 75 on September 23, 2011, 07:44:39 PM
Quote from: ChexCommander on September 23, 2011, 04:25:26 PM
You talked about what mods were available, I continued and meant (in my opinion) that nothing else I knew of was modern.

Ok; why didn't you say that a page ago?
Title: Re: Your Favourite CQ WADs?
Post by: TrueDude on September 23, 2011, 07:51:21 PM
Why you guys no mention my (http://www.chexquest.org/index.php?topic=3375.0) mods? (http://www.chexquest.org/index.php?topic=3322.0) :(
Title: Re: Your Favourite CQ WADs?
Post by: 75 on September 23, 2011, 07:55:06 PM
I didn't like the original Stolen Chex 3, so I never played your version; did you add new levels?

Sunder Quest is a retexture of Sunder; although it looks like it took a lot of effort, it doesn't add any new gameplay, and I didn't like Sunder to begin with. Its mapping looks great, but it's rather repetitive, and the armies of enemies in the game are organized in a way that forces you to move slowly through the maps, which isn't as satisfying as something like Doom E1 or UAC Ultra where you are always moving and dodging.
Title: Re: Your Favourite CQ WADs?
Post by: ChexCommander on September 24, 2011, 05:08:31 PM
Quote from: TrueDude on September 23, 2011, 07:51:21 PM
Why you guys no mention my (http://www.chexquest.org/index.php?topic=3375.0) mods? (http://www.chexquest.org/index.php?topic=3322.0) :(

Forgot, sorry! Didn't realize you had started up the CQ3 remake until a couple days ago!

Well, is that modern enough for ya?
Title: Re: Your Favourite CQ WADs?
Post by: noob1234 on September 24, 2011, 10:18:03 PM
Quote from: 75 on September 23, 2011, 04:02:04 PM
I don't know what you mean by a bar fight
i.e., a flame war.