This topic is out of date. I post a new topic every time I release now.
Use chex3.wad v1.4 as the IWAD
source - http://www.chucktropolis.com/gamers.htm
My maps make extensive use of brightmaps, dynamic lights, full color graphics, and a couple maps use 3d floors, so OpenGl is recommended.
Use Skulltag, don't run my mod in GzDoom, it will crash
Current PWAD phase - 14
Links to wad:
http://wadhost.fathax.com/files/ChexSkulltagPackP14.zip
mirror: http://files.drdteam.org/index.php/files/get/M_g4gNw9gy/chexskulltagpackp14.zip
I host all of my servers from Internet Doom Explorer. Not anymore, I now use Doomseeker.
Map Status (P14)
NOTE: All of the original Chex3 maps have been set to play in survival mode online
Playable maps
LMS01 - Abandoned Storage Facility (by me)
INV03 - Central Command Invasion (by Quadrumpusguy)
DM01 - Pro Zorchmatch Arena (by Laz trooper/75)
DM02 - Mario Zorchmatch (by Lucius Octavian/75)
DM03 - Ghetto Brawl (by Laz Trooper)
CTF01 - Crate fortress (by Quadrumpusguy)
CTF02 - Werehouse CTF (by Laz Trooper/75)
DUEL01 - TNCQ 2 Classic (by Laz Trooper)
DUEL02 - DK Zorchmatch (by Lucius Octavian/75)
DUEL03 - Jade Plateau - BETA (by me)
Semi-playable maps
CTF03 - Pathways Above (by Laz Trooper/75) - Found a bug in it that makes it difficult to play, and it's unbalanced.
INV04 - Attack at the villa (by Quadrumpusguy) - It's all fine except for one wave, which is very laggy due to the amount of actors present
CTF04 - Central Processing (by Laz Trooper) - It's rather unbalanced
These bugs I'm working on, they'll be fixed soon.
INV01 - Sewer Invasion (by me)
INV02 - Base Delta (by me)
INV01 and INV02 work, but they are short and incomplete. I'm going to work on them eventually...
Concept maps, they're not playable, just ideas for later. I intend to finish all of them
MAP02
MAP03
MAP04
MAP05
Phase 9 (first public release)
Phase 9-1 http://www.mediafire.com/?t9hsc52o9i4bsrs
Features
- Separate Pain and Death states for slime and zorch
- All skulltag weapons reaplaced with their CQ counterparts, except the railgun, which I'm going to work on
- Invasion spawners for every chex monster and weapon
- Some powerups replaced
Maps
> 1 LMS map - LMS01
> 1 Invasion teaser - MAP03.
MAP03 does not end. After Wave 3, you won't be able to advance any farther.
use console commands "MAP LMS01" or "MAP MAP03" to get around. Right now, there's no option in "new game" to get to the maps.
MAP02 is going to be more or less completely redone, except for the start location
MAP04 is just a start room so far
The deathmatch map I posted isn't in here, it used to be MAP01.
I hope you enjoy playing it!
Bugs
EDIT - MAP03 error - I just noticed that there's a <!> flag where the zorch launcher should be in the building. It's not important, since you won't be able to get to it right now, but I'll look into it. The ZorchLauncher works fine otherwise.
EDIT - oh shoot, I just realized I mixed up the rapid zorcher and super large zorcher spawns in MAP03...
I've uploaded a P09-1 wad that fixes that, because it's rather important.
Phase 10 (minor release)
Tweaked some things in MAP03
Redefined chex ammo so that it doesn't say "picked up a clip" when you pick up mini zorch recharges
Quadrumpus is slightly faster and has slightly less health
http://www.mediafire.com/?2xp3jcwjcal4bgn
EDIT - I uploaded the wrong file ><
The one I uploaded last was basically a renamed P09 wad... oops :facepalm
Phase 11
http://www.mediafire.com/?1iupsakgo38841h
-The MAP03 boss, the decadrumpus, has its attacks but no sprites. It looks like a gray quadrumpus right now, although it behaves more or less as it will when it's done. Still working on it
- another damagetype has been added. The death and pain sprites are working and in. the xdeath sprites are in but not working.
- tweaked some map stuff
Phase 11 - A
http://www.mediafire.com/?601sb9bfdvhxivx
Phase 12
File name: SkullPackP12
File size: 20.12 MB
http://www.mediafire.com/?z6mo6gn650626p4
- started on a new deathmatch map
- Added rage and doomsphere replacements
- put a better sprite in for the high jump boots
- Fixed a couple minor things
- Added the music to MAP04 that I'm going to use
I haven't made a new release recently, but that's because I'm going to put a lot of stuff in P13
So far, it contains...
- A new map I'm working on, a CTF map taking place in Central Command
- A new weapon, the CL Zorcher
- Flags from cqarena
- Improvements to MAP03
- A huge improvement to LMS01
- A rather cheap replacement for the max armor bonus - just a recolor of the slime repellant
- A new weapon (if it gets finished in time) - the zorch gloves
- A spread rune replacement
Phase 13
http://www.mediafire.com/?drr653c8eqxdd88
Mirror - http://files.drdteam.org/index.php/files/get/impEpfxhCn/chexskulltagpackp13.zip
Mirror 2 - http://wadhost.fathax.com/files/chexskulltagpackP13.zip
File size: 41.95 MB
Maps:
Deathmatch
LMS01 - my storage facility deathmatch - this one has been improved quite a bit
CTF01 - Quadrumpusguy's CTF map, works only in deathmatch.
New: DM01 - LAZ's sports arena, I'm still working on adding things to this one.
New: DUEL01 -LAZ's deathmatch map
Invasion
INV01 - Sewer invasion - act 1 completed
INV02 - Delta base invasion - not much different from last time
New: INV03 - Quadrumpusguy's Central command invasion - completed
Concept maps
MAP01 - MAP05 - cool to look at, but not playable yet.
new weapons
Chain Lightning zorcher
Zorchgloves
A secret weapon
Phase 13 Alpha 2 (Not very stable, INV04 causes crashes)
http://www.mediafire.com/?aro1dt37dv3u52h
New maps
DM02, DM03, INV04
lots of new GLDEFS!
It's only an alpha, so don't be rough with it.
I noticed a few bugs in INV04, namely that it crashes when you reach the last wave. Working on that.
EDIT - I think I fixed it, his invasion spawner was trying to spawn something that didn't exist.
Phase 14
Wad - http://www.mediafire.com/?n46ddu72v4bbh86