Landing zone redux Looks perfect, maybe it can fit it ZDICQ ( Zorch deep in chex quest )
Spiffy!! :o
These are REALLY NICE :o
>Really nice detailing!
>"This isn't a trap." LOL
>Blue Maximus!?
>Like the chex floor texture!
Is it almost ready? Please hurry, if I have to wait much longer, i'm going to explode!
Yeah, I decided to scrap the original E4M5 and am making something else. Expect something in a couple days.
To the Quadrumpus Cave!!
:D
Can't wait to see this.
Um, I thought you said a few days? Where is it? I must have it!!!:P
Calm down, due dates are very loose when it comes to mods...
That they are. Still waiting for Arch's latest release XD
--*STATUS AS OF JUNE 17 2012*--
Survival Status
E4M1: Mostly Done, may need revisiting for Monster Placement and layout/minor tweaks.
E4M2: Same status as E4M1, but more confidence.
E4M3: Done.
E4M4: In progress: Revamping the Monster placement and traps, hallways are no longer flat, featureless boring passages.
E4M5: Done, though a bit laggy in OpenGL in the main area, but not to the point where it is unplayable. Needs online testing.
E4M6: Barely Started
E4M7: Near Completion: Needs widened halls, courtyard, monster revision.
E4M8: Not Started
E4M9: Finished. Possible Monster tweaks, though confidence as with E4M2. Possible further testing.
E4END: Concept created.
All Maps will have Deathmatch counterparts. If the original map's layouts are not fitting, then areas outside of the initial level will be created to host the deathmatch area.
So, can we download the maps in their current state? Plz?
Not yet - 75 and I still need to test them online once he loads the resources into the base pk3.
I can't play online, but I can beta-test for botmatch bugs, if you want. I actually was one of the beta-testers for LEGO Universe when I was younger.
Most of Episode 4 will be in the next major release. I am working on E4M6 at the moment, and all the maps that are left to do are:
-E4M6 (About 20% Done maybe? Still a lot to do)
-E4M8 (Not even started, but I have an idea of what I am doing)
-E4END (Which has some progress done as well)
In addition, E1M1 and E1M2's replacements will be included, so check those out as well.
There will be testing sometime in the not-to-distant future (Only a few days, but it may have to wait a while if 75's schedule over the weekend doesn't give him time to test)
Join our IRC channel for more information.
Updates
E4M6: This map I have been stuck on for a while, but have finally gotten the mood to resume mapping (after a long hiatus of Age of Empires II)
E4M8: Finally got motivated and started! This map will be in a valley where you must make your way to the top of a pyramid. The map so far has the basic premises, and I am currently working on raising/lowering bridges (they won't be glitchy either).
E4END will be the only map in UDMF due to a need in scripting.
Two Secret maps are in the episode.
E4M7 now has an extended deathmatch area and fixed doors.
Introduction of Flem Balloon (Still needs some bug fixes within frames) - May add rotations later, Gyro movement in the balloon (Seems a bit odd that they're static in the balloon)?
Tweaks
E4M3: Deleted the bridge next to the base entrance
-Learned the hard way that Vanilla Bridges DON'T WORK in Co-op... (Unless it is inactive and does not move and interfere with combat.
Layout and enemy tweaks throughout the other maps...
Going to try and reduce Framerate lag in E4M5 in the main area (happens in OpenGL only - could just be the # of Sectors or area being rendered...
When Episode 4 is finished, I will go back through the older episodes and fix the maps that I have not touched yet. I've already fixed up E1M1 and E1M2, although I may make a few revisions to E1M2. I had an E1M4 canvas somewhere, but it may be lost on my broken USB Drive (literally broken - the soldering snapped merging the circuitry and the adapter).
Progress has been slow once again due to the taking of a new project for Doom2.wad.
But over the break, I will be working on the last of the Survival maps. Expect updates (unless I start to slack again...).
There is still no new progress since the last message - I'm still somewhat in a slump in mapping for the project still.
So there won't be progress until further notice - Basically when I finally get the motivation to finish the maps and create the final boss.
Finally I am making progress again within E4M8's layout. Further details to come within a week or so (busy week ahead for me).
Wow, this all looks very cool. Nice job!
Oh yeah, forgot to comment. I actually tried doing a pyramid level like that once before, but yours looks a whole lot better.
I'm really hoping to get the rest of Episode 4 done over the upcoming Spring Break. I'll need to be focused, however, so let's see how well that goes first of all...
Dude, i'm working on a map and i will give it to whoever can contact 75 so that he can send it to him.
Hi; who are you sending this to?
Whoops, I meant send it to you.
A forum PM's fine if you want