When I use skulltag as my port (My new project uses skulltag) The one main problem I am having is that the elevator sound has been replaced with the sound of a surprised flying flemoid, which is horribly annoying. Is there anyway to fix this without adding a new sound effect to the pwad to cover it up??? :-\
Seemple, my pretty. Just take the sound you want and replace the sound of that flying Flemoid jigger that seems to have the appropriate name. *research later*
Eh, yeah I guess that's the only way. Oh well.