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Started by 75, September 17, 2010, 04:22:27 PM

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75

A quick peek at the new INV02




and yes, that really is only wave 1.
"Give us those nice bright colors, give us the greens of summer, makes you think all the world's a sunny day."

You can find me on the CQFF discord: https://discord.gg/AgNhjem

MidnightTH

I miss the Liquid zorcher, Caustic zorcher .etc Bring em back please
Replica is a feeling a little but Hurter........

ChexCommander

Caustic zorcher...whatever happened to that thing?
"I don't cook, either. Not as long as they still deliver pizza." -Tiger Woods

75

Quote from: MidnightTH
I miss the Liquid zorcher, Caustic zorcher .etc Bring em back please

The liquid zorcher is still in, I just didn't put it in that map  ;)

Quote from: ChexCommander on February 24, 2011, 03:33:48 PM
Caustic zorcher...whatever happened to that thing?

In the last beta I made it into a cheat only weapon, since it was really overpowered. I used it when I wanted to blaze through an invasion level  XD

Also, skulltag lacks the "poison" damagetype, so it's no more caustic than any other zorcher.  :facepalm

You guys miss it? I didn't think it was that great of a weapon.

If I put it in, I'd want to give it a different sprite, and give it different behavior.
"Give us those nice bright colors, give us the greens of summer, makes you think all the world's a sunny day."

You can find me on the CQFF discord: https://discord.gg/AgNhjem

MajorSlime

I gotta get back to working on this...

Anyways, perhaps make it have a chain lightning effect? Like, it zaps an enemy, and then transfers a weaker blast to all nearby enemies? It would be a little hard to get the damage right... I've been wanting to do something like this for a while, so if you need help, i could probably help.
Shh!  I'm taking a break from reality.

QuadrumpusGuy

I'd say the only way to emulate it doing poison damage would be to fire invisible projectiles that do damage to the enemy after the initial projectile. Until the programmers put that Poison Damage in as a decorate feature, we would have to improvise.

75

Quote from: ChexMaster2109 on February 24, 2011, 06:16:48 PM
I gotta get back to working on this...

Anyways, perhaps make it have a chain lightning effect? Like, it zaps an enemy, and then transfers a weaker blast to all nearby enemies? It would be a little hard to get the damage right... I've been wanting to do something like this for a while, so if you need help, i could probably help.

that's a cool idea for the CL Zorcher to make it more like lightning, I'll think about it over spring break.

Right now... I have a test to get to.
"Give us those nice bright colors, give us the greens of summer, makes you think all the world's a sunny day."

You can find me on the CQFF discord: https://discord.gg/AgNhjem

QuadrumpusGuy

Quote from: ChexMaster2109 on February 24, 2011, 06:16:48 PM
I gotta get back to working on this...

Anyways, perhaps make it have a chain lightning effect? Like, it zaps an enemy, and then transfers a weaker blast to all nearby enemies? It would be a little hard to get the damage right... I've been wanting to do something like this for a while, so if you need help, i could probably help.

When I did the CL Zorcher for Ragnarok, I wanted to do something like this (I saw it in Diablo 2 - the Chain lightning would bounce from one enemy to another and would have X amount of hits per skill level), but at the time I didn't know how.

MajorSlime

I think it would work just to have an invisible dummy actor that spawns after the projectile/monster dies, that shoots X amount of projectiles at nearby targets...
Shh!  I'm taking a break from reality.

QuadrumpusGuy

Hmm... that could work.

75

Progress has been a little slow, I've been helping somebody on another forum with some coding. I'll get back into this once I have his code done.
"Give us those nice bright colors, give us the greens of summer, makes you think all the world's a sunny day."

You can find me on the CQFF discord: https://discord.gg/AgNhjem

75

I partially finished the first three waves of INV02, there's some texture problems, and I'll fix those after I test the map.








If you'd like to help me test this, let me know  :)
"Give us those nice bright colors, give us the greens of summer, makes you think all the world's a sunny day."

You can find me on the CQFF discord: https://discord.gg/AgNhjem

MajorSlime

Sure. I'll probably have time over the weekend.

Maybe the three i've (almost) finished can be tested too...
Shh!  I'm taking a break from reality.

75




The new DM01!

It's not finished yet, I want to test what I have to see if making the interior bigger is a good idea or not.
"Give us those nice bright colors, give us the greens of summer, makes you think all the world's a sunny day."

You can find me on the CQFF discord: https://discord.gg/AgNhjem

75

#299
wow, that arena is extremely fast paced, it's really fun once you get the strategy, but there's also next to no cover, and you can get attacked in pretty much any direction, or several directions at once!

EDIT - I started on a possible rail zorcher sprite.
"Give us those nice bright colors, give us the greens of summer, makes you think all the world's a sunny day."

You can find me on the CQFF discord: https://discord.gg/AgNhjem