Chex Quest Fan Forums

Chex Quest => The Lost Quest => Chex Quest and Related Topics => Outdated Topics => Topic started by: arch129 on December 31, 2008, 04:32:40 AM

Title: Beta 15 Release Topic (Outdated)
Post by: arch129 on December 31, 2008, 04:32:40 AM
Ok here it is Beta 1.5. ^^ http://www.mediafire.com/download.php?ymnwz1wixey

-Now uses GZDooM
-Maps E1M1, E1M2, and E1M4 are done.

Please comment when your done, if you find any errors or if you have a sugestion or something new that you don't like tell me about it, I want to make this project as good as posible and by helping me you can help CQTLQ be better.
Title: Re: Beta 1.5 Done
Post by: Atariangamer on December 31, 2008, 11:42:05 AM
after some problems, i'm actually downloading it...tell ya how it goes later!

Script error, "DECORATE" line 860:
Actor ArachnotronPlasma is already defined.

oops...
Title: Re: Beta 1.5 Done
Post by: arch129 on December 31, 2008, 07:44:43 PM
Are you sure you have the latest version of GZDooM you might wanna check.
And also make sure you are useing the DooM.wad as the IWad and it should work.
Title: Re: Beta 1.5 Done
Post by: Atariangamer on January 01, 2009, 02:16:06 AM
ah, i had an older version of GZDooM...
Title: Re: Beta 1.5 Done
Post by: arch129 on January 01, 2009, 02:33:39 AM
Quote from: Atariangamer on January 01, 2009, 02:16:06 AM
ah, i had an older version of GZDooM...
That might be the problem.
Title: Re: Beta 1.5 Done
Post by: Atariangamer on January 01, 2009, 03:09:37 AM
and guess what...the doors dont work...>< that will be fixed, no?
Title: Re: Beta 1.5 Done
Post by: arch129 on January 01, 2009, 04:23:13 AM
Quote from: Atariangamer on January 01, 2009, 03:09:37 AM
and guess what...the doors dont work...>< that will be fixed, no?

Quote from CQTLQ Download Topic
Quote from: arch129 on January 01, 2009, 01:42:55 AM
Quote from: Replica on January 01, 2009, 01:25:47 AM
I wouldn't mind if the red door worked.
Oh no, you must be useing a chex.wad as the Iwad, theres something wrong with the keys and for some reason shooting at the shooting triger switch is harder.
In Beta 1.6 my goal is to make the CQTLQ and IWAD useing the Chex Quest 3 wad.

If you can use the orignal Doom, if you can't just use cheats to get past the locked doors for now.

So I'm working on it, if you can use Doom.wad if not cheat for now.
Title: Re: Beta 1.5 Done
Post by: Atariangamer on January 01, 2009, 02:33:46 PM
so if i use DOOM.wad (iD's Ultimate Doom), it will work?

well, i guess i'm gonna find out...
Title: Re: Beta 1.5 Done
Post by: arch129 on January 01, 2009, 05:26:35 PM
Quote from: Atariangamer on January 01, 2009, 02:33:46 PM
so if i use DOOM.wad (iD's Ultimate Doom), it will work?

well, i guess i'm gonna find out...
Yes it should work.
Title: Re: Beta 1.5 Done
Post by: Atariangamer on January 01, 2009, 10:07:01 PM
THat it does...very nice!

I like this.
Title: Re: Beta 1.5 Done
Post by: arch129 on January 01, 2009, 10:31:18 PM
Quote from: Atariangamer on January 01, 2009, 10:07:01 PM
THat it does...very nice!

I like this.

Glad to hear you like it. ^^
Title: Re: Beta 1.5 Done
Post by: 75 on January 02, 2009, 07:07:56 PM
I think I commented on this already, but

very nice  ;D

best mod I've seen so far. Nice music too

Some people don't quite get that Doom is a completely different game than Chex, but there's a big difference, good to see a mod that plays like a chex mod rather than a doom mod

nice work!
Title: Re: Beta 1.5 Done
Post by: arch129 on January 02, 2009, 07:09:19 PM
Quote from: 75 on January 02, 2009, 07:07:56 PM
I think I commented on this already, but

very nice  ;D

best mod I've seen so far. Nice music too

Some people don't quite get that Doom is a completely different game than Chex, but there's a big difference, good to see a mod that plays like a chex mod rather than a doom mod

nice work!

I'm glad you liked it. ;D
Title: Re: Beta 1.5 Done
Post by: Atariangamer on January 03, 2009, 01:54:40 AM
I noticed on e1m4 that the green force field doesn't lower, and in e1m2 the door after the s.cycloptis behind the blue door doesnt open...also, there is also an e1m5+?
Title: Re: Beta 1.5 Done
Post by: arch129 on January 03, 2009, 02:35:45 AM
Quote from: Atariangamer on January 03, 2009, 01:54:40 AM
I noticed on e1m4 that the green force field doesn't lower, and in e1m2 the door after the s.cycloptis behind the blue door doesnt open...also, there is also an e1m5+?
I thin your missing the green switch, it's hidden well. It should open if you find the switch that opens it, and thats a sneak peak at E1M5.
Title: Re: Beta 1.5 Done
Post by: Atariangamer on January 04, 2009, 01:39:07 AM
i think i found it, but it makes no sense...i think XD

and the e1m2 door still doesn't work
Title: Re: Beta 1.5 Done
Post by: Manny Cav on January 05, 2009, 07:41:16 PM
Wait, wait, wait, you didn't make CQTLQ where it requires Doom, did you?
Title: Re: Beta 1.5 Done
Post by: arch129 on January 05, 2009, 08:58:15 PM
Quote from: Manny Cav on January 05, 2009, 07:41:16 PM
Wait, wait, wait, you didn't make CQTLQ where it requires Doom, did you?
Well it used to work with the chex.wad, but that was before the Chex Quest support in GZdoom. :P
I olny discovered very late in the new beta that the chex.wad woudn't work, but I didn't want to go though any more editing and I released it as is.

I'm working to make CQTLQ an IWAD so It can run for everyone useing the chex3.wad.