Chex Quest Fan Forums

Chex Quest => Chex Quest and Related Topics => The Ultimate Chex Quest => Topic started by: The Slimeinator on January 16, 2008, 11:30:35 PM

Title: Progress
Post by: The Slimeinator on January 16, 2008, 11:30:35 PM
I'm sure we all want a progress update, Boingo! ;D
Title: Re: Progress
Post by: Lucius on January 17, 2008, 06:02:37 PM
Now now don't stress the guy out :D
Title: Re: Progress
Post by: Manny Cav on January 17, 2008, 10:52:52 PM
Ha ha ha, it seems like everyone is always asking that all of the time. :D
Title: Re: Progress
Post by: The Slimeinator on January 18, 2008, 01:04:12 AM
It would appear to be so. :D
Title: Re: Progress
Post by: Atariangamer on January 18, 2008, 01:44:01 AM
*sigh* You know, I had a dream that one day, we finaly saw the end of TUCQ. In the same dream, I went outside and drove a corvette to a job in a games company. Then figgured out I was 28, not 14 anymore.

Please don't let that happen, boingo...
Title: Re: Progress
Post by: Manny Cav on January 18, 2008, 11:53:20 AM
Quote from: atariangamer on January 18, 2008, 01:44:01 AM
*sigh* You know, I had a dream that one day, we finaly saw the end of TUCQ. In the same dream, I went outside and drove a corvette to a job in a games company. Then figgured out I was 28, not 14 anymore.

Please don't let that happen, boingo...
That made me smile. :D It's pretty funny right now....
Title: Re: Progress
Post by: mob720 on January 18, 2008, 07:43:42 PM
You know, Boingo will probably never come around to really check out this thread.
Title: Re: Progress
Post by: Boingo the Clown on January 18, 2008, 09:06:23 PM
That's what you think.
Title: Re: Progress
Post by: The Slimeinator on January 19, 2008, 04:33:03 AM
Yay! Boingo lives! ;D
Title: Re: Progress
Post by: Boingo the Clown on January 19, 2008, 10:56:04 PM
In spite of his birthday showing his inexorable march towards death, he lives.
Title: Re: Progress
Post by: Kuwabara on January 20, 2008, 05:06:15 AM
QuoteYou know, Boingo will probably never come around to really check out this thread.

QuoteThat's what you think.

OWNED!
Title: Re: Progress
Post by: Atariangamer on January 21, 2008, 11:19:39 PM
Ha ha! I wish that he would post something like xbolt..."I got a room done today..."
that would at least make me think about which room he finished...
Title: Re: Progress
Post by: Boingo the Clown on January 22, 2008, 09:40:27 AM
Your wish is my command.

Now that I am working, I haven't had much time to work on things, especially with other project vying for my attention.

However ...

I have converted all of the large flats over to textures so that they all work in GZDooM.

More progress expected soon.
Title: Re: Progress
Post by: Atariangamer on January 22, 2008, 11:37:00 AM
yay! But now you need more textures, cause you can't allign or rotate the floortextures.
Title: Re: Progress
Post by: Boingo the Clown on January 22, 2008, 08:23:13 PM
They couldn't be rotated as flats either, so there is no apparent change.
Title: Re: Progress
Post by: Lucius on January 23, 2008, 08:19:59 PM
Boingo, I don't know if this is too much to ask of you, but I am still making high resolution textures for CQ. I was wondering if you could supply me with a list of all the textures that must be replaced.
Title: Re: Progress
Post by: Atariangamer on January 23, 2008, 08:59:32 PM
I was wondering about the HRES...pk3 patches can enable the textures, right?
Title: Re: Progress
Post by: Lucius on January 23, 2008, 09:34:07 PM
I'm sure that the mod can be compiled in a pk3 to organize it all. I just want a unified list of textures that will be used. Right now there are redundant textures, unused textures, and misnamed textures. If I had a list I could make the textures more effectively and better.
Title: Re: Progress
Post by: Atariangamer on January 23, 2008, 11:08:53 PM
...Boingo?
I'd say just start by opening up the wad in XWE, open the TEXTURES lump, and save some texs that are major important in the current version...then convert!
Title: Re: Progress
Post by: Lucius on January 23, 2008, 11:34:12 PM
That's just the thing. Many of the textures are broken up into patches, and some are arranged differently not to mention the ones that boingo wrote changeme on.
Title: Re: Progress
Post by: ChexCommander on May 01, 2008, 10:24:40 AM
I really think we should get the Multiplayer thing started on Legacy... it would make things way more fun. :o
Title: Re: Progress
Post by: Manny Cav on May 01, 2008, 10:32:20 AM
I can't speak from personal experience, but I hear that Legacy's multiplayer support is not very good (I think that for this reason, Lucius' Zorchmatch mod never really got put to much real use). We used to have a good thing going with another member here, Game Master, who hosted weekly Skulltag Chex Quest matches, but that seems to have fallen from favor (or fashion). I wonder if I should get back to hosting some more....
Title: Re: Progress
Post by: ChexCommander on May 01, 2008, 10:36:52 AM
That would sound pretty cool... now that I'm all hyped up on Chex Quest  8)
Title: Re: Progress
Post by: Manny Cav on May 01, 2008, 10:41:14 AM
By the way, as a side note, try not to bump topics that haven't been replied two in over a month. I didn't say anything at first because this is Boingo the Clown's subforum, so he may want to do something different about it, but doing it in most other places can get you in trouble.
Title: Re: Progress
Post by: ChexCommander on May 01, 2008, 12:17:33 PM
Alright, i'll take your advice  :P
Title: Re: Progress
Post by: Manny Cav on May 01, 2008, 12:37:37 PM
As I thought, Forum Games and Off Topic Discussions are exempt from the "necromancy" rule. Also, the Fan Projects forum and associated child boards are exempt, so you're safe there. Read here (http://chexquest.org/index.php?topic=2.0) for the complete rules. Now, let's get back on topic!
Title: Re: Progress
Post by: Atariangamer on May 01, 2008, 05:14:24 PM
Have we gotten anywhere with this lately? or is this one just gonna hafta wait?
Title: Re: Progress
Post by: Batmanifestdestiny on June 30, 2008, 02:33:39 PM
There's a proggress blog-thing on his website.
or at least some pretty screen shots.
Title: Re: Progress
Post by: Manny Cav on June 30, 2008, 02:37:44 PM
That progress thing's said that for what is essentially years.
Title: Re: Progress
Post by: Batmanifestdestiny on June 30, 2008, 02:41:38 PM
oh......
By the way, if I end up making a level set with TUCQ (I'm working on my first map) then is it okay that it starts at e3m1? I got past the coding, but I wonder if Boingo would be angry for making a carbon-copy of TUCQ but adding an episode...
Title: Re: Progress
Post by: ChexCommander on June 30, 2008, 02:49:53 PM
I doubt it.  Slime did the exact same thing for CQ Generation 2 (NOT TNCQ:G2).  It was the third episode.
Title: Re: Progress
Post by: Batmanifestdestiny on June 30, 2008, 02:53:08 PM
OK, thanks for the peace of mind.
Title: Re: Progress
Post by: The Slimeinator on June 30, 2008, 03:31:24 PM
Quote from: ChexCommander on June 30, 2008, 02:49:53 PM
I doubt it.  Slime did the exact same thing for CQ Generation 2 (NOT TNCQ:G2).  It was the third episode.

At first it was a copy, and then it wasn't.