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Started by 75, September 17, 2010, 04:22:27 PM

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ChexCommander

More co-op maps besides the CQ3 ones sounds like a good idea; teamwork is always fun.
"I don't cook, either. Not as long as they still deliver pizza." -Tiger Woods

75

The reason why there hasn't been many updates is because I'm messing with more advanced engines. I've been having a hard time mapping my ideas in the doom engine, so I'm starting to look into the Unreal 3 engine and the source engine.
"Give us those nice bright colors, give us the greens of summer, makes you think all the world's a sunny day."

You can find me on the CQFF discord: https://discord.gg/AgNhjem

QuadrumpusGuy

The project is still on though, right?

CQ for the Unreal Engine would be awesome

75

yeah, but I won't be doing much mapping or drawing for it. I'll probably use 3d models for enemies if I make something that looks good. I'm also working on music with FL studio... I've got a long way to go on that one, but I think I can figure it out with some practice.

My first goal on these newer engines is to take what's great about the skulltag engine (fast motion, pretty maps, bright/sci-fi textures) and make it work on something new.

I would like to make a chex quest multiplayer mod on the unreal 3 or source engine. I'd also like to make Blake Stone on a newer engine.

After that... profit! Once I get the hang of making multiplayer mods, I'll make something I can sell.

I thought of making a chexter model, but that might be too complicated for me... let's see what I can do
"Give us those nice bright colors, give us the greens of summer, makes you think all the world's a sunny day."

You can find me on the CQFF discord: https://discord.gg/AgNhjem

noob1234

chukker had a chexter model... but he didnt release it


75

yeah, I've seen that, it looks good,

I'd like to try to make my own, just for fun.
"Give us those nice bright colors, give us the greens of summer, makes you think all the world's a sunny day."

You can find me on the CQFF discord: https://discord.gg/AgNhjem

MajorSlime

Okay, i was recently struck with a great idea. We could have a room in the lounge where you can select a map, and then play it (change the map to it), then come back to the lounge. The coming back part would require a certain scripting set in each level, so, if i'm going to do this, I would like your permission 75, as well as a good idea of how to do this (like, you put it in, or i put it in, etc.).
Shh!  I'm taking a break from reality.

QuadrumpusGuy

Quote from: ChexMaster2109 on December 24, 2010, 05:59:14 AM
Okay, i was recently struck with a great idea. We could have a room in the lounge where you can select a map, and then play it (change the map to it), then come back to the lounge. The coming back part would require a certain scripting set in each level, so, if i'm going to do this, I would like your permission 75, as well as a good idea of how to do this (like, you put it in, or i put it in, etc.).

A HUB world you mean? Maybe have portals that trigger a script that uses a console command for callvote changemap?

MajorSlime

I would have screens of every level, converted to textures, and a "screen" in the room. Arrow shaped buttons would change the game type (set of maps) and which map, and the "screen" would then display a texture of that map. Another button would change the map to that map. We could call for a vote, but my idea used a teleport type of script.
Shh!  I'm taking a break from reality.

75

Quote from: ChexMaster2109 on December 24, 2010, 05:59:14 AM
Okay, i was recently struck with a great idea. We could have a room in the lounge where you can select a map, and then play it (change the map to it), then come back to the lounge. The coming back part would require a certain scripting set in each level, so, if i'm going to do this, I would like your permission 75, as well as a good idea of how to do this (like, you put it in, or i put it in, etc.).

sorry, this won't work. HUBs don't work in multiplayer. If somebody walks in the door, everyone has to go to that map as well... it's a lot safer to leave map changing to the host, or just use teleports to an arena within the same map.
"Give us those nice bright colors, give us the greens of summer, makes you think all the world's a sunny day."

You can find me on the CQFF discord: https://discord.gg/AgNhjem

MajorSlime

well, we could make it call for a vote
Shh!  I'm taking a break from reality.

75

calling a vote can already be done by any user, if the server allows it.

Also -  I'm pretty sure there's no ACS function to call a vote, the skulltag section of the zdoom wiki doesn't mention it, and I've never heard of one being used.

It might be beyond what ACS can do. Voting can do a lot of stuff, and most of it affects the server, I'm pretty sure ACS can't handle that.
"Give us those nice bright colors, give us the greens of summer, makes you think all the world's a sunny day."

You can find me on the CQFF discord: https://discord.gg/AgNhjem

QuadrumpusGuy

There is a acs command that allows console commands to be declared.

MajorSlime

I can do it all from scratch via ACS; including voting, so the change won't happen unless a lot of people agre. So, can I do it?
Shh!  I'm taking a break from reality.

75

why not just use the skulltag commands to vote to change map?
"Give us those nice bright colors, give us the greens of summer, makes you think all the world's a sunny day."

You can find me on the CQFF discord: https://discord.gg/AgNhjem