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#51
The Lost Quest / Re: Chex Quest: The Lost Quest...
Last post by noob1234 - April 14, 2023, 07:46:51 PM
That's actually kinda funny lol. Why would it even work in 32 bits though? Maybe it just defaults to the maximum? Weird that there's no other way to make it indefinite, but it may as well be
#52
Chex Quest and Related Topics / Re: Chex Quest HD!
Last post by chexman107 - April 08, 2023, 12:29:14 PM
I am pleased to report that yesterday, I have completed single player mode with all six characters. I got a certificate to prove it, too.
#53
The Lost Quest / Re: Chex Quest: The Lost Quest...
Last post by 75 - February 27, 2023, 01:34:43 AM
New release of the patch: r03

This is a rather obscure bug, but the way that Arch defined the duration of the HighJumpBoots appears to trip some Undefined Behavior. The boots stopped working almost instantly if this wad was hosted on a 64 bit build of zandronum, it worked OK on a 32 bit build, but IFOC is now running 64 bit Zand (and 32 bit Ubuntu isn't really supported anymore).

Broken:
actor HighJumpBoots : PowerupGiver 12929
{
inventory.pickupmessage "You've equipped the High Jump boots!"
inventory.maxamount 0
inventory.usesound "pickups/slowmo"
powerup.type "HighJump"
powerup.duration 1000000000000000000000000000000000000
translation "128:143=144:151"
+AUTOACTIVATE
+INVENTORY.FANCYPICKUPSOUND
   states
{
Spawn:
   JBOT A 4
   loop
}
}


Fixed:

actor HighJumpBootsFix : PowerupGiver replaces HighJumpBoots 12929
{
inventory.pickupmessage "You've equipped the fixed High Jump boots!"
inventory.maxamount 0
inventory.usesound "pickups/slowmo"
powerup.type "HighJump"
powerup.duration 0x7FFFFFFF
translation "128:143=144:151"
+AUTOACTIVATE
+INVENTORY.FANCYPICKUPSOUND
   states
{
Spawn:
   JBOT A 4
   loop
}
}


I think Arch's account got zorched to the flemoid dimension but for anyone reading this now, remember that powerup.duration is just an integer, and 1000000000000000000000000000000000000 just won't fit in 64 bits.

0x7FFFFFFF is a couple years worth of time and is more than enough time.

http://ifocserv.net/ftp/wads/CQTLQB21_MPPatch_r03.pk3
#54
Huh, the sound works fine for me. What version of GZDoom are you using?
#55
Chex Quest and Related Topics / Re: Chex Quest cutscene mod fo...
Last post by Ether Bot - January 12, 2023, 07:30:51 AM
the sound in the opening cutscene seems to be absent. The ending cutscene plays as intended though.
#56
Chex Quest and Related Topics / Re: Happy DooMsDay Everybody!
Last post by Replica - December 11, 2022, 03:58:22 PM
I should believe it, since it's the same age as me, but I don't I want to. Happy... the day after DooMsDay!
#57
Chex Quest and Related Topics / Happy DooMsDay Everybody!
Last post by Boingo the Clown - December 10, 2022, 11:32:10 AM
It is hard to believe, but DooM, the game Chex Quest is a mod of, is 29 years old today!

Do you believe it?

The first DooM shareware version was uploaded to the  FTP server at the University of Wisconsin-Madison on December 10, 1993.  Ironically, the game was so heavily anticipated that hundreds of users clogged the server waiting for the game, which almost prevented the game from being uploaded. Users had to be kicked off the server to allow for the historic upload.

And then, three years later, came Chex Quest.

Happy DooMsDay everyone!
#58
Chex Quest and Related Topics / Re: A Sighting!
Last post by King Ezra The Wise - December 06, 2022, 05:31:21 PM
You could make that as a flemoid
#59
Chex Quest and Related Topics / Re: Chex Quest HD!
Last post by King Ezra The Wise - December 06, 2022, 05:29:09 PM
It also lags In the museum in coop mode
#60
Chex Quest and Related Topics / Re: Chex Quest NES Covers
Last post by chexman107 - November 28, 2022, 09:28:50 PM
I agree! Although it did sound weird in just a few parts of certain MIDIs. By the way, I tried the MOD that contain the NES form of Chex Quest music, and it worked!